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File 134313364345.jpg - (205.83KB , 1152x648 , pyrohawtness.jpg )
142 No. 142
Some SFM pyro poses.
Weep in glory!
Expand all images
>> No. 143
File 134313369832.jpg - (239.56KB , 1152x648 , pyrohawtness2.jpg )
143
DICKS EVERYWHERE
>> No. 144
File 134313375966.jpg - (272.28KB , 1152x648 , pyrohawtness5.jpg )
144
Will post more as they come!
>> No. 145
File 13431558281.jpg - (332.82KB , 1152x648 , pyrohawtness7.jpg )
145
Another one!
>> No. 147
>>5348
What's with the line-lookin' things?
>> No. 149
File 134446218982.png - (809.62KB , 1920x1080 , poster.png )
149
After testing, I found that those lines are the faces of the model when a light source is to near. Solution - Move light back and and adjust FOV, and the Max/Min Distances, or pray for a high poly model.

http://i.imgur.com/fDTip.jpg
http://i.imgur.com/uT3ag.jpg
>> No. 150
>>5351
That's strange, never seen that happen before.

Also just a question, but did you mess with or not include the normal map? I ask 'cause normally that zipper would have visible light distortion, but instead it looks like a decal on the suit.
>> No. 151
File 134448870986.png - (750.75KB , 1920x1080 , Lean-R2.png )
151
>>5353
If you are talking about the zipper being red, that is me being lazy in Photoshop, with a quick color change to make the outfit have a bold red versus the one provided with the model.
>> No. 152
I request more sexy Pyros.
>> No. 153
I demand more sexy latex pyro.
>> No. 155
>>5365
>>5368

Making specific / detailed request will make it easier for someone to create something. So, start there and you may get something. :D
>> No. 156
File 134685381533.jpg - (219.59KB , 667x771 , bombride.jpg )
156
Here's a request: Red latex pyro riding a payload/MVM bomb.

Pic related, use it as a reference or just to figure out what i mean.
>> No. 157
>>5383 Hmmmmmmmmmmmmm....... I don't have Gmod or anything of the like, but I might draw that......
>> No. 158
>>5371
Sexy pyros having sexy sex.

Hmm, that's not very specific is it?
>> No. 159
(i made this request somewhere else before, but w/e)

BLU team about to win a payload game, RED Female pyro flashes her tits and distracts them, and demo uses the oportunity to destroy them...

and the pyro never puts the top back on ever again.
>> No. 160
>>5387
On that note, whatever happened to >>5073?
>> No. 161
File 134798076567.gif - (808.69KB , 320x180 , buttslap.gif )
161
~hai bois~
>> No. 162
>>5395
this pleases me greatly
>> No. 163
>>5395
Yes.

Yes.
>> No. 164
>>5395
Source/more?
>> No. 165
Made it myself just for the hell of it. Think I'll do more.
>> No. 166
>>5395
oh god yes
>> No. 167
File 134840890391.gif - (539.67KB , 300x206 , trib.gif )
167
more

gif limits are annoying i think i'll make a video
>> No. 168
File 134842367674.jpg - (517.33KB , 960x1080 , Pyro Winter.jpg )
168
Original Pyro Porn Guy here! A friend tipped me off over the thread! Love the .GIFs your making!

A handy little tool for making gifs is the adobe media encoder which is downloadable for free! You can convert pretty much anything into optmized .gif with allot of options.

I take it your making these in SFM?

Either way I'm keeping an eye on this thread!
>> No. 169
Dead again already?

Bully.
>> No. 170
>>5404

Oh my, are they grinding their behinds? Yes, yes. This pleases me greatly. Soooo.... how's the video coming along?
>> No. 171
>>5404
That gives me an idea for a request, two pyros doing like this, but on laying their backs, and with a guy beneath them with his dick sticking up between them.
>> No. 172
Hello?
>> No. 175
>>5425
The entire chan is not that fast, and this board is even slower. Patience, grasshopper.
>> No. 176
Patiently awaiting more delicious latex asses.
>> No. 177
File 135252354953.png - (79.26KB , 223x301 , mmmmmhmmmmmm.png )
177
DICKS EVERYWHERE
>> No. 178
is scrap pack a good misc item?
>> No. 179
If it's not too much trouble, could someone make a .gif of the robot pyro from this http://gamebanana.com/tf2/skins/121549 stradling one of the nude male classes. It doesn't have to be going up and down, just doing that jiggly animation the robots do.
>> No. 180
File 135821997459.jpg - (722.29KB , 1920x1080 , FPyroGropedSuprise.jpg )
180
I really hate to revive a dead thread with only a little to offer, but I've been using SFM for the past week and I really love using the Femme Pyro model. Nothing advanced, but at least it's something, right?
>> No. 181
File 135822005728.jpg - (667.94KB , 1920x1080 , ScoutGropeFPyroBright-Hats.jpg )
181
>>5492
Another
>> No. 182
Oh YES!
>> No. 183
File 135829866791.jpg - (947.80KB , 1920x1080 , SnowPyrosEmbrace.jpg )
183
I'm not the best at lighting... Also puppeteering is difficult for advanced poses, I went through like 5 poses in this shot alone.
>> No. 184
Finally, this thread is starting to move again.
>> No. 185
File 135846967781.jpg - (720.62KB , 1920x1080 , 2FPyros-1.jpg )
185
I couldn't decide on one angle for this one, so have two shots.

I really wish a higher poly model would be released even though it won't because you get a lot of errors in the crotch when posing.
>> No. 186
File 135846981125.jpg - (0.97MB , 1920x1080 , 2FPyros-2.jpg )
186
If there are even any lurkers in this thread nowadays, know that I am open to requests, I just can't do much at all outside of SFM (Photoshop and whatnot).
>> No. 187
File 135847946236.jpg - (682.32KB , 1920x1080 , RbPyroDuelFoggyBUTT.jpg )
187
Here, have a butt
>> No. 188
Can I request a series of pictures of a sex scene, you know, like a hentai.
>> No. 189
>>5500
This
>> No. 190
>>5500
>>5501
Espresso did say they could only do posing, but if there were posed pictures, someone might be able to photoshop them similar to what Jasonafex used to do.
>> No. 191
>>5502
Exactly, but I still miss Jasonafex's pictures.
>> No. 192
>>5503
>>5502
Yeah, I'm not sure how that would work out for me. I can't make stuff as good as him because he used (I think several) programs outside Garry's Mod to do what he did. I use SFM, and if you've ever tried it, it's harder to get things to look good. I'll do it as best as I can with just SFM for now until I get some skill in something like photoshop. Someone has to, right?
>> No. 193
>>5504
Someplace in one of the older (and possibly deleted?) threads, he posted a few guides on how he made the images, namely the editing and referencing other things. I don't believe I saved them myself, but if anyone else has them and posted them, we could get this taco stand going again.
>> No. 194
>>5505
If you want the guide he used I'll be glad to post it.
>> No. 195
>>5505
>>5506
Sure, I'd love to get in on that. I will, in the future, get into video making... but no promises on a time.
>> No. 196
File 135866906623.jpg - (827.92KB , 1920x1080 , RBPyroStraddle.jpg )
196
Oh yeah, something small.

meh
>> No. 197
File 135867399037.png - (588.31KB , 1273x1080 , how to make.png )
197
>>5507
Alright, I don't know if he had other guides, but here's one.

I learnt all this by making these pics!

1. Pen tool is your best friend, use it to easily select sections of the image. If you're unsure how to use the pen tool, holding down the left mouse button will create a bend between two spots. Hold alt after you have made a bend and click on that point to reset the point tool back to straight lines.

2. Once you have a section of the image outlined with the pen tool, you will want to select that area (saving the workpath allows you to select it again later, incase you make another path). This method also makes rounding off the sharp edges of polygons very easy. If you want to reverse your selection without having to draw a path again, press shift+ctrl+I for invert selection.

3. Once selected you can freely abuse the eyedropper tool to fetch the right colours, clone stamp tool to have an easier time with the textures, paintbush with a low flow and opacity and surface blurring. To do lighting effects, first remove the bright sections then apply them in smoother, longer streaks with the brush tool and white.

4. Making things shiny is very easy, ussually you dont even need to outline things with the point tool. Just select the dodge brush with around 30% opacity and go nuts. Burning does the opposite if you want to make shadows.

5. Even when drawing cocks, a reference is still very handy, it's a good idea to get a few picks that involve different angles or bends. Once you have what you think you'll need, pen tool it and now you have an easy overlay. If you find it's not looking quite right, the warp and distort tools (found under edit, transform) and liquify can help mold it into shape.

6. For cum I just follow this http://www.crazyleafdesign.com/blog/making-a-flowing-liquid-effect-in-photoshop/
>> No. 198
>>5509
Thank you, that's going to really come in handy in the future. I'll try to make some stuff using is tomorrow or the next day. I will return with content!
>> No. 199
>>5510
No problem, but you should thank Jasonafex (if he still visits this page), since he posted the guide.
>> No. 200
>>5509
The fact that most of his stuff was referenced from furry porn is a fact I find pretty funny.
>> No. 201
File 135876126918.jpg - (740.27KB , 1920x1080 , RbPyroDuelBUTTterribleedit.jpg )
201
Haven't used Photoshop in a very long time, and coming back to it was weird. To test out the tutorial, I decided to edit this. It's not very good at all, I admit, but it's a start. Looks pastel-y. I like it, but it doesn't fit the material.
>> No. 202
>>5513

Jasonafex 'ere, a friend let me know the thread had new content!

I recommend using the pen tool for smoothing out the rough edges left by the polygons or just giving stuff like her butt a different shape.

Rather then just using a brush, use the smudge tool until most of the murkyness of the original texture is gone (Just painting over with one colour works aswell) and then darken edges with either a darker shade or the burn tool. Use the dodge tool for that shiny look.

Just using those you can match up any edits pretty flawlessly with the rest of the model since TF2 uses fairly simple textures.

Going into filter > liqiufy will allow you to change proportions alltogether if you like aswell.

A tip to make things easer is to use a static camera, take a snap of the background and then the character(s) with a large green flat prop behind them (There are walls you can paint for just this).

You can select the background with one click and delete it when editing later.

If you're wondering on what artist I ref'd cocks for it was Sigmax from memory.
>> No. 203
Oh fuck yes more pyro porn.
>> No. 204
dead again?
>> No. 205
Bumpity bump.
>> No. 206
>>5537
Unless you're contributing new content, don't bump a thread that's been dead for months please. If you're holding out hope that Jasonafex is going to spontaneously come back and make more pyro porn, you're wasting your time. He's moved on to far more profitable artistic endeavors, to say the least.
>> No. 2170
File 136985670961.jpg - (1.22MB , 1920x1440 , pyro.jpg )
2170
DICKS EVERYWHERE
>> No. 2173
File 137063376851.png - (614.84KB , 1440x900 , TF2_taunt.png )
2173
Can someone give me good TF2 nude models to use in Garry's Mod?
>> No. 2174
>>2173
http://rebbacus.blogspot.nl/2010/08/nude-tf2-models.html?zx=bb96d1c81874ce48
>> No. 2175
>>2174
It seems it got deleted (the blog itself)
>> No. 2194
i found them here
http://source.maxofs2d.net/index.php?dir=models%2Frebbacus%2F

not sure how recent they are.
>> No. 2202
File 13770693608.jpg - (348.82KB , 1914x1073 , image.jpg )
2202
... just a brand new TF2Chan poster here. This is my first post. I've noticed that the GMod/SFM section is very dead looking. This saddened me to see nothing going on, so I'm gonna be learning how to make some half-decent femme-pyro . I got a lot of room to improve and I'm hoping to get some tips. Hoping my 'art' isn't too offensively bad to your eyes. I have improved from what I could do. If I aint good enough, farewell; but femme-pyro butts are just so fun to draw! Here's hoping I can stick around.
>> No. 2203
File 13770695435.jpg - (276.64KB , 1904x1073 , image.jpg )
2203
DICKS EVERYWHERE
>> No. 2204
File 137706963579.jpg - (313.93KB , 1911x1075 , image.jpg )
2204
DICKS EVERYWHERE
>> No. 2205
>>2202
Well, you're spanning an... interesting gamut of ideas with those three images, and it does seem that you're taking the tutorials of our previous Pyro Porn Guy to heart with those. Do please stick around, if only to add some life around /3d/, yeah? Definitely one thing I'd suggest though, take a look at the edges of the parts you edited and compare to the unedited sections. Bit of an aliasing issue, which could be solved either with some higher anti-aliasing in video settings when taking the screenshot, or by going over the rest of the character's body with the same smooth brushes as the parts you're editing.
>> No. 2206
File 137707815472.jpg - (352.74KB , 1908x1069 , image.jpg )
2206
Thanks for the criticism! Also about the Anti-Aliasing, I realised that a day after I took the screenshots when I was editing. I'll remember in future images, completely forgot about Anti-Aliasing sorry. And yes, I very much enjoyed Jason's work, so I when I started learning to do all this I just looked at his drawing styles and shading techniques. Here's the rest of my pics I have in reserve. And like I said, anti-aliasing will be in my future work. Also, is futa allowed here in /3d? I got 2 hyper futas and I aint sure if I should bother posting them or not.
>> No. 2207
File 137707822593.jpg - (359.70KB , 1907x1074 , image.jpg )
2207
DICKS EVERYWHERE
>> No. 2208
File 137707840825.jpg - (262.26KB , 1911x1075 , image.jpg )
2208
I think this ones my best one so far. Shame it doesn't have anti-aliasing, but oh well. Here's hoping I can breathe some life back into this thread and the board with my no-so-fantastic femmepyros.
>> No. 2209
>>2208

Keep going. I like what I'm seeing.

Also, where did Espresso go? His stuff looks good too.
>> No. 2210
>>2209
Thanks! Also I think Espresso is proabably gone, though I have no evidence that he is gone.

Also, just a general question to anyone who can answer it, is there a hexed version for GMod of Maxofs2d's large pyro wings, if so can I have a link please?
>> No. 2211
>>2207
Those genitals are far too forward on both Pyro bodies. And Blu's head is clipping through the wall, making the pose seem pretty awkward.

The main issue I'd say is you don't have enough levels of shading - you've got one colour for shadow and one for fill, but the models also use specular highlights and have at least two levels of shadow. Use the rest of the model as a cue for how many colours you should be using for shading and highlights.

Also, look up references for liquid splatters - the ones in >>2206 are too flat and don't match the curve of the surface they cling to. (Plus cum don't splat in circles, haw)

Hope this helps!
>> No. 2213
>>2211
Thanks for the tips! I don't mind criticism as long as it isn't "hurr durr u suk at pr0nz go kill urslef lel" . Yes I noticed the head clipped through the wall there as well, but lazy me decided I spent enough time on the pose and gave up. Also what precisely do you mean by more levels of shading? Do you mean like a lighter shade, followed by darker shades on the edges?
>> No. 2214
>>2213
>Do you mean like a lighter shade, followed by darker shades on the edges?

Yep! Look at >>2208 for example - see the dark red shading on their shoulder and the creases near their elbow? That colour should also be used to shade the inside of their thigh and the (missing) shadow cast by their hand. You could also benefit from some specular highlighting (the small, hard-edged white highlights)

I guess I could do a redline if this isn't explanation isn't any clearer, so just let me know
>> No. 2215
>>2214
Could you do a red-line of the things I need to do, if it isn't any trouble? Thanks
>> No. 2216
File 137708888264.jpg - (614.68KB , 956x881 , redline for liquid.jpg )
2216
>>2215
Alright, I tried. I've outlined the areas I was talking about, and then drew the areas you should be using the corresponding colours.
>> No. 2217
File 137708907395.jpg - (231.66KB , 1901x1055 , image.jpg )
2217
Oh, also here are my last 2 old screenshots I made pre-hijacking of this thread. WARNING! If you don't like mediocre-level hyper-futa, you have been warned. Also on a side note I aint happy with the lighting in this pic here, looks pastel-y, but oh well.
>> No. 2218
File 137708919747.jpg - (385.99KB , 1902x1060 , image.jpg )
2218
These two are just here so I don't feel like I'm hoarding content.
>> No. 2219
>>2216
Cheers! I keep this for reference for my future works. Also, I got 2 tests in one day (jerk-ass teachers) coming up tomorrow. I'll be back when I get some free time after that.
Back on topic 'bout the lighting, do I shade the areas exactly as follows (in regards to the 'green crosshatched' area that represents lighting on her left thigh) or can I use a slightly wider brush for that (that goes a bit wider than the lighting would go)? I might just redo that one pic just to test lighting, granted I still have the original hiding somewhere. Also any tips on guessing how the lighting would go on other works? I assume I follow the original screenshot's lighting.
>> No. 2220
File 137712589414.jpg - (258.43KB , 1911x1076 , image.jpg )
2220
Alright. I gave it a shot. Also I didn't redraw the genitals and dildo because I was just re-editing this pic to test out the lighting. I think it went pretty well. I can always improve.
>> No. 2221
>>2220
That is certainly an improvement over the previous version, definitely blending in better with the default lighting, so nice job. Keep that attitude up and you'll go places.
>> No. 2222
File 137724947496.jpg - (273.76KB , 1908x1071 , image.jpg )
2222
Lighting aint great. The pyro I drew over had little to no lighting to base my lighting edits on. Oh well, just take it as filler while I improve my lighting skills.
>> No. 2223
File 137726865214.jpg - (222.61KB , 1449x1066 , image.jpg )
2223
DICKS EVERYWHERE
>> No. 2224
File 13772894765.jpg - (131.32KB , 1908x1071 , 137724947496.jpg )
2224
>>2222
A suggestion for a next step toward improvement, check out the red-highlighted seams in the model here. Smoothing those over with a quick brushing will help quite a bit, whenever you spot them. In addition, the same sort of touchups could, with a bit more work, eventually be extended to the green-highlighted areas, to fix issues the model will give during posing, such as that shrinking wrist, or the much-harder-to-fix-because-the-logo-is-in-the-way sharp bicep.
>> No. 2225
>>2224
Ok, thanks for pointing that out. I'll keep an eye out for seams in the future.
>> No. 2226
File 137730337633.jpg - (395.66KB , 1902x1071 , image.jpg )
2226
Here anyone who is actually on this thread, have some femme pyros.
>> No. 2227
>>2226
(Sorry for the double post AND replying to myself like a lunatic) I managed to redraw the blu pyro's breasts complete with the lighting which I think turned out pretty well. I always got room to improve and more content along the road. As long as /3d/ stands (and I don't get mangled by a flying ice-cream truck) I'll keep posting, even if it is just to keep the board from dying completely.
>> No. 2228
File 137739475767.jpg - (246.56KB , 1910x1070 , image.jpg )
2228
DICKS EVERYWHERE
>> No. 2229
File 137747077089.jpg - (322.39KB , 1903x1066 , image.jpg )
2229
DICKS EVERYWHERE
>> No. 2230
>>2229
Hmm, could we see the original unedited screenshot of that one? The lighting is all over the place here, and I'm curious if the engine lit it that way as well.
>> No. 2231
File 137749660743.jpg - (302.62KB , 1920x1080 , image.jpg )
2231
Yea it did this. All I did was emphasize the lighting.
>> No. 2232
File 137750929261.jpg - (0.96MB , 1920x1080 , Ipickedterriblecolourstodrawwith.jpg )
2232
>>2231
Okay, so I went ahead and scribbled on it. Overlaying the original image, it seems like you lightened the darks up a bit too much, and on the RED Pyro expanded the light source on the right cheek significantly.

White would be areas of light, Dark Green are areas of shadow, and the Yellow are some rays from the light source for reference.

Essentially, what was seeming off to me was the lack of shadow on the male Pyro's "equipment", and the extra lighting on the RED Pyro. It's while trying to write a more detailed explanation that I come up with the simplest one: Bump up the shadows a bit more, and be careful of trusting the engine's lighting with interacting models. While the shine and brightness on the testes would be fine if it were solo, I don't think Gmod accounted for the BLU Pyro's behind getting in the way, blocking the light. Hope that helps somewhat!
>> No. 2233
>>2232
Ok, thanks! I genuinely appreciate any constructive criticism you guys give me. I'll be more careful with lighting sources in the future when I'm editing. I'll hopefully think of some more ideas for poses and get some more pics into this thread ASAP.
>> No. 2234
Is it alright to request something? If so, can you have the Fem Pyro rub against the flamethrower with the skull mask?
>> No. 2235
>>2234
Yep, sure. I'll take requests as long as it uses fem pyro. By skull-mask I assume you mean the Last Breath or do you mean the Pyromancer one? Any other miscs/hats?
>> No. 2236
>>2235
The Pyromancer mask
>> No. 2238
File 137767636197.jpg - (420.90KB , 1920x1080 , image.jpg )
2238
Since you didn't specify heaps, I posed a SFW red fempyro with her flamethrower and then a NSFW blue fempyro tribbing on her flamethrower. Here's the first.
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