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File 131206828413.jpg - (7.21KB , 304x166 , images.jpg )
7994 No. 7994 hide watch expand quickreply [Reply]
>Im a red Sniper
>I die
>In front of the room you respawn there's a blue Spy staring at an Adventure Time Rule 34 I sprayed
>I blew his head off
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>> No. 8038
Weirdest thing is, I have two Sexy!Medic pinup type sprays that I use. I tend to go to the same server every day, where most everyone there is a regular and uses a mic, as well as myself and one other person being the sole females (based on voice alone).

People I know to be men still stop and just stare at the spray for a good two minutes. Its weird.
>> No. 8045
The other day I saw 3 people connect their sprays to make a Human Centipede.

Felt bad, man.
>> No. 8046
my spray is Nyan Scout, and i usually spray it as soon as the round begins. once, i was on an achievement server, and i sprayed Nyan Scout in my team's spawn room. Not long after, another person starting micspamming a remix of Nyan Cat with Scout's BOINKs and BONKs. people were laughing and one of them said my spray was credit to team.

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7440 No. 7440 hide watch expand quickreply [Reply]
Hello, I recently started playing the game about 2 or 3 weeks ago (so far I've clocked in about 44.7 hours, 11.5 of which were devoted to offline training), but I still feel pretty damn useless when compared to my teammates mostly due to the fact that I just flat out suck at modern day FPS to begin with.

I'm not bad, per say, but I get infuriated when I get taken down by snipers and spies out of fucking nowhere and when I get gangraped by Pyros.

So, Tips, Encouragement, anything that you're willing to dish out, even F2P distain and how it's "KILLING THE GAME"

Also, top 3 most used characters:

26 posts and 4 images omitted. Click Reply to view.
>> No. 7503
Rocket jumping will come with time. I was so against it at first cause I felt it wasn't worth about 50hp, but now days, ye can't stop me from hopping about.
>> No. 8034
Oh, something I forgot to mention:
If you have horrible aim (like me), at least turn on the damage display so you know when you're hitting your opponent. Ranged weapons like rockets and grenades have a delay in the time from when they are fired to when they explode, so you have to get a feel for leading your target.

Same goes for when you're playing Sniper--not only do you have to deal with zig-zagging opponents and lag, but the hitbox is a little different from what you expect. (I find it a lot easier to aim for the neck. That way, if I miss, I at least still land a bodyshot.)
>> No. 8041
The real cancer is hipster whining about everything


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7970 No. 7970 hide watch quickreply [Reply]
>Engie's rap

Fucking gold.

>> No. 7971
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There is already a thread for videos, this doesnt need it's own.

No. 7945 hide watch expand quickreply [Reply]
  I thought you would like this Video from a huge Valve/TF2 Fan... Well her fanness is huge, she's rather petite.
4 posts omitted. Click Reply to view.
>> No. 7964
Shouldnt this be in the video thread, rather than in it's own?
>> No. 7965

I don't see how you can get away with calling those posts 'harsh language'

in other words: shit fuck ass cunt motherfucker dick bitch bastard chink nigger
>> No. 7969
The song sucks and her art isnt really bowling me over. It all depends on whether she's gone to college and knows any sort of coding, or writing, or gets better at art or animation. Valve would be better off hiring one of the artists or gmodders here, or an amazing writer like CatBountry.


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7691 No. 7691 Locked hide watch expand quickreply [Reply]
Just procrastinating, reading about the little clues they put up on the Alarm-O-Tron board (it's easier to read here: http://tf2wiki.net/wiki/Meet_the_Spy although you probably all knew that...) which I never actually noticed.

I was amused reading 'Blue Soldier' with 'Above You!' written beneath it after watching the video again. Little things amuse me.

Anyhoo, I had two thoughts:
First, although this is pretty unlikely given that the video was released two years ago, that the board is still holding little secrets for future updates and videos.

Second, that it makes for an entertaining mix-and-match storyboard: Just pick one from each column/row as you either descend or move across the board.

I'll make a simple story in a sec... If anyone cares ;)
7 posts omitted. Click Reply to view.
>> No. 7713
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Sure is f2p in here.
>> No. 7960
Weep for the future.
>> No. 7966
Believe me, I am weeping. Locking the thread because I'm sorry, but this is horribly old and OP's posts in here all reek of underageb&.

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7419 No. 7419 hide watch expand quickreply [Reply]
>Some people enjoy Heavy/Medic as an intimate couple, seeing their closeness as something romantic or even sexual.

>While that is nice sometimes, this is how I prefer seeing them - as two men, two brothers-in-arms who, for whatever reason, each consider themselves the other's confidant and the only one around whom they feel it is okay to show their pain and heartsickness, knowing that, unlike the rest, this one will not judge.

I posted the above comment on a thread over on /fanfic/ and immediately afterwards got to thinking...

There are, if one ignores the fact the latter pairing is on opposing teams, two "BFF" pairs of TF2 characters - Heavy/Medic, and Demo/Soldier. (Though I've also seen some folks put strong evidence toward Sniper/Engie as well, mostly because Engie seems like the kind of guy who can befriend anyone easily, though that might just be my bias as a fellow Southerner talking)

Anyway, I got to thinking... what is it about these pairs that has them so close to each other (non-sexually, I mean - that aspect is for a whole different topic) such that they consider the other a confidant?

(I hope that makes sense - it's late, and I'm not the best with words sometimes, so what's in my head might be clearer than my writing...)
9 posts omitted. Click Reply to view.
>> No. 7469
My headcanon for Heavy/Medic being friends is the same as my headcanon for an unrelated series: They both grew up in neighboring countries and have similar experiences. Also, if Poker Night is canon: birds.

I always imagined Medic as only angry if people actually piss him off. When the team's doing well, he's happy.
>> No. 7901

I pretty much agree with you, but there are some differences (of course). I view the Engie as pretty friendly, but most of the time, he's off in his room/workshop doing the weird science stuff. When he isn't, he's up for a game of poker pretty much as well as the next guy. Sometimes, when your creativity has run out and you need to plow the fallow fields of your mind, Poker allows you the mental "quiet" to do so. Plus, beer and cards, what's not to like?

Spy, in my mind, thinks of himself as better than everyone else on the team. In his mind, he's the hero/main protagonist and everyone else is "spear carrier (insert number here)". They are perfectly disposable if it means he gets closer to carrying out his mission/job. After all, they'll be back if they die. (Insert Gallic shrug here). He looks out for number one, and he is number one. Also, he guards his privacy jealously. The mask never comes off, unless he's sure he's absolutely alone, and he locks his bedroom door pretty much all the time, which allows him to maintain his air of mystery. The others think he's a prick, but as long as he does his job, they aren't going to complain. He's also vain and a bit of a prima donna. If certain things aren't done "just so", he's gonna complain.

Scout is one of those guys who has to have attention. That's why he's such a pain in the ass. Even negative attention is better than none, and he desperately wants to be "one of the guys". But he's grouped with guys who are at least 15 to 20 years older than him, and they tend to discount what he says and does because he has the least experience. On the other hand, he does tend to be the most open to new things. He's the most likely to listen to what the soldier would call "Faggy hippy music" because hey, that's what's in his generation.

Sniper tends to be a loner. He's quite friendly when you approach him, which fits his "ocker" personality (An
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>> No. 7914
I think the videos show Engie and Sniper as canon bros, reacting to events together (the Mac/PC ad, Meet the Medic)

From a gameplay perspective, you just can't ignore a permanent relationship between Engineer and Spy, though. No matter where on the spectrum it is from pure hatred to neutral to sexing it up, they will constantly be on one another's minds with regards to technology (improving or breaking it), either anticipating or planning a visit to a sentry nest.

You can make any take on their relationship, but the key point will always be the way their roles tie together.

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7705 No. 7705 hide watch quickreply [Reply]

File 131111292226.jpg - (84.08KB , 420x600 , valve.jpg )
7593 No. 7593 hide watch expand quickreply [Reply]

Dark Horse is collecting all the Valve comics, including the TF2 ones, in one collection, which comes out this November.

Interesting! I might add that to my wishlist. Think we'll be seeing any further Dark Horse/Valve collaborations in the future? TF2 ongoing series please?
10 posts omitted. Click Reply to view.
>> No. 7632
Man, I must be the only one who really liked the other guy's style.
>> No. 7640
I like certain aspects of both artists. I like one's Admin better, and the other's Soldier better. Things like that. Both good.
>> No. 7688
I thought his style worked fine for Left 4 Dead. But even if he's not Rob Liefeld his art still suffers from quite a few problems with anatomy, derpface, perspective, and foreshortening.

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7550 No. 7550 hide watch expand quickreply [Reply]
So, I noticed TF2 got a new patch today. When I looked up all the changes on the wiki, the only undocumented change were the addition of these...things.

What are they? The wiki says they're "grockets", but what do they do? I can't play TF2 for another hour or so, and I don't know where I would even look for them in game. Any clues?
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>> No. 7622

...Can't unsee. Can't...unsee...
>> No. 7627
pyro = kerbal space program guy
>> No. 7631
File 131120801722.png - (80.41KB , 390x418 , Pyritch.png )

Now look at what you made me do.

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7530 No. 7530 hide watch expand quickreply [Reply]
This week, it's going to have been one month since TF2 became Free to Play. So, I was curious how all the other newbies are doing, what you've learnt and what you're thinking about it.

I myself am getting a bit better, and am generally among the top quarter of my team. I've noticed I'm a bit better when I'm pushing the payload, or pestering others as a Scout. Mostly, though, I'm doing this all on public servers, so I'm not too sure how I'd do against more experienced players. I'm also going quite well when I play a particularly suicidal Heavy.

Although I really like playing Engineer, I'm not too sure yet on where to place my sentries... I normally seem to lose them by people who pop out of shelter before I can get a lock on them.

I might go premium, since I'm running out of item slots. That, and I would really like to support that map, Frontier(the payload with the Chomp-Chomp Train).
4 posts omitted. Click Reply to view.
>> No. 7567
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OP here.

[quote]There are times during online play where I get discoruaged because of my inadequacies with FPS games in general, but I try to push myself not to give up.[/quote]

Yeah, I've been there too. But I've found that TF2 kind of caters both to hardcore players (with classes like Spy and Sniper, and to a degree Soldier or Demo) and people with "normal" reflexes, or casuals (Heavy, Medic, Engie). It balances out nicely.

Also, I already have a coach-like person. And I'm F2P, so I can't add people yet. Since I'm working an unpaid internship, I don't have much money to buy games, even off Steam.
>> No. 7610
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For those of you still having trouble, or feel that you're not doing as well as other players, try this little experiment.

Find a person (or persons) on your team that tends to do the best, be they simply a great killing machine or capturing points/intel/whatever. Stick with them as much as you can, and try to be the best at teamwork with them. Watch their back for Spies, hit their targets with your own attacks to back them up, and take hits for them if necessary. It is my belief that through aiding the stronger players, you will not only gain experience in playing your own class alongside teammates, but learn from how they play their class so that you can put those skills to your own use. Not to mention that teamwork is key to victory, so you will likely find your team doing better because you are actively working with a partner towards the goals rather than with the team as a whole working towards kills, dominations, or defense. On their side, they get a loyal ally to help them do their job better, faster, and safer, whether they know it or not.

Most importantly, have fun with it and keep practicing! Even if your team is being steamrolled every round, or completely shut out by defense, you can still learn from the way the enemies play and the way your teammates play. In no-win situations, not only can you dare to try new tactics, but you SHOULD try out new ideas or get practice with things you're not good at. If you find that you pick it up quickly, you could even turn the tide and set your team and yourself on the path to victory! Never give up, and don't be afraid to rage a little. I do it, we all do, just remember to channel it back into your enemies through your bullets, and not through your microphone or your chat.
>> No. 7614
What's really weird is that when my team absolutely fails at defending control points or stopping the payload, we absolutely rock the fucking house the other way around

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