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File 131922597325.jpg - (182.98KB , 1246x1018 , tf-medislut2.jpg )
5382 No. 5382
Was trying to go for a stereotypical 'hentai' look with this, hence the big anime eyes, the excessive shine, the phantom penis and the lack of normal, manry body hair. I still feel that the light source is a bit too indistinct, and I struggled to simplify the shading enough to fit the style. You live, you learn.
Expand all images
>> No. 5383
Restraints? Nothing under the labcoat? Cumslut Medic?

Is good day.
>> No. 5384
Speaking in terms of concrit: The torso could be made longer or the head smaller, while that might be intentional because of the animu aesthetic I guess it could still be adjusted some.

That said my inner neckbeard has been waiting for this kind of pic for years and everything else about it is fucking awesome. Seeing manly men getting put in hentai situations is seriously my fetish.
>> No. 5385
File 131960247480.jpg - (126.65KB , 1127x1119 , 0.jpg )
5385
Working on more senseless pornography. I kept shuffling the size of the two figures and their proportions, and would definitely appreciate someone letting me know if I've made legs too long or if the Medic's stomach looks weird. Weep.

>>2863
>>2868

I'm a not-so-subtle fan of feminization and humiliation, though I usually like to imagine that the characters I'm drawing are willing participants.

Foreshortening continues to be the bane of my existence, which probably explains why I went ahead and cut off a good deal of his abdomen in the name of trying to create a sense of perspective. I'm glad you liked it, despite the mistakes!
>> No. 5386
You're right, his belly does look weird. It's as if you drew his upper body in one position, his lower in another, and tried to connect the two without changing either of them to fit.

Other than that, it looks fine to me. Is he supposed to look... pregnant? Stuffed?
>> No. 5387
>>2879
Took me a while to realize it was Soldier and not Engineer, perhaps his jaw could be made even blockier?

Also his hind-arm could be thinned out some, and as it is his belly looks kind of... fat or something.
>> No. 5388
File 131969305927.jpg - (196.40KB , 1214x1092 , tf-medisolly.jpg )
5388
And... in colour. I think I'm just going to post my stuff here, as I always felt like I was cluttering things on the /afanart/ board.

>>2880
>>2885

Thank you for the feedback- I smoothed out a few things with this, and hopefully the shading will help with adding definition to things like the Medic's shirtsleeve, which I was trying to render in a loose-fitting style.
>> No. 5389
I'm not sure what it is but Medic's lower body looks somewhat off. His paunch, the way it is defined, it is curved too far up his abdomen, he looks almost like he is pregnant slightly. I personally don't think Medic would have one but if that's what you like then that's fine.

Also, I think his hips are a little too curved forward, in that position it doesn't look like sex would be practical. Make Medic's back and the curve of his spine straighter (SIT UP STRAIGHT YOUNG MAN) and I think the position would look more fluid. Finally, his upper arm looks much too wide and the arm hole for his vest looks too big, tightening that up would look great.

Soldier looks fine, however that part of his leg just below Medic's thigh, I wasn't sure whether that was his butt or thigh muscle, if it is his butt it looks too round, almost protruding too much (that is a worrying amount of lube Doc what are you doing).

However, one thing I noticed is that your faces look a lot better, some of your faces in your earlier work looked slightly clumsy but in here they look much better. Keep going!
>> No. 5390
File 132034948378.jpg - (197.90KB , 1214x1092 , tf-medisolly.jpg )
5390
>>2908

I hadn't really been bothered by the shape of the Medic's arm, but figured it wouldn't hurt to go back and poke at it, and ended up doing some more heavy alterations to the picture. I tried tightening up the shape of his arm and making his posture less exaggerated, and I think it's an improvement. I left his gut as-is because, (ho ho) fetish. The kritzgasm research continues.
>> No. 5391
File 13203496725.jpg - (170.63KB , 1073x1543 , tf-heavymedi2.jpg )
5391
Heavy/Medic fluff, for anyone who actually cares.
>> No. 5392
>>2919
I always love your Heavy/Medic stuff.

The only issue is that the BLU Heavy's pants should also be blue, but otherwise, it's great!
>> No. 5393
>>2919
I ALWAYS care about Heavy/Medic fluff.
>> No. 5394
File
Removed
More of the same, now with teeny Hoovy butt and the Medic's moé face.

>>2920
>>2922

D'oh. And.... I just feel sad, not seeing nearly as much Heavy/Medic around these days. I guess it's time to start threatening people.
>> No. 5395
File 132052851693.jpg - (161.78KB , 1140x1076 , fix.jpg )
5395
>>2924
Sorry I can't really be specific in naming the specific muscles, but something seems kind of off about the shape of his back. Though Heavy is not particularly well proportioned within the game itself the torso looks like it belongs to a totally different body from his ass. The transition between the two parts of the body ought to be more natural. And the love handles should look more like they're made of fat than what looks like an extra muscle group. Also the back is comes off as mis-aligned.

I really like the expression on the Medic though. And the coloring definitely feels more life-like and vibrant.
>> No. 5396
File 132053405860.jpg - (140.71KB , 1140x1076 , tf-heavymedi3.jpg )
5396
>>2925

I attempted to smooth things out and realign the curve of his back and hips, as per suggestion. I was totally unable to find good back views of overweight men on google, despite such creative search parameters as, "bear back".
>> No. 5397
File
Removed
More senseless pornography.
>> No. 5398
Spy's pants don't look aligned with his butt. Plus, wouldn't they have would have fallen well before the post-sex cigarette? If his other hand is holding up the pants, it there needs to be a more slanting and punching.
>> No. 5399
File 132094317413.jpg - (148.50KB , 980x1013 , 0.jpg )
5399
>>2951

Adjusted the leg on Spy's pants so they'd align better. I'm happy with them being bunched up against his ass since it looks good, even if it doesn't make sense for a slick fabric to be that stiff.
>> No. 5400
>>2953
It ends up looking like like he's got a second, higher ass though.
>> No. 5401
>>2957

It would look disturbing to me if his pants weren't bunched up below his ass.
>> No. 5402
File 132104011926.jpg - (974.26KB , 980x1013 , 132094317413.jpg )
5402
>>2953
Oh Yang, I have a terrible thing for your Medic here... You have no idea.

Aside from the praise here is a red-line and I hope it helps.
Here are some other things I could not really add to the red-line. I a lined Spy's buttocks, as one cheek looked too high and or the other cheek looked too low. Also Spy's penis looked as though it was coming out of his stomach and although you may have wanted to convey that he was 'finished' with Medic, I think the cum dripping from his Spy's penis is proof enough of that. Sorry I could not keep the dick's placement where you have originally intended it...
As for Spy's expression, it looked as though he was bored or was not satisfied with Medic (even though I'm sure judging by the picture he got what he wanted out of him) and if Medic's glower didn't make him smirk with triumph Spy must not have a soul.

Medic's chest/torso was another thing that seemed off due to the position of the arms. Medic looked as though he was trying to prop himself up more so that he would not choke, but given the perspective of the upper chest (mostly the nipples that set it off) was that it was rather flat looking as though he was laying down, but the arms was propping up this type of position that seemed off.

If you can't read something or you would like me to explain something I have red-lined that you feel as though I didn't go into enough detail about you can comment on it and I'll try to reply with more clarity about it.
>> No. 5403
File 132104953031.jpg - (155.92KB , 1068x1059 , tf-medispy2.jpg )
5403
>>2962

Thank you very much for the feedback and the redline- people like you are the reason I post here. I went over the picture and fixed up the posing. Some things, like the Spy's lukewarm expression and the glasses/teeth on Medic were intentional, just like how I wanted to have the Spy's pants up against his butt.

Trying to do a pose without using photo reference is always difficult, for me. I usually feel like things look a bit stiff.
>> No. 5404
>>2958
Probably the better way to have worded that was that even if the stiff pants was intentional it still looked so awkward that it seemed like he had two asses, the exposed one and an imaginary one underneath the pants. At any rate it's a moot point since the other anon fixed it in his/her redline.
>> No. 5405
File 132158316238.jpg - (106.17KB , 1054x900 , 0.jpg )
5405
Waffling over whether I should try colouring something without first making the lines look all clean and stiff like I always seem to do. I usually do that because my sketchy version of a picture has a ton of mistakes in it, though...
>> No. 5406
>>2976
The lineart looks good, I think you should give it a try.
Medic is tied to that box, right? Sniper is in an unstable position, so Medic is supporting both of their weights. I think it would look better if Medic was gripping that box.
Also, Sniper's profile reminds me of Soldier, but I'm sure once you color his beard, it'll be fixed.
>> No. 5409
File 132168157832.jpg - (137.79KB , 1056x903 , 0.jpg )
5409
Feeling about satisfied with the pose and proportions, now.

Medic's hands are tied, but he's just leaning against the crate on his elbows. That he's making an ahegao rather than seething or spitting suggests that whatever's going on here is consensual.
>> No. 5410
File 132184262248.jpg - (123.85KB , 1157x1060 , 0.jpg )
5410
Trying to figure out if I've made any glaring mistakes here...
>> No. 5412
>>2991
I realy like this one!
>> No. 5413
File 132200385822.jpg - (138.72KB , 1052x951 , tf-engiedemo.jpg )
5413
Touched it up and added colour, I'm not sure what it's missing.

captcha: Plato): Why are you unhappy over Plato, captcha?
>> No. 5415
File 13223409588.jpg - (245.87KB , 1228x1187 , tf-medidemo.jpg )
5415
More gratuitous pornography.
>> No. 5416
File 132245875847.jpg - (70.62KB , 518x1233 , 0.jpg )
5416
Not sure if this is worth finishing.

He's supposed to be stumbling forward, even though someone said it looked like he'd been chopped in two and stuck back together. Why am I posting all this crappy fanart, anyways?
>> No. 5417
>>3012

It seems to me as though he's about to topple over on his right side instead of stumble forward. That is, unless you're going for a sort of angled view. If the diagonal camera angle thing is not what you're going for, I'd suggest putting his other leg forward instead.

That said, I think all the other aspects of it are really good. I really like the blood running down his face and the sort of messiness of his hair.

And don't say your art is crappy! You do great stuff!
>> No. 5418
>>3013

That might help. There are some things that you can't really find photo reference for on the net...

I just kind of feel like I'm wasting my time churning out fanart. It's fun, and I guess I'm improving over time, but it's not doing much for my sense of accomplishment.
>> No. 5419
>>3015
If it makes you feel any better, you make my thrice-weekly visits to /workshop/ about 5x more awesome.
>> No. 5420
>>3012

Here is my interpretation.

This is medic right after humiliation. His team lost, he's injured. Somewhere out on the battlefield are all his teammates, which he has to now take care of. But's he's got a head injury, which is making him stumble around with that dazed look on his face. Maybe stumbling into something he shouldn't be.

I think you should finish. But I also think that every piece of art you make is pure gold. So hey.

FINISH IT. DAMMIT.
>> No. 5421
>>3024

I guess that makes it a little more worthwhile. I'm glad that I'm slowly improving, anyways!

>>3026

Though it's not terribly obvious, I was basing the picture on a cutscene from another video game where a character succumbs to the realization that she is is dead and staggers after the protagonist, begging him not to leave her alone. I did get around to finishing it, and stuck it in /fanart/.
>> No. 5422
File 132297236377.jpg - (649.16KB , 700x752 , Sketch02.jpg )
5422
I found an old drawing exercise page that I thought might help you with the looseness of your lines. I hope you find it useful!
>> No. 5424
File 132319090535.jpg - (174.74KB , 768x1068 , tf-heavymedi4.jpg )
5424
Still waffling over whether the fuzzy 'watercolour' effects make this look flat.

>>3029

Part of my ongoing trouble with softening lines is that I tend to draw from imagination/memory rather than referencing a pose, and my loose sketches are full of proportion errors. By the time I tighten up my drawings, the lines have become stiffer. I'm still trying to find a compromise.
>> No. 5425
On the subject of "softening lines", what brush settings do you use when doing your lines? I use PS CS3, and I check Other Dynamics > Smoothing (and of course alongside "Shape Dynamics"). In addition, to mimic using pencil and paper, I have my eraser set to 60% opacity. It's made my transition to tablet drawing so much more bearable.

I hate to reference my own stuff, but I've already got an example if you want to see the difference between using only Shape and using Shape+Smoothing:
http://tf2chan.net/workshop/res/2981.html#i3034
I didn't plan it and I don't think it's a big enough mistake to change (especially without the time), but Heavy's face and right hand were accidentally drawn with Shape only, while Medic's and the rest used Shape+Smoothing.
>> No. 5426
File 132356471559.jpg - (165.87KB , 973x894 , tf-medistillaslut.jpg )
5426
I mentioned wanting to do an enema picture a while ago. Not sure if I botched the anatomy on this one...

>>3035

I use Sai, and I'm loathe to start using photoshop blur effects to soften my lines because of the scale I work at- I wouldn't want to lose the definition of my outlines...
>> No. 5429
>>3041

Oh, I probably shouldn't have assumed so much. The settings I use (to go from pencil to digital) just mimic what I'm comfortable with, but it looks like you stay totally digital? I don't know anything important about Sai, so instead I hope that you find this dude useful, particularly the fourth paragraph:

http://gadurkee.com/blog_loose.htm

Obviously you don't do landscapes or oil, but neither do I (although landscaping helps me to relax) and he's describing nearly exactly what I get frustration with about my own lines.

Even if the above doesn't help, I still find your art enjoyable as is. I probably wouldn't be posting my own if you and a handful other people weren't around. But I can keep shotgunning philosophy if it helps, haha.
>> No. 5430
File 132390005614.jpg - (140.52KB , 1046x924 , tf-medisolly2.jpg )
5430
Made their heads smaller.

>>3053

I'll have to take a look at that! People have diverse ways of creating art, but I'm always trying to find out how other people do it, regardless of differences in technology.
>> No. 5431
File 132409695471.jpg - (140.42KB , 1046x924 , 00.jpg )
5431
Went back to try and fuck around with Soldier's arm. It looks a little better...?
>> No. 5432
File 132419114140.jpg - (136.66KB , 1248x923 , tf-heavymedi5.jpg )
5432
Favorite pairing evar.
>> No. 5433
Oh Yang,

I wish I could draw half as good as you. But you know? Yeah, sometimes it looks uncomfortable your poses because they are...

Fun thing I used to do - try and webcam your pose, with you as the star! Because you will be able to see how things look, but also will be able to change camera angles and the like en masse.

Also, your last Medic Soldier - the arm looks uncomfortable because well, it is. The body of Soldier is placing his weight on his elbow (transference to forearm) and levering off Medic. That would make coitus a lot harder since Medic would have to move Soldier. It also might be because he is a little twisted in the mid section - hell this would be the most awesome core muscle workout... Or is it because I would be expecting Soldier to be more parallel with Medic, rather than perpendicular - that could be it... I have no idea.

(Meanwhile, it took 2 takes for me to realise it wasn't a Soldier doing Medic but the other way round. Instant. Salivation. You have been reading my mind no?)

Mael
>> No. 5434
>>3074

I don't have a webcam and dislike basing poses entirely off of photographs- I usually start by trying to think of a pose that seems interesting and going from there. If you have any thoughts or links related to couples drawing, I would definitely appreciate it.

I struggled with making the pose in the Soldier and Medic picture look more natural, but let it go as is because I didn't want to waste the rest of the week struggling with it. I've seen some photos of couples where the angle of interface, (as it were) seemed uncomfortable like this, and I wanted to pose them more to show off Soldier's body than to make them look like they're close. At this point, if I want to make them look naturally posed I'd be better off drawing another picture than trying to heavily change the pose in this one.

I'm glad you enjoyed it, despite the mistakes.
>> No. 5435
File 132496398953.jpg - (103.61KB , 1578x798 , 00.jpg )
5435
Trying to make everything in this line up. Any crit would be appreciated, as always.
>> No. 5436
>>3103

That dildo placing looks off to me. Looks like it should be about 20 more degrees downward. Walls of the anus and all that.

Size of the box is good, and mmmm boooots.

He doesn't look like a happy camper though. Kind of a grimace/scowl type look. Maybe relax the face muscles a little? Unless this is torture!porn, in which case, carry on!
>> No. 5438
File 132579114354.jpg - (145.64KB , 1334x1241 , 00.jpg )
5438
More senseless pornography. I keep feeling like Medic might be a little small, here.

>>3105

Thank you for the feedback, as always- I posted the finished version in /adult/ and instantly regretted it as more mistakes were pointed out to me. And so it goes. I'm never totally sure about things like angling of sex toys, so I definitely appreciate a second opinion.
>> No. 5439
>>3124
The right leg is definitely too short and stubby, and the perspective on the left makes it seem so as well.
>> No. 5440
File 132586642768.jpg - (127.82KB , 1334x1241 , lazyredlineforyang copy.jpg )
5440
I'm really bad at explaining where I think things should be placed, so I had to draw it.
You should be able to see Medic's knee on the other side of Engie's shoulder there, just going from how long Medic's exposed leg is ankle to knee.
Pro Tip: (hah) I find it easier to keep proportions if I literally measure how long one limb is between my pointer finger and thumb, like holding my fingers up to the screen in this case, seeing how long one leg was, then moving my hand to where his other leg is. It's a bit low tech but it works for me, ahah!
>> No. 5441
>>3124

RE: Angling of sex toys:

It's a great excuse to seek out awesome porn. Also, internal anatomy. Just as important as the external.
>> No. 5442
File 132606454650.jpg - (194.20KB , 1132x1087 , yang - tf- engiemedic.jpg )
5442
Finished. I ended up cropping it significantly, which made me sad as I had gone through a lot of trouble to add a cardboard box and too chest that aren't really visible now, as well as cutting out a foot that I'd gotten advice from Kaz on drawing out. Alas...

>>3127
>>3126
>>3129
The position of Medic's leg had shifted after my initial sketch, and I definitely appreciate the feedback in regards to its weirdness.

I suppose I could throw a few salicious keywords into Tumblr search and probably find something for reference that hopefully won't give me a keylogger. /wimp
>> No. 5443
File 132737439479.jpg - (144.93KB , 1389x766 , 00.jpg )
5443
Trying to get better at drawing Heavy without making him look too physically inflexible. Any opinions would be appreciated, as always.
>> No. 5444
File 132750837396.jpg - (161.07KB , 1419x878 , tf-heavyfold-penis.jpg )
5444
With colour. And penis.
>> No. 5445
>>3154
lower part of the arm should be bigger i think.. longer feet too.
>> No. 5446
File 132754088287.jpg - (116.35KB , 1107x1167 , 00.jpg )
5446
There will be lingerie here when this is done, but for now, there is only butt. And Medic.

>>3155

I'm pretty happy with the proportion of his arm- I noticed that a lot of muscular men, (not bodybuilders, who focus on specific muscle groups to try and grow them) have forearms that seem more slender than their shoulder/bicep area. I'm not sure about his feet, though I should see how it looks if I thin out his ankles and make them a little longer.
>> No. 5453
File 132806201831.jpg - (198.43KB , 978x1011 , 00.jpg )
5453
Still looking for glaring mistakes in this. Feedback is appreciated, as always.
>> No. 5455
File 132828729269.jpg - (150.48KB , 865x1057 , tf-medislut4.jpg )
5455
3175

Still trying to get less sucky at arms.

If Medic were a more forward person, he'd just be saying, "You call that sodomy? Stop half-assing it back there! I want you to fill me with your patriotic American seed!"
>> No. 5456
File 132848996458.jpg - (137.49KB , 1435x1045 , 00.jpg )
5456
Still trying to get better at drawing Heavy.
>> No. 5457
>>3177

you need the caption you had on your tumblr, "And that was how I dislocated my jaw". It completes the pictures so wonderfully
>> No. 5458
File 132856025398.png - (280.05KB , 600x816 , x_men__stuck_by_sparkyhero-d417l18.png )
5458
Going anon because I don't want you to hate me forever, but I gotta be honest...

Yang, I'm going to have to ask that you listen to people when they say your faces look too tense or unnatural. Experimenting with style is one thing, but a lot of the time it's a major turn-off for me and I know I'm not the only one. I understand that you have to draw for yourself first and others second, but it just seems to me that you honestly CAN'T find the right balance and just stick to the excuse, "Well, I could, but I don't."

This is what most people see when looking at your tense faces, and I don't think you have to have me tell you that it's not a flattering image. See how you can do with "softer" expressions at least once, and then if you reeeally don't like it, go back to your old style. But I think you should at least try it once.

Sorry for ragging on you, but I just HAD to get that off my chest!
>> No. 5459
>>3181

Uh... I'm honestly more annoyed that you think I'd "hate you forever" by offering an honest opinion than by your honest opinion. I've put a lot of work into trying to soften the expressions in my drawings, though you don't have to believe me if you don't want to. My inclination is always towards making them excessively sharp, but my last post is a work in progress and I had no intention of leaving the Heavy's exaggerated grin on the final product when I posted it.

When I look through what I've drawn in recent months, I feel like I've made an improvement on this front. Am I wrong? I can't really say.
>> No. 5460
>>3186
If I may weigh in a second opinion here.

I think the "too tense" expressions are most obvious on characters who are grinning/smiling...pretty much when ever their teeth bared. When your characters aren't smiling wide like that, they look fine. And admittedly having a once over your thread, the grinning characters are not as prominent as the more softer expressions.

So I guess what they are telling you to work on is loosening up the faces of characters showing their teeth. Cannot stress photo references/looking at yourself in the mirror and mimicking desired expression enough. It will really help you see how your face muscles work, what lines to keep and what lines to get rid of. I'm sure you'll be able to find a way to draw tense expressions without it going into wacky/unsettling territory.
>> No. 5461
File 132873529047.jpg - (117.23KB , 1427x904 , 00.jpg )
5461
>>3187

Thank you for the concise feedback! Drawing good, (i.e. not creepy or chiclet-like) teeth in general is something that I've struggled with; the problem I have is the same one that I have with lineart in general. Ideally, I should be rendering things with just as much inking as necessary, but I have a hard time determining how much is just enough and how much is too little. Often, I'll do faces with a lot of extra lining that I erase after colouring and shading them to give them the dimension I'm trying to suggest, or try to reduce the opacity of lines, but it's hard to gauge just how little detail is needed for things like lips and teeth. Obviously, you don't want a character's mouth full of thick lines, but you also don't want to make them look like their mouth is full of gravel. I wonder if checking dentistry websites would help with this; I often find myself grimacing into a mirror or googling expressions when I'm struggling with a picture, but I have a serious overbite so I can't really use my own teeth when I'm trying to arrange the inside of a character's mouth in a picture.
>> No. 5462
>>3188
Not sure if this is constructive criticism, but there's something a little off regarding the positioning of Scout's penis. Yeah it sounds strange, but it almost seems as if it's coming out of his left thigh. Other than that, everything else looks pretty interesting, looking forward to the final product.
>> No. 5463
>>3190

Yeah... I'm trying to make it look like it's being pushed over to one side, but I'm not really sure that it's working. I might just have it out of the way, it seems reasonably obvious that he's enjoying himself in this situation as it is.
>> No. 5464
>>3191

Maybe angle the penis towards the viewer? Then it would look like the point of attachment is between the legs. And Heavy's massive schlong made my laugh so much.
>> No. 5465
File 132888711699.jpg - (206.18KB , 1228x873 , tf-heavyscout.jpg )
5465
>>3193

I found an easier place to put Scout's dick.
>> No. 5466
Sorry for not saying something earlier, but I will probably forever feel like you draw Heavy's man-nipples too off-center.

In this picture particularly, since the shading suggests more fat than muscle, the angle of Heavy's arm probably wouldn't pull the boob that far to his right (our left).

For all I know, the way you're doing it is totally anatomically correct. But since I tend to visualize the chest as a face, my impression of Hoovy's chest is always "why is he wall-eyed".
>> No. 5467
>>3195

I hummed and hawed and scrutinized a bunch of photos of man-nipples, and after trying to determine what causes some male chests to appear wall-eyed and other male chests to appear cross-eyed, I think I'm starting to understand how better to place Heavy's man-tits. That he is a very large man with significant fat and muscle on his body, (and that he's posed with his arms bent backwards, which would make his pecs get yanked out) makes it doubly annoying for me, since I want to express the size of his pecs by placing the nipples further out, but on the more muscular chests I noticed that they tend to be placed further in- the muscle mass below the vestigal nipple must be what causes its apparent placement to change. I think.

And no, I don't mind you pointing this out and chiding me for it; the question of where to put man nipples is something that has vexed me for a long time.
>> No. 5468
File 132916387012.gif - (425.74KB , 177x214 , 131457315267.gif )
5468
>>3186
Wow, I'm happier than ever for going anon before that post. I was actually a little surprised that you would become so acidic about my "hating me forever" line when it was intended to be mostly humorous.

I know that, logically, it's stupid to dislike someone because they were being honest in their feedback. But the truth is that we haven't talked a whole lot, Yang, and I didn't want you to remember me as "that person who thought my faces looked weird" from now on. Even subconsciously. It's not that I think you're vain or anything - it's just how people tend to think and I didn't want that to be the first impression you got of me. Or maybe I'm just paranoid. The "hating me forever" line was just kind of a lighthearted way of poking fun of my own paranoia.

I think I was right to do so, though, because you started accusing me of not paying enough attention to your latter works, when I have. Why would I be posting crit if I hadn't even looked at anything of yours for months? I do think you're improving with your facial features quite a bit - it's just that it doesn't seem to be enough. They still seem dead and uncanny valley-ish to me. I just wanted you to practice loosening up your faces even MORE.

Also, how was I supposed to know that Heavy face was just a placeholder for the REAL grin? Sorry, but I'm not inside of your brain. I can't know things you don't tell me. I saw the face, and I was all, "Oh lord, let me chip in my two cents before it's too late." Can you really blame me?

All in all, I'm kind of disappointed by the combative tone you took with me, even though I was trying to help. The last thing I wanted was to sound mean, but I really thought I should contribute something since I DO like your works. But whatever - you don't have to worry about hearing from me again.

Sorry for rambling - my feelings tend to come out really garbled and nonsensical when I can make sense of them.
>> No. 5469
>>3197

I'm sorry that I interpreted your comment as an expression of honest discomfort at the thought that I might get angry at you for offering your candid opinion, but if you think I'm being combatative by expressing my own opinion- that is, that I'm not amazing, but that I have made improvement in regards to the way I draw faces- then there's not much I can do to comfort you. I'm not a perfect person, but I do my best to be polite to everyone who tries to offer their opinions to me. I can't stand it when other artists become vain and either blithely ignore any non-positive feedback or start outright attacking anyone who has something constructive to say to them, and I have no intention of ever behaving that way, but I can't really convince you or anyone else on the internet of that.

Nowhere in my post did I accuse you of being flippant or "not paying enough attention" to my artwork, and while you have no way of knowing how I go about drawing things, (in regards to the placeholder expression) I saw no reason why I shouldn't offer some sort of explanation for it. If you're uncomfortable with my response after being perfectly comfortable posting a criticism anonymously and pairing it with a gag comic, (which could be interpreted as indicative of mean-spirited intent) rather than trying to offer, say, a redline or a link to an article or guide on drawing facial expressions, or even, say an example of a picture with a grinning character where you feel the artist has succeeded in capturing their face comfortably, then I'll be perfectly frank and say that you seem a bit too sensitive.
>> No. 5471
File 132936292070.jpg - (95.92KB , 1232x698 , 00.jpg )
5471
Working on more of my favoritest pairing of all time.
>> No. 5472
File 132943453862.jpg - (112.97KB , 1110x724 , tf-heavymedi4.jpg )
5472
And in colour...
>> No. 5473
File 132944727196.gif - (54.54KB , 497x501 , 2838747429283.gif )
5473
>>3207
oh my stars.
>> No. 5474
File 132996180092.jpg - (109.54KB , 764x877 , 00.jpg )
5474
I wanted to draw Medic with lingerie, but also wanted to draw him in a recognizable uniform, so I compromised. Then I thought it would make a good, "Look, they're wearing the kind of impractical outfits that people give their sexpot genderbends!" picture, and added Heavy. I then spent most of the afternoon fighting with Heavy's pose.

>>3208

I think that's a positive response...
>> No. 5475
File 133013219855.jpg - (231.59KB , 866x1351 , tf-heavymedidragdong.jpg )
5475
And in colour.
>> No. 5476
File 133029452968.jpg - (104.69KB , 706x879 , 00.jpg )
5476
I hate perspective.
>> No. 5477
Honestly, it looks fine to me. Of course, I'm no good at perspective either, but really, it looks pretty good.
>> No. 5479
File 133048647693.jpg - (210.16KB , 1059x1318 , 00.jpg )
5479
Reposted, I fiddled with Heavy's back.

>>3233

Half the problem for me is second-guessing myself, to be honest. If it looks okay to you, then it's probably not horrendously wonky at least.
>> No. 5481
File 133082956765.jpg - (129.14KB , 849x1024 , 00.jpg )
5481
More Medic in drag, because I can. Not sure if legs are too long...

Reposted because I decided they were.
>> No. 5483
File 133472416048.jpg - (150.19KB , 1137x1133 , 00.jpg )
5483
I hate trying to do perspective-heavy pictures like this.
>> No. 5484
>>3316

I suck at perspective myself (and my sense of 3D space similarly sucks), but here's what I can see:
1) Heavy's leg tapers off much faster than Medic's.
2) The bed has its own perspective. This is less problematic since it's entirely possible that the people aren't perfectly aligned with said bed, but taken in total it looks odd.
3) The room itself looks cramped, but I wouldn't be able to verbalize why I feel that way.

When I have time tomorrow I can attempt to draw some perspective lines to show what I'm talking about.
>> No. 5485
File 133506235997.jpg - (197.07KB , 1400x1071 , 00.jpg )
5485
Scrunchy Sniper and Demoman, who looks weird without his facial hair. Sniper's pose in this one is supposed to be intentionally awkward, but I'm still worried about whether or not everything lines up right.

>>3369
I've put a coloured version of this one in /afanart/, but I am always grateful for your feedback, Dot.
>> No. 5486
Demoman's feet look too small for him. That's the only thing that jumps out at me right now.
>> No. 5488
File 133566515064.jpg - (137.93KB , 1446x965 , 00.jpg )
5488
Aaaa I hate furniture. Also, why does Heavy's head always seem too big or too small?

>>3374

I ended up blowing his legs up a bit even before seeing this, but you were definitely right.
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