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File 130729864129.jpg - (234.76KB , 1097x1208 , tf-heavymedi6.jpg )
1816 No. 1816
At risk of baleeting someone else's post, I will attempt to put a picture here.
Expand all images
>> No. 1817
File 130729872534.jpg - (260.49KB , 1202x957 , tf-sollyscoutscolor.jpg )
1817
Huzzah, it worked! Here's that Solly/Scouts request picture, again, since it got erased.
>> No. 1818
File 130729879314.jpg - (254.96KB , 770x1185 , tf-ohsniper.jpg )
1818
Also, more of this obnoxious pairing.
>> No. 1823
Sh....shiny. Sniper's ass. SHINY.

I noticed there's a lot of detail in the, uh, liquids... And it looks really good. It sort of stands out, though, because the level of detail in the small areas versus large areas contrasts so much.

But oh man. Your medics are sexy as always.
>> No. 1873
File 130784449975.jpg - (226.47KB , 843x1286 , tf2-roteblute.jpg )
1873
Figured I'd stick this here and not in the other board; it's not porn, but it's arguably torture porn.

>>1823

Thank you! I've done a lot of experimenting with different ways to do sweat/jizz/etc, and I'm still not entirely satisfied. Practice practice, I guess.
>> No. 1879
>>1873
Ooh maan I can feel the pain there hnkdmfnkdasd. Medic you sadistic (and masochistic?) bastard. Their faces are hot by the way.
>> No. 1887
>>1873
I enjoy this too much, and should probably feel like a horrible person for doing so.
But I feel quite the opposite of horrible, so I must thank you for this delightfully detailed display of sadism.
>> No. 1906
>>1879
>>1887

I rarely do guro, as it usually doesn't turn my crank and I don't want depictions of gore in my pictures to inspire a banal reaction, (from myself, mostly) but I did enjoy working on this one quite a bit. I only wish I'd given the Medic with the saw a more bland smile.
>> No. 1950
File 13086000646.jpg - (287.24KB , 1044x1151 , tf-medicslut.jpg )
1950
More awkward-looking gag/porn picture. To clarify, the sex scene is supposed to be a product of the Scout's frustrated imagination, and not a recollection of something that happened.
>> No. 1951
File 130860019057.jpg - (228.40KB , 1253x964 , tf-heavymedi7.jpg )
1951
The pairing that I still love the most. I don't draw as much art of the Heavy as I'd like, because his sheer size makes it difficult to come up with interesting poses for him where you can still see his face and/or the face of the other participant. Also, for the bored and interested, I now have a dumblr page to clutter up with all of my scribblings- it's http://yangpuppy.dumblr.com . Just replace the 'd' with a 't'.
>> No. 1952
I love your stuff so much, it's unreal! Especially that Medic and Heavy picture. There can never be too much bottom Heavy.
>> No. 1953
>>1951
Finaly top medic! The last one I saw was made...by you.
>> No. 1957
>>1951
I knew that it was not a massage.
>> No. 1958
>>1957
It was a massage.



A prostate massage.
>> No. 1961
in response to your "ein prostitute" picture...Scout should just be grateful for what he gets...hes pretty low on the pecking order I'm thinking.
>> No. 1964
>>1961

Why chase down the scrawny little fast one when you have a big slow musclebound man to keep your ribbon trained on? Scouts always run when you try to heal them, anyways.
>> No. 2025
>>1964

That's what the Quick-Fix is for.
>> No. 2026
>>2025
It wasn't out yet when she made the comment. Besides, sometimes you'll turn to heal them, and they'll zip right out of your line of vision, so you end up just looking like a dork. I think that's what she means, and it's a lot more annoying. Especially if you've mained Medic for a while.
>> No. 2028
File 130932604886.jpg - (335.48KB , 1280x937 , yang- look out.jpg )
2028
Durp. Inspired by the board's more experienced gore artists and a comment that, uh, someone made about how the Medic would've had to get one of those ubercharge things in his own chest, here's my latest offering.

>>2026

Yes.
>> No. 2029
File 130932709642.png - (114.98KB , 360x360 , oixauu.png )
2029
>>2028

I like this.

I like this a lot.
>> No. 2030
File 130933589368.jpg - (35.87KB , 500x373 , i_love_you.jpg )
2030
>>2028
...that *may* have been me, though I know others have stated this.

I bow at your feet for this. Poor Engy looks like he's going to buckle over.
>> No. 2031
>>1873
>>2028

dear yang,

please draw more gore. it is relevant to my interests.

love,
Kaz
>> No. 2032
File 130936071160.jpg - (21.68KB , 480x360 , dabison.jpg )
2032
>>2028
Medic's face.
>> No. 2033
>>2029
>>2031

Do ho ho ho ho. I am always happy to please others, and while I'm not really a huge gore artist, I try to do my best at anything I do. I've always sort of had the idea that the Medic wasn't big into gory sex, but that he has a religious enthusiasm for his own unique brand of medicine. If we're imagining him to be a complex character, he must be very good at compartmentalizing his emotions while he transitions from one task to another throughout the day.

>>2030

Though it isn't obvious, Engi is really upset here because the Medic doesn't seem to want very much help from him. For a mad scientist, this is like being invited to a circle-jerk and then being made to watch the other guy masturbate in front of you. Maybe even better.

Also, I realized this morning that I'd forgotten the graphic effect on the ECG. I fixed it elsewhere, but I'm loathe to spam this place with my stuff and thought someone might want to see a version of it without the heavier lighting filter I added.
>> No. 2034
File 130937030497.jpg - (75.53KB , 600x480 , DO IT.jpg )
2034
>>2033
>> No. 2035
File 130938238714.jpg - (308.83KB , 1407x1030 , tf-medisurgcolor.jpg )
2035
>>2034

Okay, okay.
>> No. 2038
>>2035
Oh Engineer, you don't look like you're being very helpful.
I wonder what heart Medic dug up and gave himself?
The lighting in this is very nice, by the way. Medic's torso seems slightly too short for his face, considering where his clavicle is? But I can't deny my eyes keep getting drawn to the tautness of dat stomach.
>> No. 2049
>>2038

I may have set his collarbone a bit low in an effort to give the appearance of perspective.... ah well. If we're going to pontificate over animal hearts, my personal hope is that he used the heart of a wild boar from the Schwarzwald.
>> No. 2058
File 130972886386.jpg - (286.58KB , 1151x1050 , yang- tf- heavymedi 8.jpg )
2058
Officer, I swear I only coloured this because the people on Dumblr told me to.

This may be the worst Medic I have ever drawn. At least we have the consolation of knowing that the "dove" costume was his idea, and the only reason that Heavy wears the pants in this relationship is because the Medic lets him.
>> No. 2062
>>2058
Hoooooooly crud, Yang! Worst medic ever? That cannot be true. Anyway, the point is that I'm seriously in love with this picture. Just wanted to let you know.
>> No. 2063
File 130975437178.gif - (198.57KB , 499x364 , tumblr_ll7y43ZGjD1qbj1hto1_500.gif )
2063
>>2058

>This may be the worst Medic I have ever drawn.

I don't know what you're talking about.
>> No. 2065
>>2058
You just earned a one-way ticket to have my babies now.
I laughed so hard that I think I currently have some unaccounted for organs
>> No. 2067
>>2062
>>2063

Aww, you guys. I've tried to avoid doing too much sissification in my art, just because it gets old fast and can kind of weaken a picture- I want my fanart to relate at least a little to canon, rather than just being pictures of a sissy old man in a dress. It's not to say that I don't like it, I just don't want to be boring or un-funny. It's the same reason that I only did one picture of a TF2 character dressed as a sailor scout. Any more and it would have just been kind of creepy and dumb.
>> No. 2070
>>2067
We're not asking you to do more, we're just basking in the awesome and lolz while it lasts. We understand your reasoning for not doing more, but that's not gonna keep us from laughing at what's already there!
>> No. 2077
File 130991656119.png - (218.94KB , 450x450 , medicdatass.png )
2077
>>2058
Oh wow, that heavy
>> No. 2092
File 13100969173.jpg - (41.25KB , 449x319 , 1307425283437.jpg )
2092
>>2058
I just jizzed in my pants.
>> No. 2126
File 131027431998.jpg - (106.41KB , 665x1295 , tf-medicostume.jpg )
2126
>>2070

I suppose it's a bit silly to be self-conscious about what kind of porn fanart I draw, isn't it.

>>2077
>>2092

Those are positive reactions, I think....

Also, I lied. Have more sissy Medic.
>> No. 2127
File 131027444572.jpg - (283.38KB , 1249x1085 , tf-scoutballcolor.jpg )
2127
see: The Shining

Here, this makes up for sissy Medic, doesn't it? I havn't seen nearly enough fanart of the Scout putting up a fight...
>> No. 2129
>>2126

This looks like EVERYTHING I want to be a part of!
>> No. 2132
>>2127
I really, really love this.
Scout needs to be shown more respect bashing more wannabe-rapists' skulls in.
>> No. 2133
>>2126
Yes, that was positive...you just draw the best Heavies.
>> No. 2134
>>2127
That there is Sgt. Donny Donowitz. You might know him better by his nickname, "The Bear Jew".
>> No. 2145
>>2127
Does...

Does Scout have a boner?
>> No. 2146
>>2145


He totally does.
>> No. 2148
>2126
This reminds me of that dress for a dude's balls someone drew a while back. Great job, by the way.
>> No. 2153
>>2129
>>2133
>>2148

Do ho ho ho ho... I seriously have to think of something else to draw, now.

>>2132
>>2145
>>2146

Scout is a vicious bastard, and I've never been able to grok fans who depict him as a doe-eyed little boy. Also, that's totally a rage boner.
>> No. 2155
>>2153
>Scout is a vicious bastard, and I've never been able to grok fans who depict him as a doe-eyed little boy.

Are we talking about the Sniper\Scout thread? It's just so... desu-kun. Didn't want to say anything, but THE DAMN THING WON'T DIE.
>> No. 2156
>>2155

Naw, I meant in general. So much bad, everywhere you look.
>> No. 2157
>>2156
Oh, it is sad day.
Also, hi! I'm the one noob that wrote that one Scout\Medic fanfic that I never finished. In case you wanted to know.

It's okay if you didn't.
>> No. 2158
>>2157

If it's the one I said I liked, I still like it and don't slot it in with the, "Scout as an innocent waif who gets raped by everyone else on the team, mostly Spy" camp. I'd like it more if you finished it, ho ho.
>> No. 2208
File 131068246364.jpg - (182.00KB , 890x1076 , tf-heavymedi9-color.jpg )
2208
He's supposed to be saying something coy like, "Herr Heavy, don't make me beg."

This took me forever, largely because of the pose. I'm still not sure if the Heavy's expression is too derpy, but other people didn't seem to think it detracted, and I hate making porn pictures that involve a 'person' and a 'faceless source of penis'.

Also, I'm really predictable. Also also, I hope this does compel Marty to write more porn for us.
>> No. 2209
>>2208

You say that like drawing lots of Heavy/Medic is a bad thing.
>> No. 2210
>>2208
>porn pictures that involve a 'person' and a 'faceless source of penis'
Call me weeaboo but this is my fetish. I don't think I've seen any TF2 porn of the classes getting gangbanged by faceless masses. I might just /r/ that now.
>> No. 2224
Don't stop being awesome, yang. By the way, I love your cross-dressing Medic.
>> No. 2228
Your drawings are getting better and better!
>> No. 2269
Oh. Yes. I don't know which I love more-- that second Medic-in-drag, or the pic of Heavy being a bit of a tease (because, mmm, half-dressed Medic getting sexed up is very much my bag)...
>> No. 2282
>>1951


Just wanted to say I'm amazed you know who the Bonzos are. :V I'm a big fan of 'em too, grew up listening to them, and my mom worked on a documentary about Neil Innes. Cool points to you.
>> No. 2291
>>2282

My dad's a Brit comedy afficionado; I've been subjected to Goon Show records and the Bonzos since I was 4, and it's really shaped my love of music. It's good to know that I'm not alone, heh heh.

>>2209 >>2224 >>2269

I'm sure that some people are sick of Heavy/Medic, and of coy!Medic, but as hard as I try, I can't seem to get tired of drawing both. The trailer seems to confirm that, canonically, he's a perfectly approachable guy, provided you like bird-brained mad doctors with an overly cavalier approach to their teammates' health.
>> No. 2297
>>2291

As someone who is not the world's biggest Heavy/Medic fan (in fact my #1 request is always Heavy/Someone Else), I actually like your pics, because you draw them as manry men and you make even Medic in a frilly dove outfit somehow plausible.
>> No. 2302
>>2291
I'm not sure about other people, but Heavy/Medic is something I can't imagine being tired of, especially when you draw it.
>> No. 2339
File 131130580588.jpg - (217.78KB , 926x957 , tf-heavyworship-color.jpg )
2339
>>2297
And despite not being big on Heavy/Medic, you're always bothering to concrit my stuff, which is something I genuinely appreciate. This one's for you.

>>2302
Still not sick of it, despite what I'm posting here.
>> No. 2341
>>2339
This is so amazing!
>> No. 2342
>>2339 hahahaohmyjesuschrist sniper has back hair
>> No. 2344
>>2339
yang, you and your pics are fantastic
>> No. 2350
*.*

Yay, Hoovy finally gets his well-deserved harem!
>> No. 2351
>>2339
Heavy is missing doctor. That's where his "Not sure if want" face is coming from.

... Still amazing.
>> No. 2352
>>2339
Sniper's expression: unf!
>> No. 2359
File 13113640548.jpg - (116.76KB , 736x751 , 1310275195069.jpg )
2359
>>2339
Oh god you fulfilled my Heavy/Engineer, Heavy/Demoman, and Heavy/Sniper boners all at once.
>> No. 2364
>>2351
Actually I think BLU Spy is wearing a Medic mask in this.
I could be wrong though. I'm probably wrong.
>> No. 2365
>>2364

No, you are right. Also, it warms my heart to know that I have managed to fulfill so many cheap thrills with my art.
>> No. 2367
File 131141670020.gif - (158.92KB , 160x119 , I came too plz.gif )
2367
>>2339
>> No. 2386
File 131172360815.jpg - (213.67KB , 1019x1123 , tf-shenaniganscolor.jpg )
2386
Someone in the /afanfic request thread had asked for a story involving 'drunken shenanigans' with Demoman and Medic; I don't write fanfic, as I'm far too indecisive about everything I do and would never finish it, but I expressed an interest in attempting a drawn version, so here it is.

I don't advocate doing anything this stupid in real life, for the record, and honestly, I wasn't sure if this one was too silly to colour.
>> No. 2387
>>2386
Oh yes! Me gusta!
>> No. 2389
>>2386
Requester here,

This is awesome!
>> No. 2392
>>2386
wow what is wrong with his feet
>> No. 2393
>>2386
How in the world do you mess up Medic's torso but everything else is fine for the most part?

seriously what are internal organs

(Encouraging trolling as a moderator won't be tolerated by the administration.)
>> No. 2394
File 131183753759.gif - (122.11KB , 333x299 , tumblr_lp17ci4FXJ1qdtkjxo1_400.gif )
2394
Welp.
>> No. 2395
File 131183769627.png - (93.37KB , 200x194 , sadebird with single tear.png )
2395
>>2394
i made this do you like it
also how has tf2chan been letting you get away with all this bad anatomy ordinarily they would keelhaul you for this kind of stuff
i don't know what happened tf2chan but i'm shedding a tear

(USER WAS BANNED FOR THIS POST)
>> No. 2397
>>2394

I lol'd. I didn't think anyone else noticed that
>> No. 2398
File 131186500240.jpg - (24.06KB , 400x438 , tumblr_lon5ijnLcG1qlx2e9o1_400.jpg )
2398
>>2392
>>2393
>>2395

Thank you for the thoughtful and constructive criticism!
>> No. 2399
>>2398
Alright, you want concrit? I'll leave you concrit.

Stop what you are doing with those faces right now and think about facial structure a bit more. Heavy's seems too wide, there seems to be almost too much definition on the way you draw them (especially around the lips.) Also take the time to learn how torsos work. The way you draw them is far too short. The colours are fine. Also around the knees in the OP picture, there seems to be too much definition again. It's a hard choice between stylistic art and making something look realistic. You seem to be stuck somewhere in the middle.

TL;DR Pick up an anatomy book and draw their faces from a reference first, before trying it the way you are.
>> No. 2400
>>2398
No, seriously, look at the size of the torso on that medic. Taking into consideration the size of his butt, it's way too small, especially in comparison to the length of his limbs. There's no room for his internal organs to be inside of it comfortably.

It's a similar problem I have with the sniper in >>2339. It's way too V-shaped and isn't large enough to hold anything. Along with the previous guy's statements, those are the main issues I have with your work. I do like the more angular style you have as well as your use of color.
>> No. 2401
>>2395
If people like you don't post anymore, it's obvious that only the praisers are left ...

Sorry, just leaving my bit of thought about people who critize what something has become when they are part of the problem.

Yang, I agree with the criticism especially about the last picture - Your style is neat and strong, but you allow yourself too much leeway with anatomy sometimes. No shame in hitting those anatomy books and references once again to fix stuff!
>> No. 2402
File 131188294978.jpg - (95.46KB , 500x572 , maleanatomy.jpg )
2402
>>2398

Alright here is some actual reference for you to use instead of just bashing

Here is some Andrew Loomis.
http://alexhays.com/loomis/

Here is some Burne Hogarth.
http://tinyurl.com/42pqafj
http://tinyurl.com/3cnvggx

Here is some George Bridgeman.
http://tinyurl.com/3ocs4yt
http://tinyurl.com/4x95wd6
http://tinyurl.com/3dhkdap

You have a great sense of anatomy already, but that's nothing if your sense of proportion is wrong. Your torsos are way too short, is the main thing. Work on face structure, draw some skulls, draw from reference, etc. The way you draw forearms, wrists, and hands is off. To me, it looks like the character has no wrists at all, it's just hands attached to the radius and ulna.

Also the way you outline every single muscle with such eye-raping clarity is jarring. If you changed the lineart color from solid black to a darker flesh color, it wouldn't be such a shock to my eyes.

Your colors and sense of lighting is okay. I'm glad that you use reflective lighting.

Just tone down your want to clarify and define everything, study some anatomy books, study porn, draw from life, etc.

Flipping your canvas horizontally will help you find mistakes.
>> No. 2404
>>2402
these are really good resources, but don't bother trying to read hogarth's writing in his books if you plan on getting it, it's real bullshit (as one of my art teachers have said)

I'm also going to suggest Eliot Goldfinger's anatomy book. It's geared more towards sculptors, but it's still a great resource nonetheless

I don't have much else to contribute since everyone else has said what I wanted to say
>> No. 2412
>>2386
Alright, some concrit. Demoman's feet are screwy. Also his right shoulder is out of place and his wrist is too thick when it should taper some more. The location of Sniper's penis almost looks like it's been dismembered given the placement of his hands.
>> No. 2419
File 131192272796.jpg - (208.65KB , 1019x1123 , tf-shenaniganscolor.jpg )
2419
>>2399
A bit catty, but this is closer to constructive criticism; if I didn't want concrit, would I be posting here? I've gotten a lot of useful criticism in the past, and it's helped me to improve my art. I use model reference extensively when drawing the characters' faces, just as I use anatomy reference, (and even anatomy books!) but it's not always possible to just copy a pose from a photo, and like everyone, I make mistakes. I drew the OP picture back at the start of June, so I don't think I'll go back and touch it up now, though. Personally, I always liked the exagerrated faces, though I probably could have done a better job on the Heavy's arm and knees. Gauging torso length is something I do have trouble with, and I appreciate the feedback from the people who brought it up without the arrogant snippy crap.

>>2400
Now, that's more like it! Was that so hard? You stated a technical problem you saw with my artwork in a way that actually explained the issue, rather than just coming across as rude bullshit. You could have done that when you first started posting in my thread, but this is a learning process. Despite your childishness, you did inspire me to go back and touch my most recent picture up a bit, and I feel a lot more satisfied with the way it looks, now.

>>2401
Perry, you are always helpful, honest, and you don't ruin anything you have to say by being obnoxious. Foreshortening is the bane of my existance, and despite repeatedly trying to gauge and regauge the foreshortening on the Medic in my latest, the results were somewhat off. In the past, I would have put it in /workshop/ first, but I'd found that the only people offering critique of my stuff seemed to only do it on this board, so I stopped trying.

>>2402
I appreciate getting honest criticism and feedback, especially on that nebulous thing called 'style'. I've done a lot of searching in recent months, trying to find good anatomy reference resources and ways to get a better handle on muscle proportions; I downloaded the Loomis figure drawing book you linked, and will have to take a look at the others. I've struggled to get better at drawing joints, but as I've started to understand the mechanics behind the human figure, I have started to feel more confidence in how I am rendering knees, ankles, wrists and forearms. I'm not perfect, but I draw because I want to get better. Linework is another thing that I'm wrestling with, and I've been trying to find different ways to render things without the heavy lines. I see artists drawing with very heavy line weights, and others who use very light line weights, and neither look entirely satisfactory when I try them myself; I hate spending hours picking away at a drawing that's basically finished because something about it doesn't look 'right' to me, and the best way I've found to identify mistakes is by having a person who hasn't been staring at it all day take a look and tell me what's wrong. I'll have to remember the 'flip the canvas' trick to help me in identifying mistakes earlier.

>>2412
I appreciate your feedback, but I'll confess that words like 'screwy' don't really give me a solid idea of what you're trying to point out. I ended up adjusting the Demoman's arms and shortening his legs a bit, and repositioning the Sniper's arms on your suggestion.
>> No. 2422
File 13119283054.jpg - (77.74KB , 469x602 , 130891197451.jpg )
2422
>>2392
>>2393
>>2395
Just FYI, we're all (supposed) to be adults here. Please act like one. Thanks.
I understand each one of you children have already been addressed by the OP, but I could not contain my art student rage in silence furthermore.

>>2402
Thank you very much for providing this nice list of must-reads. I love you.
Burne Hogarth is a beast
>> No. 2425
>>2419
Two in the morning, snipey little bitch rant. My apologies, I'm used to dealing with Sparkledog artists that throw a fit even if they've asked for concrit.
>> No. 2426
>>2419
I try my best, thank you so much! I understand the struggle with foreshortening, it's hard to get into. I'm not sure if we have enough perspective reference in the sticky in /workshop/ - If you need stuff, ask right away, I have resources.
Your last picture wasn't perfect either, but this one clearly shows that you need to practice perspective more. My props for trying a difficult angle, keep at it. Just because it came out hella wonky this time doesn't mean it won't work out in the future.

You should post more in /workshop/. It's seriously a board more people need to look at. Hopefully more people will reply to your search for help since they saw now that you really want it.

Keep it up!
>> No. 2429
WELCOME TO TF2CHAN
WHERE POSTING GORE AND DICKS IS PEACHYKEEN
BUT IF YOU SAY SOMETHING THAT OFFENDS SOMEONE ELSE
YOU'LL NEVER HEARD THE END OF IT.
>> No. 2434
File 131196981330.png - (271.19KB , 1000x779 , tumblr_lgxqf8OqGH1qh2ajy.png )
2434
Just a few more things

http://www.pixelovely.com/gesture/figuredrawing.php

http://www.posemaniacs.com/thirtysecond

http://lovecastle.org/draw/

Doing these for a few minutes each day will help you break your problem of jacked proportion.

also DO NOT BE AFRAID TO LOOK UP REFERENCE

You may think that looking up photo reference on google is cheating, but trust me it's not.

Have you ever heard those people who think that making digital art with a tablet is cheating, or using photoshop tools is cheating? As long as you're not flat out tracing or recoloring, there's no reason to be afraid of using resources that are there to make things easier for you.

And to be honest, I was part of the group on Hipstr that started the drama. I can't speak for rest when I say this, but I'm deeply sorry. What we did was very childish and immature.
>> No. 2435
>>2419
I aggre with you that people rarely visits /workshop/

>>2434
This is amazing, thanks for that!
>> No. 2436
File 131197735744.jpg - (30.39KB , 391x384 , 130287935969.jpg )
2436
>>2434

I appreciate you keeping almost all of your childish nonsense to yourselves, but please don't waste my time with it. Not to be dramatic, (and honestly, this is about the most polite and subdued drama I've ever had to deal with) but this sort of sophomoric retardation really kills my enjoyment of places like this, and I'm not alone.
>> No. 2437
A few of you are being assholes in this thread for no real reason, and a whole lot of you have jumped in on the bandwagon.

Using "critique" as a guise to be an outright asshole to people doesn't fly here. This will be enforced with zero tolerance bans.

If you think a piece of artwork is bad, either you give critique, which does NOT include being a jackass, or you don't comment, keep scrolling, or hell, report it. Do NOT start a shitslinging session over someone's art because you think it's bad.

People willingly put their art on the boards for others to see, it is by all means not an invitation for shitslinging. /afanart/ is an art board for one, and people DO want crits, REAL crits. And if you are going to be an asshole about it, then don't post.

If people didn't want to improve, then they would go somewhere where replies aren't enabled, or places like dA. Instead, they post here on the Chan, where crit is EXPECTED. Yes it has been a little lax lately, but being a jackass is never a crit, and never will be.

And no, this is not to say that artists are allowed to get away with things, either.

To put it in a nutshell. Stop whining, stop the asshole remarks, crit /with content/, and enjoy the art.
>> No. 2451
>>2436
So you think criticism is childish nonsense? It may sound harsh, but people are actually trying to help you improve.

(USER WAS BANNED FOR THIS POST)
>> No. 2452
File 131206684583.jpg - (161.14KB , 424x743 , W_C_Rice_Cross_Garden_2.jpg )
2452
>>2451

>And to be honest, I was part of the group on Hipstr that started the drama. I can't speak for rest when I say this, but I'm deeply sorry. What we did was very childish and immature.

I've got nothing else to say about this dumb mess, so let's just pull our feet out of our mouths and move on, yes?

Pic unrelated.
>> No. 2453
>>2452
(totally irrelevant)
... ... ...HAHAHAHAHA omg why am i laughing
i like that picture a lot
>> No. 2457
>>2419
Demoman's foot is still extremely boxy and stiff-looking. I'd redline but my Photoshop is borked and I can't find my tablet.
>> No. 2531
Wow, late to the party, much, self?

I'm not exactly sure what happened, but at this point, Yang, do you think it would be a good idea to start a new thread on /afanart/ so that you don't have to scroll through all of that really hateful stuff anymore? I'm just thinking it'd be the best thing to do at this point, but eh.
>> No. 2790
>>2419

I dunno about all of this drama, but THIS PICTURE FILLS SOME OF MY DIRTIEST KINKS. I... really, really love this drawing. Loved the first version, too, but it's even better now that you've tweaked it.

UNF.
>> No. 2792
I love Yang's pictures! Fabulously kinky!
>> No. 2801
>>2531

I think the dinks who started that mess left a good impression of themselves here, so I kind of like it.

Also, I am glad that there are people amidst the teeming masses who enjoy my mindless filth, whatever technical errors I may make during its production.
>> No. 2838
File 131423364227.jpg - (155.67KB , 750x1155 , tf-jane.jpg )
2838
My (belated) birthday offering to Cat Bountry. I asked her what filthy thing she wanted to see that I'd not drawn before, and she asked for this. I figured I'd draw Solly in drag again at some point, anyways.
>> No. 2841
>>2838
You got his expression down really well; he looks hella embarrassed but sort of happy at the same time. Shy Soldier... hmm.
and wow, those frills are something else!
>> No. 2843
>>2838

There will never be enough crossdressing shame boner Soldier for my tastes.

Thank you so much.
>> No. 2846
>>2838
Yes.

It needs to be Cat's birthday every day, because this flood of porn really needs to continue.

Soldier, why am I only sexually into you when you wear girly frilly things?
>> No. 2871
File 131447420878.jpg - (193.73KB , 1022x1029 , tf-medicostume2.jpg )
2871
>>2841
>>2843
>>2846

Happy to oblige. I think Cat would get sick of cake if it was her birthday every day, though.

I keep staring at this and being unable to find something I dislike about it, so here goes.

Why are Medic and Solly the two characters I keep drawing in drag?

It's clear that the Medic is enjoying whatever he's doing here, be it roleplay or a photo shoot. I'm sure that Sniper or Demoman are enthusiastic shutterbugs.
>> No. 2873
File 131448514185.jpg - (121.00KB , 720x480 , 125400541724.jpg )
2873
>>2871

I will never get sick of cake ever.
>> No. 2874
>>2873

Yeah, but it also means you'd age over 300 years each year if you had a birthday every day. So, see? Still a bad thing.
>> No. 2875
>>2874

Ah, but I'd have cake every day.
>> No. 2900
>>2838

I always figured I'd be a fan of cross-dressing Soldier but haven't liked about half of what I've seen (though I haven't seen much.) This one I love utterly. I think part of it is that he still has his helmet on and the other part is how frilly and pink it is. Plus, the lace was beautifully drawn, I like the soft effect and the patterning. And his expression, hung head, and prominent erection peeking out from under the lacy hem make it all the better. That said, the pose itself is a little boring but I think that draws all the attention onto the dress itself which is the point of it.
>> No. 2907
>>2900
There's MORE cross-dressing Soldier?
>> No. 2909
>>2907

Yeah, how could you complain about the other Soldier drag you'd seen without giving us a link???
>> No. 2920
>>2909
YEAH! I need to ...judge how bad it is..yanno for myself..
>> No. 2943
File 131537938039.png - (832.28KB , 750x1155 , solly.png )
2943
>>2838
Kind of too late, I might've missed it on /workshop/, but as it is Soldier's right arm doesn't look like it's able to bend. The elbow crease needs to be more shaded so it doesn't look like a solid mass and the lower arm could be thinned correspondingly. Also the wrist joint could be trimmed down for the same reason.
>> No. 2944
File 131538572836.gif - (950.41KB , 476x319 , dance.gif )
2944
I love your art, yang! I really like your painting style, and also how you make everyone look so manly <3
Just watch your proportions. Keep up the good work!
>> No. 3020
File 131632165328.jpg - (252.87KB , 1242x1102 , tf-medislut-lite.jpg )
3020
I'm not sure how I feel about this one. It feels a little too dry for my tastes, but here it is anyways. The shading was originally a lot darker and gooshier, but it made the picture look sort of distasteful to me.


>>2943
I'm aware of how unrealistically heavy the Soldier's wrist is, but I actually liked the way it looked. I guess you can chalk it up to style.
>> No. 3057
>>2838

DAT EVERYTHING. UNF.

I know some people don't like how thick his wrists are, but I think he looks fantastic. Such a manly beast.

My God I love your style.
>> No. 3087
File 131679455265.jpg - (125.97KB , 1147x967 , tf-kuchisake.jpg )
3087
Torture porn, hooo
>> No. 3089
>>3087
"lets put a smile on that face!"
Sorry i had to.
>> No. 3094
>>3087
TORTURE PORN IS THE BEST PORN.
Apart from Spy's unnaturally pointy chin, this is gorgeous.
>> No. 3096
>>3087
Spy's ear is too low/too small on his head. The top of the ear lines up with the eyebrow while the bottom on the ear lines up with the nostrils.

When you draw your heads, I assume you mark out where the eyes would be and how far the nose goes down, just make extra lines for the eyebrows and the nostrils. and tilt accordingly
>> No. 3104
If Medic's head is tilted up, why isn't his nose tilted up as well?
>> No. 3105
>>3104

Medic's nose is drawn at a slightly upward angle, with the underside of his septum and his nostril visible- they're being highlighted by a backlighting effect to try and give his face more dimension.

>>3096
The Spy's ear is a bit low- I always have difficulty placing the characters' ears on their heads because of their weird proportions, and Spy's ears appear somewhat lower and further back on his head.
>> No. 3106
Wanna know how I got these scars?
>> No. 3109
Ooooh, Yang. You make me swoon.

Frankly, I'm not enough of an artist to give useful concrit, but let's just say I LIKE WHAT I SEE.
>> No. 3130
File 131723379537.jpg - (152.29KB , 960x922 , tf-heavymedishr.jpg )
3130
And more Heavy/Medic. I go with what works for me.

>>3109
I aim to please. Well, really, I usually just draw what I think would be cool, but it's a bonus when other people think so as well.
>> No. 3131
File 131725188165.jpg - (88.99KB , 720x720 , home-cookiedough.jpg )
3131
>>3130
I'm far from the "best" artist around, but I think you're getting much better at judging how big the cranium is supposed to be. In the past, your heads have looked a tiny bit... "flat", but in this picture, you seemed to hit the nail on the HEAD. (couldn't resist - feel free to shoot me)

So good for you. Have a fucking cookie for all your hard work.
>> No. 3132
>>3130

HOMINAHOMINA--

I'll be in my bunk. ...For the rest of the night. Don't bother looking for me, I will be busy.

Yang, you are wunnerful. THANK YOU.
>> No. 3134
>>3130
I know I mentioned this on dumblr, but man. Your lines are getting so much smoother, and the connection points of the limbs are more fluid. I could stare at this all day.
>> No. 3136
I'll admit, I haven't looked at your stuff in a while since the last time I peeked was when I was a wee lurker, a month (or two) ago. But this last Medic/Heavy... Oh, man, I couldn't stop looking at it, the muscles are so beautiful.

I get the weirdest freaking jolly from correctly drawn anatomy and this just hit all of it. So pretty intensely awesome, thank you!
>> No. 3139
>>3130
let's be perfectly honest with ourselves
i stared at those gorgeous heavy hands
hnng
>> No. 3169
File 131769681148.jpg - (133.23KB , 1141x1125 , tf-engiefold.jpg )
3169
Engineer is a bara lover's dream come true. I drew this for all you Engie fans.

>>3131
>>3132
>>3134
>>3136
>>3139

D'aww.... you're making me all embarrassed and stuff. It is a good feeling to look at stuff you drew several months ago and realize that you really have gotten better.
>> No. 3170
Yes. Thank you good sir.

Captcha: enjoy ilsnts. Enjoying indeed.
>> No. 3171
Yang I just, adore this Engie, in your style, and think it's one of your best.
>> No. 3179
File 131781950272.jpg - (67.66KB , 900x582 , Approved Sniper.jpg )
3179
>>3169
I'm one of those Engineer fans.

Thank you.
>> No. 3181
This art is so close to being really good. Your coloring is pretty good, your poses are pretty good and, frankly, you seem to be a hell of a lot less lazy when it comes to backgrounds than I am. There are just a couple of things that consistently ruin any hotness for me, though.

Everything seems to be textured the same. In almost every picture, it looks like the skin and clothing have the same texture, and the same level of reflectivity. There are a few exceptions, such as where there is sweat involved (sweat which is rendered in such a fashion that it seems out-of-place with the style of everything else).

There are anatomy issues here and there, mostly proportion-based, but there are a billion good refs in /workshop/ for that, so I won't waste your time commenting too much on that here.

The biggest issue for me, by far, is the faces. Every face seems really tense, no matter what the expression - like a statue of the face was made, expression and all, and then skin was stretched over it too tight. It gives the faces a very unnatural, unsettling appearance. I've noticed that this is repeated, by in large, over the bodies as a whole, as well, but the faces are what do (or rather, don't do) it for me. Keep in mind that muscle and skin are all soft, pliable tissues, and the face naturally has pockets of fat in it.

Simply put, the lines and shapes on the faces are very harsh and sharp, and 'tight'. I would recommend looking at people's facial expressions and faces in general - get a mirror, or some photo references, and see how the face moves and changes when people speak or emote.
>> No. 3183
File 131787876581.jpg - (181.34KB , 1239x865 , tf-medidumpster.jpg )
3183
There's no excuse for this. I have given up on feeling shame.

>>3181

I actually spend a lot of time frowning into mirrors when I'm trying to draw character faces. I'm usually trying to make characters look very tense when I draw pornography, (it's a turn-on for me) and the character I draw the most here is one with a long and thin face- I'm leery about trying to draw expressions with less definition in them as I don't want my faces to look totally amorphous. As I've gotten more into practice, I feel like I'm getting better at thinning out my lines, and I should probably try experimenting more with using less to render an expression.

I've always felt that I differentiate well enough between materials when colouring, with metal or shiny surfaces having reflective effects, fabric being matte and flesh having some colour variation without being unnaturally detailed for the style I'm drawing in. If you have any guides on colouring and rendering extra effects like body hair and sweat, I would be very happy to have a look at them; I've tried various different ways of rendering liquid, though I've never felt entirely satisfied with it.
>> No. 3184
File 131789080272.jpg - (22.64KB , 382x559 , color value scale.jpg )
3184
>>3183
I can help you out on color a little
looking at your coloring, you're lacking in value. to be more specific the last 2-3 bars in this handy value scale.

in your most recent picture there is a light cast at the right, but there are no dark shadows (bed, underneath medic).everything is sorta in the light-midtone area. of course dark values shouldn't be overused or the picture ends up too dark, but it can really enhance the brighter colors if used wisely

your coloring also lacks a lot of "hard" edges. everything sorta fades into another color and because of that it looks like the whole picture has the same texture. the railings in particular feel like they're too pastel-ish and they just don't have that hard edge to them (unless they're really old bed rails then the coloring's fine)

im not really good at explaining but i hope this was useful
>> No. 3185
>>3183
That's it, from now on I'm calling lube 'crevice jelly'.

Okay, I probably won't remember to keep doing that, but, um... Ireallylikespreaderbars.

I do not see enough of them.
>> No. 3203
>>3183
Gonna have to agree with Bad Medicine about your faces, Yang. I understand you want to draw tense faces (especially in porn, it's usually appropriate), but I've noticed you tend to do it too much, even in non-porn. I think it's because you have super defined wrinkles and harsh lines for every angle of the face and very harsh shading, even on young characters. It makes their skin look too thin. Even when you draw Scout you tend to do this, and the result is he looks 40 instead of being around 20. This picture does look a bit better, though.

I think part of your problems with coloring lies in the fact that you don't use a wide enough range of colors to shade something. Even skin has warm and cool tones, and everything reflects light from what's around it. You tend to shade using three or four shades of the same hue instead. Also keep in mind that the objects you're drawing will reflect the color of the light that's hitting them (like how everything looks much different under a fluorescent bulb than under an incandescent bulb).
>> No. 3211
File 131819032176.jpg - (168.15KB , 755x998 , tf-helmet.jpg )
3211
Helmet party. Someone suggested it needed more roses when I posted it on Dumblr.

>>3184
>>3203

More feedback is always useful! I'm not terribly concerned about giving flesh a very realistic colour when I do this sort of art; realistic skin would look grotesque on cartoon porn. I do add backlighting and colour reflection effects when I think it is suitable in a picture.

>>3185
I'll confess that it wasn't my joke, but it was too funny not to include. Also, I clearly need to draw more sissifying Medic bondage.
>> No. 3212
File 131819168323.png - (469.01KB , 551x800 , herelookit.png )
3212
>>3211

I think what they meant is that the way you shade all of your bodies, it makes them seem kinda boring. Take a look at the pic here.

With a warm light, the lit areas of the body tender to be warmer in their shades. The areas in shadow are cooler in tone, however. This same kind of color also applies to most faces, especially on men.
In a lot of portraits from the 16th to early 20th century, the color in men's faces is divided up into 3 portions: the forehead is yellow-ish in hue, the cheeks, nose, and brow are more red (due to blood gathering there), and the mouth and chin are more of a blue (because of facial hair growing there).

I guess what I'm trying to say is look for more than just one hue in your shadows and tones. The human body isn't just one solid color.
>> No. 3213
>>3211

I don't think they mean realistic texture, actually. "Cartoon" does not mean that you get to throw realism out the window. If you want to see cartoons with their skintones behaving realistically without being grotesque, I always thought Pixars humans starting from Incredibles and onward did this well. (The style of the Incredibles was even an inspiration to that of Team Fortress 2). Pretty much, you should experiment in using other tones than just adding or taking away values of grey. Grey makes stuff look artificial and lifeless. Try using adding warm or cool colors in your shading to give it more life. Even cartoons benefit from this, giving the illusion of life without falling into the uncanny valley you're describing.
>> No. 3224
File 131824975423.png - (464.04KB , 697x497 , 1262755019524.png )
3224
>>3211
I'm not saying to have a perfectly realistic skin texture, I'm saying to use a wider range of colors aside from a few shades of the same hue. And not just with skin tone, but with everything you draw in a picture.

This picture is cartoony, but color and light still interact in a logical way, and it doesn't hit uncanny valley at all (sorry it's an unrelated picture, but it's the best one I have to demonstrate what I'm talking about).
>> No. 3229
File 131836269498.jpg - (125.11KB , 1484x822 , tf-medifold.jpg )
3229
Trying to experiment a little with saturation levels and warmth in my colouring, as suggested by the teeming masses. Originally, this was going to involve an enema, but I decided that the accessories didn't really jive well with the rest of the picture.

Seriously, where do all these people come from?
>> No. 3230
>>3229
What you cannot see is me about to dive upon his sexiness. Yang, why are you so amazing?

Captcha: Na+-K. DEMOMAN STOP WITH THE SCIENCE CRAP YOU WILL DESTROY US ALL.
>> No. 3231
I like the fuzzy reflection with the belt buckle!
>> No. 3233
>>3229

I can't help but be a little put off by the tone coming across toward people giving you tips on how to improve your art, lately, yang. People spend time giving critique and giving tips because they want to see you be greater than where you presently are. If you are content to sit at mediocre level because you do this to make yourself happy, then you may as well say so now as not to waste anymore people's time. This will be my only warning.
>> No. 3234
Aie, I get what your saying, but that's harsh.

I personally think she HAS improved.(from her first post on here, anyway.) But this is coming from someone who doesn't draw digital art very often, or frankly draws Anatomy very well.
>> No. 3236
>>3233

I'm sorry, I'll try to make my facetious statements a little more obvious from now on. As I have stated repeatedly, I want people to crit my stuff. I sometimes feel a little confused by how little constructive commentary goes on in here aside from in my own thread, I'll confess, and because of this I've never entirely been sure if I should just be posting my stuff in /workshop/, but if I didn't want to hear it, I wouldn't be posting here and trying to improve according to what people are telling me.
>> No. 3238
>>3236

/workshop/ was great in theory, but it just doesn't get the traffic needed to be super helpful, which is disappointing. And when you finish something and then only afterward people point out what's wrong it's not like you can fix that image specifically, so I understand that feeling as well.

And you have improved, that is very much true. You are one of the few folk who consistently produces content here on the chan and so that's probably why I, and maybe others, would like to see you go beyond moderately good and be AMAZING. You're on the right track, and I just kinda worry if all the recent critique was souring you.
>> No. 3241
Well said, Kilo! You took the words from my mind!
>> No. 3242
>>3229
YES. I cannot approve strongly enough. (happy to see this enema-free version, since that's not my kink... not that I'm the kink police, just that I would personally enjoy it less and I really, really enjoy it as it is, but, you know, by all means also do enema Medic porn and don't listen to me, okay, I need to stop babbling...)

Anyway, the reflection on the belt buckle made my day. Somehow that one little detail made the whole thing so much more. It didn't just up the 'this takes place in some sort of reality where the laws of nature exist' factor, but the hotness as well.

Sorry to be unable to point out anything constructively... (then again, you're certainly better at art than I am, so that could be part of it, I just wish I could do more than gush over shiny things)
>> No. 3244
aside from everything else, I strongly feel that the one thing that throws me off more than anything else is the lack of cast shadows in most of the work.

I do see you adding them to areas like under Medic's glasses, and a few other areas. but the easiest way to immediately bump up your contrast/value range would be to go in and add cast shadows, including contact shadows and core shadows, to your work. it will give your characters more weight, more presence in the scene, and will not subtract from the cartoon feel you seem to be looking to achieve.

another thing to try is adding legit blues and greens to your shadows. right now I see a dark red-orange as your darkest colour. this would be the colour I would choose right before striking a core shadow with a lot of blue in it. what you want to do is add more hue contrast between the light areas and the dark areas so that they can recede and move around the back of the form. after the core shadow, you want to add cool reflected light, which I can see in your latest image. you then want to add contact shadows where objects meet and finally, cast shadows. the cast shadows should take on the colour opposite of your light source colour (opposite on the colour wheel), but more dull and significantly darker. most paintings are lit with a yellow light in mind, because we are used to seeing sunlight. I can see this is the case in your work, judging by the building up of yellow in your skintones as they approach the light.

basically, I feel like you have the midtones down really well and the highlight areas are decent, but you should consider adding darker blues to the shaded regions, and drop in some cooler cast shadows.

that said, you've really been improving a lot in the last couple of months with a ton of hard work and content posts. huge kudos to you! it's really great seeing your style evolve.
>> No. 3249
>>3238
I've been trying to figure out why this comment upset me and roll it into a ball, so to speak; the fact is that any chimp can post a lot of art on an imageboard, and there are a lot of people here, (Furei, for example) who do post here consistently. If that's the only reason you're bothering to try and help me improve, you should probably be helping him instead. It's downright patronizing to be told, (by a mod who was about to ban you for getting 'lippy', no less) that your work's quantity is its only noteworthy quality. I'd love to be capable of improving at a speed that would impress you, but if everyone who commented on my stuff and tried to offer crit was motivated by a sense of executive responsibility and found nothing enjoyable or noteworthy about it otherwise, that would sour me.

>>3244
I haven't gesso'd a canvas or mixed paint since I graduated, let alone considered applying the elements of colour theory to digital art. I probably should have, considering that I'd noticed pictures with blue shading looked more striking, but it just didn't occur to me. Thank you very much for suggesting it to me, and for the other feedback you've given. I'll have to hunt down some guides to help with the shadow issue- a lot of the time, I just start looking down at my hands or other things in the room to try and figure out what shading should look like, and I'm trying to get away from excessively heavy/muddy shading.
>> No. 3250
>>3249
>Implying kilo didn't help me

dudette, I draw how I'm drawing today thanks to kilo (and other people who redlined me), and she keeps helping me to improve, since we turned friends, how she helps me nowdays it is not public anymore.
>> No. 3251
>>3250

I know that Kilo has helped you and that you two are on good terms. You're also another artist who posts here a lot.
>> No. 3252
Fine. If you want to sit here and wallow on the fact that I was being honest, then you do that. Go ahead and completely ignore what I said as being too mean. Tell me that I was patronizing when you yourself complained about how I wasn't able to take your "humor" that I read as "snarky sarcasm". At least I had the decency to tell you that you had potential unlike the trolls you dealt with before.

I do help Furei and others, but go ahead, tell people I'm picking on you. Any respect I had for you is gone, and now I don't care enough to offer any other help. Go do your own thing. I can only hope you'll end up being as great as I thought you could be.

Also, I like how you act like if I ban you it'd be forever when in fact, for that, it'd be for three days to get you to chill your attitude, but whatever. I'll just be the big bad mod that y'all can vilify because I thought to be honest because honesty is what artists need to hear sometimes.

I'm done with this discussion. Carry on.
>> No. 3253
File 131852344775.png - (154.04KB , 400x372 , Powerful Internet Hug Ponies.png )
3253
>>3250
I can second this. Kilo has helped me as well and used the same tone and honesty as she did with you, yang. I'm sorry you found it to be hurtful and patronizing, but it's meant as anything but that. Kilo is a bro.

I personally like your art and you definitely have some talent going on. However, if you think someone who simply just wants to help you with their honesty and opinion is being demeaning, you limit your potential. Take a deep breath, run it through your head again with a clear mind and then come back. You will hopefully realize that feedback from wellmeaning people and good artists isn't there to patronize you, it's to help you.

If these people didn't want you to improve, they wouldn't have bothered to reply.

This was my 2 cents. I hope I didn't heat the discussion up or beat a dead horse. So now excuse me while I vanish back into the shadows.
>> No. 3254
>>3252
If I'm genuinely acting like a douchebag, I expect to be banned, but if I get banned by an angry mod with an itchy trigger finger, I'm not going to waste my time by posting here again. Being a mod is all about functioning rationally, even when you feel like punching everyone around you, and not taking things personally. Nowhere have I accused you of bullying me or singling me out; I said that I felt you were being patronizing because of the reason you gave for offering me crit and wanting me to improve, and as it's likely this wasn't your intent, I apologize.


>>3253
As I've said incessantly, I want crit. I want people telling me what I am doing wrong when I post my art here. What upset me about Kilo's response wasn't that she failed to pat my head and call me a special snowflake, it was that she said she wanted me to improve because I post here a lot. Arguably, the internet is a really poor form of communication and people always take things in the worst way possible, (as evidenced by the her reaction to my complaint) but that part stuck in my mind. In retrospect, she was probably trying to be helpful and encouraging, and I'm sorry that I upset her so much by taking her words badly and responding candidly to what I felt was a pretty hollow form of encouragement. Just as nobody is obliged to look at my drawings or offer helpful criticism, I'm not obliged to post them here- I post here because I hope that people enjoy my fanart on some level. If they honestly don't, well, I can't make them, but it seems pointless for them to be wasting their own time trying to encourage me.
>> No. 3256
Friendly neighborhood admin stepping in for clarification.

>>3254
>implying Kilo isn't rational, takes things to the personal level, and is easy to ban users.

Yang, I disagree with you implicating that Kilo has not acted rationally, takes things to the personal level and has an itchy trigger finger. She has done everything but act in any manner I formerly mentioned. If Kilo really had an itchy trigger finger, you would have found yourself banned long ago and she wouldn't have tried to make you aware of something that could be perceived as snarky, and I would have found myself questioning my decision with appointing her as a moderator.

Perhaps clarification is needed on mod duties. A moderator's job is just that, to moderate the site in a fair and neutral manner without bringing personal biases or heavy emotions to the table. Moderators have to work with sound judgement and state of mind. However, they also can't be afraid to put on their shitkickers and swing the banhammer when justice is called for. The mods take far too much pride in their duties to make unjustly bans. However, if a mistake is made, I myself, can guarantee it will be fixed promptly, and the mod in question rectified.
>> No. 3257
>>3254

Yang...

The people that talk shit about you on Hipstr aren't on this site anymore and even then, that's on Hipstr. If anybody was doing the same to you here they would have been banned a long time ago.

Kilo's trying to help you out and so is everybody else. I know the stuff people say on Hipstr is harsh but fuck them. That's all the more reason to take the good advice you're given and strive to improve all the time and show them up.

Please understand this because I don't want to ban you okay?
>> No. 3258
It also takes YEARS for anyone to become a good artist. I'm barely 20 and I consider my art to be pretty standard quality, for the most part. Then again, I'm my harshest critic.

Don't take criticisms personally, my teachers always tell us this during group crits. Last Tuesday a girl ran out of the room crying because our Illustration teacher (infamous for being kind of harsh in the past) didn't like her painting. It's tough to take feedback on something you've worked on over time, because a little bit of you goes into each piece. However this is how the art world works. Art directors will be much, much harsher.

All I'ma say is take constructive criticism with open arms.
>> No. 3260
>>3229
Not trying to derail anything here, but hot dang Yang. I absolutely love everything about this drawing. Rock on with your rad self, you have great skills and boundless potential.
>> No. 3287
>>3260
Seconded.
Ducking the shitstorm, by the by... Maybe you guys could be sort-of-bros again? Everyone's got their punch in.
>> No. 3352
I am astounded by the amount of progressed yang has made in this thread alone. Just.. Keep being awesome.
>> No. 3362
Not terribly relevant, but for the sake of not cluttering the board with crit and revision stuff, I'm going to be posting my filth in /workshop/ from now on.
>> No. 3562
yang, are you on tumblr? or can you drop a link for more of your art/ways for people to keep updated on what youre up to?
>> No. 3563
>>3562

http://yangpuppy.tumblr.com. Or, you know, you can look in /workshop/ and /fanart/ sometime too.
>> No. 3568
>>3562

As I said above, (and the other anon said below) I post my porn in /workshop/ these days. I figured it didn't make sense to be posting here when I'm still making technical mistakes and having to rework my stuff repeatedly. On the other hand, /workshop/ doesn't get as much traffic and I really enjoyed getting crit and feedback from other people, so maybe I should just start posting here again and subject people to filtering through to see the porn. Heh.
>> No. 3575
>>3568

You just keep on posting lovely. Here, workshop, I don't even care. You can always straighten it up and post it to your y-gallery or something later.
>> No. 3608
File 132539013241.jpg - (172.77KB , 1578x798 , tf-medixmas.jpg )
3608
Putting this here for New Year's festivities and because people actually check this board. Someone on dumblr wasn't sure if the thing in his butt was a dildo or a noisemaker. It's a dildo- if it were a noisemaker, I would have had to include some sort of fart joke in the picture, which would have made it less classy.

>>3575

I'm trying to get better at pacing myself and holding back on a piece if I don't feel 100% about it, but I still find myself missing things and only noticing them later.
>> No. 3610
>>3608
His torso is too short, his arms are also too short (because the torso is not long enough), his head is too big, his left leg is too curved (tibia and fibula don't curve that much, the fingers on his left hand are way too short

my suggestion: study proportions

also, my critique from >>2434 could still be of use to you if you feel like taking a look at it
>> No. 3618
File 132570863817.jpg - (175.12KB , 1578x798 , tf-medixmas.jpg )
3618
>>3610

I went back and touched this up, as per suggestion. I still have some trouble with torso length, (especially when drawing poses like this where the character's back is curved) and check photos extensively when trying to gauge proportions in a drawing, but I am loathe to restrict myself to only draw poses that I can copy from a photograph and would rather keep drawing from imagination, even if I'm not 100% on my proportions. This is why I continue to post in /workshop/, even with its low traffic; despite your opinions about my art, I listen to the criticism I'm given, learn from it, and I'm very thankful for it, especially as the vast majority of people offering me crit do so because they enjoy my drawings and want to see me improve.
>> No. 3620
>>3618
Using reference isn't about copying, it's using it as help.
>> No. 3621
>>3620

As I said, I use photos as reference, I just don't like the idea of copying a pose entirely from a photo for a picture that I'm going to be gussying up, colouring and posting on a website; it's not a matter of feeling unoriginal about my pictures so much as needing to know where the photo I used for reference came from and being able to provide a URL. While I can find plenty of porn on a site like Tumblr, these sites rarely link to the original posting of the image on whichever site it came from.
>> No. 3629
Way better, this is really good!
>> No. 3692
File 132767910452.jpg - (160.88KB , 1419x878 , tf-heavyfold-penis.jpg )
3692
Sick of mussing with this one, and if I've made any more hideous mistakes on it I just don't give a darn.
>> No. 3694
>>3692

PARDON ME WHILE I CLIMB THIS SEXY MOUNTAIN HERE.
>> No. 3706
File 132828259162.jpg - (149.79KB , 1103x973 , yang- medidrag.jpg )
3706
I did a little fixing up on this one after posting it in /workshop/. I'm still drawing porn, honest, I just usually stick it there since I hate cluttering this board with my mistakes.
>> No. 3720
File 132906370679.jpg - (206.03KB , 1228x873 , tf-heavyscout.jpg )
3720
I feel pretty okay about this one. Thanks to Dotchan for never being afraid to tell me that my man-tits look weird. The ones in my pictures, I mean- I'm not a man, which is half the problem for me when it comes to imagining the nipple placement on the male chest.
>> No. 3763
>>3720 Yang, I love you very much, and I enjoy all of your art, but I'd like to point out that, that is not a penis. That is a club, and I am afraid for that Scout.
>> No. 3804
reminds me allot like the pearl necklace song
>> No. 3806
I'm sorry, I'm confused.
>> No. 3815
>>3763

Meh, Scout's on top so it's cool.
>> No. 3823
File 133195292455.jpg - (206.07KB , 1021x1161 , tf-demosollydrag.jpg )
3823
This is borderline porn, so I figured I'd put it here because of boners.
>> No. 3834
File 133226853765.jpg - (193.41KB , 956x1023 , tf-heavymedi5.jpg )
3834
Old man porn.
>> No. 3837
>>3823

I love the absurdity of Soldier wearing his nekomimi on his helmet, and his attempt to look dignified while dressed as a catgirl.

(And mm, Playboy Bunny Demoman.)
>> No. 3855
File 133304014426.jpg - (219.04KB , 1269x1003 , 00.jpg )
3855
I let the lines on this be a bit thicker than I have been in this, and I kind of like it more. I sort of felt like the last Heavy/Medic picture I did lacked 'character'.

>>3837
Solly is funniest when he seems to totally unconcerned with how improper or ridiculous the situation he's gotten himself into is. Also, chocolate bunny. *eyebrow waggle*

>>3835
I love drawing Medic with a bit of an old-man paunch, because it's cute.
>> No. 3856
File 133308560795.gif - (38.22KB , 325x427 , happy_internet_woman.gif )
3856
>>3855

Dear god. This.

I also happened to be listening to this song when I saw this: http://www.youtube.com/watch?v=MicSN79Z1xI
no one listens to crappy hardstyle remixes but me
>> No. 3874
File 133333638223.jpg - (195.38KB , 1007x1148 , tf-bird.jpg )
3874
....it's a long story.
>> No. 3890
I don't know why but having some kind of clothing still on makes a scene a million times sexier for me.
>> No. 3912
Yang, I'm gonna upfront and say I used to not like your work. Honestly, your earlier issues with anatomy made it hard for me to enjoy pieces that were otherwise very good.

But this one. This is the first one where I looked at it and feel "Yeah, this looks right. I like this."

You've come a really long way and your effort shows. Keep at it. The improvement is there and I can see it. I'm not an artist by any stretch, but I can respect the crap out of an artist who takes the time to sharpen their craft.
>> No. 3915
File 133424556774.jpg - (166.47KB , 936x1051 , tf-heavysit-cock.jpg )
3915
Flaccid Heavy dick.

>>3890
I like porn with half-clothed figures the most too, as it helps to 'break up' a figure's body and make it more visually interesting. It also gives a nice spontaneous vibe to a scene.

>>3912
I've never considered myself a great artist by any stretch of the imagination, so trying to improve my skill and understanding of the human body has been one of the motivating factors behind all this porn I've churned out. Some of the art I did only a few months ago is painful for me to look at now and I can identify the mistakes I was making when I drew it, so I really feel like I have been improving; it's a good feeling, and I don't regret drawing bad porn because I wouldn't be improving if I hadn't started out making all those mistakes.

A lot of people have told me that I've improved, and the two who accused me of being "terrible" and ignoring all the feedback I've gotten were both biased, so I'm starting to feel okay about my stuff. I still want to get even better, of course!
>> No. 3925
File 133472243267.jpg - (197.54KB , 1018x1085 , tf-medisuck.jpg )
3925
What's perspective? *sob*
>> No. 3933
>>3925
Oh. Suspenders. Medic-sex-slave. So hot.
>> No. 3934
I can't comment on the perspective because I'm balls at that too, but I just want to tell you the atmosphere you created here with the colors is GORGEOUS. And medics expression? Mmm mm good. Only thing I would want to critique would maybe be Medic's shoulders? It just seems from the position of his left (our right?) arm, he should be leaning precariously. And the colors of his shirt kind of blend into the penis. Perhaps you can darken his left(our right?) arm as it goes downward, that might help with that.

Other than that, it's pretty awesome! The way you shaded heavy's body to give him actual FORM is pretty rad. Keep up the good work.
>> No. 3936
File 133494070979.jpg - (206.41KB , 1158x1157 , tf-heavymedibistu.jpg )
3936
More drunken, yiddish-singing Medic. The song's title translates to, "you are beautiful to me".

>>3933
Everyone loves the suspenders. The 'story' for this one was that RED Medic has been kidnapped by the 'evil team' to be their mewling sex slave, but after a week of enduring his relentless sexual appetite they're forced to send him back. I am so clever.

>>3934
I did a little jimmying with the light and shadow on his left arm, and I think it flows better now- I didn't bother posting it here again as it was not a huge edit, but it's on my dumblr. (yangpuppy.tumblr.com) As always, I really appreciate constructive criticism.
>> No. 3938
>>3936

I simply adore Medic's face and positioning in this one!
>> No. 3939
>>3936
Yes, Medic's face is simply gorgeous. Love it.
>> No. 3950
File 133523928162.jpg - (150.10KB , 1120x856 , 00.jpg )
3950
Sniper is unimpressed. And kind of scrunchy.

>>3938
>>3939
Hehehe... thanks! I'm slowly letting myself worry less about strictly matching the model head proportions, and I like where it's taking me.
>> No. 3952
>>3950
Whoa, that's a rare pairing. Oh, Sniper. He looks exactly like in the game. I always see him as a gloomy, unsatisfied person (especially when Spies backstab him or something). And I adore Demo. Perfect.
>> No. 3991
>>3950

This picture is perfect.
>> No. 4298
Oh my god. I haven't been to this chan in a many months. Hot damn, you've improved drastically. Not only in anatomy and creativity with poses and such, but also with coloring.

It's so good to see someone improving when a lot of fanartists stay very stagnant. It's clear at this point that you are very talented, especially to improve so much over what is honestly a short amount of time.

It's inspiring to see someone try so hard and improve so much.

I admire you.
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