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14427 No. 14427 hide watch quickreply [Reply]
Anyone wanna add me on Steam by the way?
My profile's at steamcommunity.com/id/medicphisto if anyone is interested in adding me.
>> No. 14428
I tend to only add people I've known for awhile and/or have several multiplayer games in common with.

A lot of the people I've added who were strangers talked to me maybe once three years ago. I've become a little more hesitant since then. Apologies.

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14417 No. 14417 hide watch quickreply [Reply]
C'mon, Valve, I wanna play a little death tag. Maybe even drop some more of my hard earned dosh into buying keys hats tickets stuff. So why does the game have an aneurysm and stop displaying graphics every time I try to play?

Halp me, TF2chan-kenobi!
>> No. 14734
I don't get any "dreaded black screen of death"

Must be a problem with you

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14063 No. 14063 hide watch expand quickreply [Reply]
Fellow denizens of TF2chons and lurkers alike, let us be making something. We've got talented authors and artists and people from all kinds of niches - so how would you all feel about banding together to produce a thing?

I've personally got a few ideas that I thought would work as collaboration projects, but to start maybe I'll just outline the ones that will work well as first attempts:

Ghost Stories from 2fort
Or something equally halloweeny and hilarious to gear everyone up for the upcoming(?) Halloween update. Authors could be paired up with artists, completing spreads that can then be bound together as the one publication. Plenty of room here for prompts, silliness, art, models, designers, etc. Only problem I can see with this one is we have less than a month to pull it off.

The Twelve Days of Smissmas
Like above, but gearing up for Smissmas instead.

The Teufort Reader classifieds/articles
Nice and simple, we just need hilarious little classifieds, a smattering of illustrations/models, all bundled up in a nice old-timey newspaper format. For examples, check out:

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>> No. 14254
With SpyTech as his fairy godcompany, granting him the disguise kit so he can go as the prettiest merc of them all to the annual Mann Co Ballsy Dance Bullshit Event?
>> No. 14337
I won't be able to run GhostFort again this year, for... many reasons. Sorry to anyone who may have been hoping for another.
If anyone is keen on doing it this year, I'm more than happy to exchange the materials I made for the last one.

Wasn't really sure of where to put this, so I figure here was as good as any, aheh
>> No. 14389
Idea: For Valentine's Day, let's do a genfic/gen art celebration. We get a lot of ship art all year round, but romantic love isn't the only type of love that exists.

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14033 No. 14033 hide watch expand quickreply [Reply]
at what age did you grow out of strange weapons?
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>> No. 14169
I like them because they give me a bit more of an objective perspective on my loadouts, and show me if I'm actually getting as much use out of a weapon as I think I am. The results are sometimes surprising.

Aside from that, though, they're not too great. I can't even remember the last time I checked my degreaser or sticky launcher kills.
>> No. 14373
Meh, I have a few. But most of mine are for melee weapons, or pistols. You know the weapons that don't really seem to get that much use? Well, they do but they don't. And I rarely check the kills I have on them unless they level up on something.

Yeah, to be honest it's pointless me having them I suppose. But I just sort of acquired them and I guess it's nice to have a stock weapon that feels slightly more unique.
>> No. 14384
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Eh I have a few. I like them.

Dunno. I'm one of those people who enjoy flipping through their stuff and just looking at it. So I like counting my kills. I'm also one of those people who smoke a bit fat blunt before starting up a game, so maybe I'm just infantile like that.

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12490 No. 12490 hide watch expand quickreply [Reply]
Your loadouts, show them to me
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>> No. 14340
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>> No. 14356
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>> No. 14357
I like how half the classes are grandpas.

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14338 No. 14338 hide watch quickreply [Reply]
wanking off to demo 101
>> No. 14339
i don't get it, is this a class on how to wank to demo?

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14308 No. 14308 hide watch expand quickreply [Reply]


Discuss the new Love and War Update here!

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>> No. 14324
  So we got unreleased voice lines again.
>> No. 14325
were there different animators collaborating with this? its so pretty.
>> No. 14326
Harry101UK (The guy who did 'Little Guardian Pyro') said that as part of winning the Saxxies, his animation team got to fill in on some mocap for the fighting scene and stuff.

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14174 No. 14174 hide watch expand quickreply [Reply]
Why is the comic being so delayed?
Someone told me they heard somewhere that the artists weren't able to finish the comic in time, but isn't that kind of unprofessional? Shouldn't chapter two be, at least near, ready as soon as you deliver/post the first chapter knowing it should be a bimonthly thing?
Is valve just not giving us the comics or what?
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>> No. 14301

Eh, the comics are vague about who she is, so the running fan theory has always been that there's cloning and/or life extender shenanigans going on with the Administrator. If it wasn't a mistake, then it's a hint that, yeah, the fans were right.
>> No. 14303
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>Since moving from my Cambridgeshire estate to the untamed frontier I have contracted putrid fever, bilious fever, blackwater fever, green fever, spotted fever- even womb fever, as a complication from a serious bout of superfluous uterus.
>> No. 14304
I thought of this too, but it may be a case of "cisgender men with uteruses are funny".

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14298 No. 14298 hide watch quickreply [Reply]
Guys! I can't find some videos.

As i remeber there were intersting videos about using grenades in team fortress 2.
Thats were videos from developers with commentaries about how you could use grenades and why they cut them. As i remember i watched them on youtube. 6 or 7 years ago.
Of course it was pre-beta gameplay (even map was in grey colors) but grenades were with animation and stuff.

Can someone recall this and share a link?

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14290 No. 14290 hide watch expand quickreply [Reply]
Someone said that to aim good as scout you should slide your target through your crosshair by strafing left and right. Not moving mouse a lot. And when target matches - just clicking, not extra-sharp-turboreaction-hyperactive-mousemovements.

When I try to play this way I can't hit almost anyone - time the target passes through cross is wa-a-ay too little. So if I'm ever doing a good shot it's only because I'm yanking mouse left or right before shot.

So - I see target passing (it's to late to press fire) - then I estimate where target would be next 30ms, then I actually yanking crosshair to that point - then - shooting. If all done well the target getting hit.

But my reslts are still unimpressive, especially for myself. And I'm getting mentally and physically tired after using this style. Kinda brainstrain, heartbeating. How do I improve aiming? If you're coming just to say "Practice-Pr...-Brr..-Blurp"... C'mon, no need for truisms.

I wish there is some scout lesson, captured in 60FPS and shown slow-mo. With hand movements synchronised in a bottom of a screen.
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>> No. 14302
To clarify: I do not approve vanity, that's why I'm typing what I'm typing as answer to you.

Why should it be exactly "doubled" and not "oneandhalfed" for example? So, your 1st paragraph is complete bla-bla, sry. Look at scores list afterall.

About second paragraph - there is a lot of exercises on this site. In particular, exactly that one that you've described. You should look more attentively.

>> No. 14305
Yes, vanity. Because nobody should never feel good for doing better at something than they expected. Clearly my post was intended to hijack the thread and make people praise my amazing feat of skill, rather than attempt to provide a point of comparison for the other user whilst providing background as to why my score is what it is. Sod off.

And yes, I do see the "prizes" list. It's set extremely low, potentially even impossible without either cheating, or attempting to blindly click just before it changes so that you get lucky. Why would the website put fair scoring up when it hands out reward "money" for it? Making it artificially low is in their interest, to keep stubborn people coming back for more and spending more time looking at their advertisements. And if you were talking about the "Rating" section, congratulations for pointing to an online scoreboard. Because online scoreboards never get cheated. Cheat Engine has clearly never been used to artificially slow down Flash Player before. I'm sure every name up there is legitimately reacting faster than even mentally possible for about half the (tested) population in the study I checked, on top of having to make a physical motion of any time required, half-again or doubled or whatever way tickles your fancy and doesn't make you complain over a difference of literally milliseconds. A difference that is almost imperceptible and entirely obfuscated by in-game latency anyway. A player with 80 ping has far more leeway with reaction time than a player with 240, after all.

If there's a better test that describes exactly what I was asking for, why not just link it? Instead we get you being a douche, with no help for OP. Lovely. http://aim400kg.ru/train/?a=fa&ln=en was the closest thing I saw to what I described, but it doesn't really work as a Scout trainer due to the target disappearing on its own instead of waiting until the player clicks it. Kind of hard to improve at target snapping when you have to already be at a skillful baseline
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>> No. 14307
Short Version:
120hz monitor + coffee = Platinum Scout

Long Version:
I am a Sniper main, but I am also a pretty good Scout. I find that you play different hitscan classes, you'll help yourself become better at your main. Don't play your main all the time, as you will burn yourself out. Take a break, play another class, then come back to your main and shred some ass.

I also own a 120hz monitor and I'm a caffeine addict. I've also been playing in the competitive scene since 2010.

Oh yeah, you want the lowest lerp possible to help you with hitscan. Add this to your autoexec.cfg file:

cl_cmdrate 66
cl_interp 0.0152
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
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