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No. 5056
>>1364
Yay, something to work with! I appreciate the feedback, it gives me a starting point for tweaking things that I overlooked, or just didn't get right.
>>1363
I admit there's no clearly-drawn line between "parts I intentionally made more cartoony" and "parts where, aside from keeping the character's faces/head proportions in-style, I tried for more-or-less anatomical realism". So, uh, for clarification, the scene of Engie freaking out over the ruined machines, and the background image of the Spy butt-raping the Medic, were intentionally simplified.
The Heavy presents kind of a conundrum. The dude's got a huge top half, very long arms, and those ridiculously tiny legs on the bottom. Almost all of the other characters are somewhat disproportionate compared with real-world people, but the Heavy's figure is by far the most exagerrated. He wouldn't be recognizable if I drew him with anything similar to a normal human's figure. So I just conform to his appearance in-game.
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