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No. 13674
Even though I get that the point of this model is to make a face that could fit into Pyro’s weirdly-shaped mask, which I’m sure is very limiting, the designer in me is still in a tiff about the visual similarities between this Pyro’s face and some of the other classes. TF2 makes such a point of making sure that every little detail of each character is iconic, immediately recognisable, so that even the shortest glimpse of the tiniest part of somebody is enough to identify their class. The fact that Pyro looks, like OP said, like Soldier (or maybe, if I want to split hairs, the top half of Soldier’s face pasted onto the bottom half of Medic’s face) instead of having a really distinct look kind of takes away from the authenticity of the character. I know that if Valve had designed Pyro without a mask, I would see his face and immediately think “Pyro,†instead of “Somebody forgot to feed Soldier agai—oh never mind, that’s Pyro.â€
So. Maybe a new skin tone? A hairdo? Adjustments to the shape of his mouth, his nose, his chin? This might also be a good time to think about how you can address the problem mawaru pointed out, and try to work his personality into his features a bit more. I'm not saying that you have to turn him into a stereotype, but he does look a bit too sober. It's hard for me to picture that face with a big, maniacal grin.
Also, you might need a bit more work on the textures, as he looks a little lifeless. I say “might,†because they tend to look better in game than they do in viewers, so who the fuck knows yet.
Other than that it looks really great. You’ve got great attention to detail, the style is spot-on. Again like OP said, he’s nice and mansome, which is something a lot of people forget when they design TF2 characters. I congratulate you for having the courage to step away from the idealised character designs that are a habit for so many people and to instead make a scary mercenary who really does look like a scary mercenary. I also congratulate you on utilising the space inside Pyro’s mask so that the head beneath it actually looks (reasonably) proportional to the body. I was not aware that such a feat was possible.
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