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No. 5197
>>3093
It really depends on what stage you are at. I'm not really a cartooning person, but a few of my friends are. With cartooning it is really important to develop your own style, one of those words that the chan hates. But it is the most important asset a cartoonist can have. Consider Lauren Faust (Powerpuff Girls, MLP), Bill Watterson (Calvin and Hobbes), and . Without even looking at pictures you can think of exactly what their work would look like.
How to develop style is another question. Every artist should have a style, but cartoonists have to take it a step further. I would say if you want to get into cartooning skip the photorealism studies (unless your name is Picasso) and work on life studies and loosening your lines. Loose the unnecessary details and work on showing more with less lines. Otherwise, if I had some examples of your work I could probably be a little more specific.
>>3094
I would suggest not to sweat the lopsided face thing that much, it's a problem that there's no real trick to fixing that almost everyone has.
How do people do 'well' with scrutinizing every detail: Learn to find and fix details faster. No joke. The more details you fix the less you'll make them in the first place. However, here are some tricks for you: When drawing too people in the same scene approximately the same distance from the 'camera', their heads will be the about same size. Otherwise, I like the direction you're going in, and congrats on kick the 'anime symbols' habit. You should probably watch the sameface, but otherwise you are doing fine, and just get more hours in to fix whatever concerns you have.
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