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No. 8918
Copy-pasta'd from the last time someone asked this question:
1) Know how to navigate the maps with your eyes closed. As you keep playing, you'll start getting for a feel for where Snipers like to camp, where Engineers build nests, where Spies lurk, where Demoman lay sticky traps...etc. Some maps in particular have very common offensive or defensive tricks to them that will result in curb stompage if you don't defend against them. (If you want a detailed map-by-map breakdown, shoot me an email with the subject [TF2 Help] and I'll teal deer my experiences at you.)
2) Communicate with your team via mike whenever possible or team chat in a pinch. If you're playing near the front lines, send back word about what sort of resistance to expect. If you're being hounded by a persistent Dead Ringer Spy, tell your team's Pyro so they know to come by. And so on. Above all, ALWAYS thank your Medic whenever you get healed.
3) Watch gameplay videos to learn from the masters. Those who have been at this game a really long time have figured out all sorts of devious tricks. Do this for both the classes you play a lot so you can be better at it, and classes you don't play so you know what things to look out for.
4) Always be at least somewhat cognizant of what's going on, especially as an Engineer--the ability to move your team to the front lines and defend lesser-traveled paths becomes more important the bigger the map is. If you're on 5-point CP and your team's just made a capture, move the gear up as soon as possible--I tend to do Teleporters first, then Sentries and Dispensers, but this isn't an ironclad rule. If there are multiple Engineers, help them build and Spycheck, even if you haven't made your own nest yet--better to have one really well defended Level 3 then a couple of Level 1s while everyone stands there twiddling their thumbs waiting for metal. If a Medic is ready to push with an uber, follow behind to add supporting fire--or, if it's the enemy that has an uber, shoot the class being ubered into the sky with an airblast or well-timed explosion and reduce their effectiveness.
Oh, and this should really go without saying, but don't advertise your trade every five seconds if nobody's in the mood to trade. Just ask nicely at the beginning and end of the round, and if there are no takers this time, wait to the next round. Or go to a dedicated trade server.
5) Every time you die (and you will die--a lot), take it in stride. Learn from your death. If you have to take a deep breath and count to ten, do that. If you have to ragequit, do that too.
6) Have fun. I like to call TF2 "death tag" because that's precisely what it is. I staunchly believe it's entirely possible to enjoy oneself at any level of play.
If you have horrible aim (like me), at least turn on the damage display so you know when you're hitting your opponent. Ranged weapons like rockets and grenades have a delay in the time from when they are fired to when they explode, so you have to get a feel for leading your target.
Same goes for when you're playing Sniper--not only do you have to deal with zig-zagging opponents and lag, but the hitbox is a little different from what you expect. (I find it a lot easier to aim for the neck. That way, if I miss, I at least still land a bodyshot.)
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