Yes, vanity. Because nobody should never feel good for doing better at something than they expected. Clearly my post was intended to hijack the thread and make people praise my amazing feat of skill, rather than attempt to provide a point of comparison for the other user whilst providing background as to why my score is what it is. Sod off.
And yes, I do see the "prizes" list. It's set extremely low, potentially even impossible without either cheating, or attempting to blindly click just before it changes so that you get lucky. Why would the website put fair scoring up when it hands out reward "money" for it? Making it artificially low is in their interest, to keep stubborn people coming back for more and spending more time looking at their advertisements. And if you were talking about the "Rating" section, congratulations for pointing to an online scoreboard. Because online scoreboards never get cheated. Cheat Engine has clearly never been used to artificially slow down Flash Player before. I'm sure every name up there is legitimately reacting faster than even mentally possible for about half the (tested) population in the study I checked, on top of having to make a physical motion of any time required, half-again or doubled or whatever way tickles your fancy and doesn't make you complain over a difference of literally milliseconds. A difference that is almost imperceptible and entirely obfuscated by in-game latency anyway. A player with 80 ping has far more leeway with reaction time than a player with 240, after all.
If there's a better test that describes exactly what I was asking for, why not just link it? Instead we get you being a douche, with no help for OP. Lovely. http://aim400kg.ru/train/?a=fa&ln=en was the closest thing I saw to what I described, but it doesn't really work as a Scout trainer due to the target disappearing on its own instead of waiting until the player clicks it. Kind of hard to improve at target snapping when you have to already be at a skillful baseline
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