-  [Home] [WT

[Return] [Entire Thread] [Last 50 posts]
Posting mode: Reply
Name
Email
Subject   (reply to 11167)
Message
BB Codes
Captcha
File
[]
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 2000 KB.
  • Images greater than 200x200 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • Currently 2560 unique user posts. View Catalog

  • Blotter updated: 2013-05-24 Show/Hide Show All

File 132543672593.png - (367.65KB , 1000x1000 , 1233530129807 l4d.png )
11167 No. 11167
So last night, I played Left4Dead2 for the first time. I expected it to be more similar to TF2, but I was pleasantly surprised by the sort-of realism. When I was dying, I was much much slower than the others at full health.

And I asked myself, "What if TF2 was like that?"
People getting shot, burned, etc. constantly, I can hear my legs breaking when I jump from a high spot, and yet off I go, running like a quick little bunny?

So what are your thoughts on this matter? Would YOU like TF2 if it were more like L4D in that aspect? Would you absolutely hate it? Would you be like me and probably play it like that once and get sick of it?
Discuss.
>> No. 11168
That's a good-ass question. I think I would play it a few times before I got bored, then stop, like you. But there is the aspect of a challenge, and all of a sudden being a Medic is a great idea. (take a hint, Snipers!) It might be better than expected.

Also, love the picture.
>> No. 11169
If TF2 implemented more realistic features, I would imagine it'd end up being more like all those other stock first person shooters, so I would avoid it. And with friendly fire, there would be no way to properly spycheck. And probably no way to rocketjump. This changes the classes I play the most so yeah, I'd hate it.
>> No. 11170
If I remember right, its cartoon-ish style was what made TF2 stand out before it was released way back in the day. At the time, big-name shooters were designed to be hardcore realistic with wall-hugging action and etc.

If you're talking about realism in gameplay though... it would have made TF2 a very different game that would appeal to a much smaller audience.

The "slow down as you're damaged" thing works for L4D & L4D2 because the players are meant to place survival over "getting mad killz yo", and worry about getting to the finish line with limited ways of restoring health.

TF2 as it is now however, is all about run-and-gun and objective-based fighting, where you have to make kills and cap points while trudging through bullets and explosions. In L4D, you were supposed to desire avoiding conflict and reaching safety. In TF2, getting into fights is the whole point of the game, with survival as a delightful bonus, but not a requirement. Universally hampering players' speed (or some other variable) through damage would not appeal to the average player today. In fact, when the Natascha came out, a lot of players raged severely over its slow-down effect.
>> No. 11173
>>11169
Having played a lot on a friendly fire server, I can tell you it takes some getting used to. As a result, I don't shoot that much in L4D. I knock them away and let the others shoot usually, get the ones no one is paying attention to, or I snipe.

I was always glad for the lack of realism when it comes to pyros. "fire! fire!" is less disturbing that "OH GOD! AHHHHHHH SOMEONE KILL ME!" ugh. I wish I could through tf2 chars ini L4D though, it would be funny as hell to mix them.
>> No. 11188
If you want more realism just play Battlefield 3.
[Return] [Entire Thread] [Last 50 posts]


Delete Post []
Password  
Report Post
Reason