-  [Home] [WT

Name
Email
Subject   (new thread)
Message
BB Codes
Captcha
File
[]
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 2000 KB.
  • Images greater than 200x200 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • Currently 1313 unique user posts. View Catalog

  • Blotter updated: 2013-05-24 Show/Hide Show All

File 128918485359.jpg - (38.49KB , 400x387 , mtv-trl-logo.jpg )
24 No. 24 Stickied hide watch quickreply [Reply] [First 100 posts] [Last 50 posts]
All requests for them pretty pictures go here.

RULES
1. No flaming, save for where flaming is due (MPREG I'm looking at you)
2. Only post your request once. No incessant pestering for your request to be fulfilled.
3. Keep porny requests/request fulfillments to the Adult Fanart thread.
527 posts and 130 images omitted. Click Reply to view.
>> No. 8120
Can I see Brock Samson strangling a Spy and not looking phased about it at all? (Read: Brock being Brock)


File 13714543934.png - (1.21MB , 1692x1704 , GL Mychael.png )
8122 No. 8122 hide watch expand quickreply [Reply]
(ノ◕ヮ◕)ノ*:・゚✧
Here, have a TF2/Pokemon crossover spam!
1 post and 1 image omitted. Click Reply to view.
>> No. 8124
File 137145460776.png - (615.25KB , 1100x970 , GL Dell.png )
8124
I might continue this series...
>> No. 8125
File 137145468095.png - (699.56KB , 1285x1590 , GL Snipe.png )
8125
...it would be a nice excuse...
>> No. 8126
File 137145477633.png - (390.45KB , 1535x922 , Trainer Joey.png )
8126
...my GOD, these were fun!
-----
Answer: because I hate Medic.


File 133091130656.jpg - (245.15KB , 862x620 , kickback copy.jpg )
6086 No. 6086 hide watch expand quickreply [Reply]
At last I have enough offerings to justify starting my own thread.

I'm a bit lost with the TF2 art style (and anatomy and coloring and linework and...), so all concrit is extremely welcome.
25 posts and 14 images omitted. Click Reply to view.
>> No. 6635
Oh, my! I'm loving these.
>>6088
I feel like the head shape and leg bending anatomy on the goats is slightly off here, but I haven't been able to find a goat being quite that adorable to double check it. (The bitey goat on the right.) Nevertheless, this is heartwarmingly cute and I love it so, so much.

>>6626
That Soldier! This one gave me a big ol' grin--especially after I noticed his spelling correction and frown emote. A nod to my favorite part of the Decoy map? I'll take it!

>>6628
>>6629
The sense of environment, depth, mood, and lighting in these is spectacular! I'm drooling. (Just remember to watch out what order your sky layers are in--those stars would look a little less stark if they were behind your cloud layer.)

I look forward to seeing more of your work!

(And here's where I apologize if I referenced these posts in the wrong way. This is my first attempt at commenting around here.)
>> No. 6693
File 135083918598.jpg - (202.16KB , 563x600 , 30_themes_03_fin.jpg )
6693
30 days otp challenge day three - gaming/watching a movie

>>6635
First of all, I'm sorry for responding so late - I didn't want to come empty-handed but for various reasons it has taken me ages to come up with something worth posting.

Second - thank you! I really appreciate you taking the time to reply so in depth. The sky layers were indeed accidentally out of order when I started merging my layers and I noticed it too late to do much about it without having to redo major parts of the sky, so I left it as is. (I know, I'm lazy.)
>> No. 8121
heavyxmedics are my FAVORITE! this is no doubt the cutest one. good work and amazing detail!


File 135822873742.jpg - (238.60KB , 777x713 , hatersgonhate.jpg )
6768 No. 6768 hide watch expand quickreply [Reply]
Figured I'd mann up and actually start an art thread here, instead of just passively lurking.
23 posts and 8 images omitted. Click Reply to view.
>> No. 6863
File 136787872197.jpg - (346.79KB , 962x1025 , [PERFDECT_edited-5.jpg )
6863
I lied. Here's a finished piece of something completely different!
>> No. 6871
>>6863
You use colour so well. I'm stealing this for my reference folder, under "How to use a tiny amount of contrasting colour to make a massively big difference in a composition."

Now I'm going to try and say something critical of your piss fucking perfect art. I have a hard time seeing how the mask is sitting on Spy's face. The mask looks great, the silhouette of his head looks great, but they don't quite look like they fit together.
>> No. 6875
Ooooo Thank you anon, I see what you mean. It seems like the top bit around the forehead is a bit too rounded to suggest it's in line with his actual head. Just as well, the blood around the neck, just under the mask, seems to confuse the eyes of where the mask actually ends. Thank you so much for the critique!


File 135217771327.jpg - (116.10KB , 500x586 , TFRock.jpg )
6709 No. 6709 hide watch expand quickreply [Reply]
Can music go here? I've seen it before...

So I've been writing music for a couple years now, and TF2 has been a source of inspiration for quite a few of them. In the back of my head, I'm working all of these into some kind of concept album, but I don't have songs for all the classes yet (and some of them need to be remixed and rerecorded).

Here's the song I did inspired by the Scout:
http://soundcloud.com/rhythmbastard/force-of-nature

I'll post more later, but for the rest and other songs, the Soundcloud is in the link.
15 posts and 1 image omitted. Click Reply to view.
>> No. 6838
>>6837
Just a tip: tumblr doesn't seem to word filter anymore.

I'm absolutely rubbish at giving critique on music (every term I use and think I have right turns out to not make sense at all, weh). But I look forward to your new work, oh yis.
>> No. 6858
NEW TRACK EVERYBODY! I call it "Gang Of Nine", all links are in the description:
http://www.youtube.com/watch?v=qXjjR_fb0Wc

So obviously I used the TF2 theme as the beat, but I mashed it up a little with Akira The Don's remix of "Clones" (originally by Alice Cooper), because in a way, all the mercs are clones (to whatever canonical extent), and plus I really love Akira The Don.

This took me forever to finish, but here it is. I might have one more rap under my belt, but I'd like to go ahead with the concept album I've been working on. If you have any questions on that, feel free to ask, because it might give me new ideas in the process, lol.
>> No. 6874
Long time, no update?

THIS NEXT SONG IS THE FIRST TRACK OFF MY NEXT ALBUM:
https://soundcloud.com/rhythmbastard/status-quo-radio-1

This is the first song of the TF2-inspired album called "Status Quo Radio"

In honor of the Robotic Boogaloo Update, I'm posting up all my TF2-related songs on my hipstr http://rhythmbastard.hipstr.com/ every hour on the hour, so check that out as well.


File 136804721082.jpg - (943.34KB , 1469x1734 , MEDIC.jpg )
6864 No. 6864 hide watch expand quickreply [Reply]
ouo
3 posts and 1 image omitted. Click Reply to view.
>> No. 6870
>>6869
I think you need to revisit the rules. This site encourages constructive criticism. I find Dotchan's comments to be polite, respectful, and very helpful. If you think we need more asspats around here then by all means take it upon yourself to pat some more asses. I'm sure the artists would like that, too.

Amicat, your shading is really erratic. Remember to establish your light source before you shade.
And look at Medic's nose. It's aqualine and points slightly downward.
I do enjoy the softness of the colours, though, I imagine you could bring it together a bit more if you added blue throughout the foreground--for example, in shadows, or in his vest--rather than restricting the selective colouring to the eyes. Selectively coloured eyes are a bit cliche to begin with, but more importantly it isn't really enough to balance the composition.
>> No. 6872
>>6870
If asspatting is what you'd like to call it, by all means... Just don't tell me to revisit the rules. Dot, no matter what I say, has every right to give crit.

My point is that the crit Dot-chan provided was indeed unsolicited. The style the artist seems to be going for isn't even compatible with the realism tips Dot's giving.

And personally, I'm of the mindset that complimenting the best aspects in a piece leads to the most profound (independent) growth of an artist.
>> No. 6873
>>6865
Oh Dot, you always take the words right out of my mouth, haha.

Amicat: as Anon said, this is a place for growth and improvement. Crit is given in the hopes it will help you improve, so I hope you take it on board and not see us as arsehats.

Both Dot's and Anon's advice were solid, and leave me with little to comment on without repeating what they've already said. I can, however, give you some pointers in colour use:

This piece is currently lacking in contrast/any visual "pop", leaving Medic quite washed out.
Even in a soft pastel piece there should be use of contrasting colours to catch the eye. Grey is usually used to enhance the vibrancy of other colours - in this case, it's making the blue of the background stand out.. but Medic should be the focus, not the blue background wash! Next time, you could try using grey for the whole piece, and add selective colour to highlight something you want to bring attention to (bloodied hands or equipment, for example).

I sincerely hope you take our advice on board and keep drawing with these notes in mind. You've got potential, and I'd like to see you keep improving.


File 136859658919.png - (354.07KB , 800x800 , DA_PootisPinsir.png )
6867 No. 6867 hide watch quickreply [Reply]
I think I'll take another whack at posting here, as my buddy encouraged to do so.
I'm going to start with this little silliness that I drew recently. It's an idea that had been floating around in my head for quite awhile and finally decided to draw out. It's nothing immensely pretty, but I figured it'd be funny.
Enjoy.
>> No. 6868
Here is a link to the Deviant Art page:
http://wild-fire-1187.deviant art.com/art/Pootis-371570700?q=gallery%3Awild-fire-1187&qo=0
Just remove the spaces between Deviant Art.


File 136308552457.jpg - (637.68KB , 1271x1283 , sharing is caring.jpg )
6811 No. 6811 hide watch expand quickreply [Reply]
I do art, sometimes. Have at it!
14 posts and 4 images omitted. Click Reply to view.
>> No. 6850
>>6845
You make me so happy, mawaru.
>> No. 6855
File 136627542319.jpg - (498.06KB , 1034x958 , rasslin sollies.jpg )
6855
For my super duper awesome buddy who has a huge soft spot for Soldiers and got all kinds of flustered when I told them I draw nudes first and then clothe them.

ilu bb
>> No. 6862
File 136782128788.jpg - (333.25KB , 782x1224 , ronnie demoman.jpg )
6862
I've been really out of sorts lately, and finally my muse returned today. Not ready to show what I'm working on yet, but in the meantime, have this unfinished homage to Ronnie Coleman Demoman. Based off this image: http://www.bodybuilding.com/fun/olympia2005res_ronnie.jpg

>>6822
I haven't forgotten your request, just so you know! I'll have a rough step-by-step on my next piece, so stay tuned and please don't hate me for being so slow with it


File 136675940972.png - (34.30KB , 800x600 , roughfluff.png )
6856 No. 6856 hide watch quickreply [Reply]
I'm trying to make a distinct art style for my fanfictions... what do you guys think of how 'Big C' looks here?

Naturally this is a 'sketch' and not a final product. I'll include coloring when I decide what kind of style I want to use.
>> No. 6859
First, some teal deer:
1) You have to know what the rules are before you break them. Art has a ton of fundamental "rules" (or "guidelines") that you as an artist must learn, just as a writer should know spelling, grammar, character archetypes, basic plots, a touch of literary history and so on, before he or she ever writes their first story. Look in the art portfolio of anybody famous, regardless of art style, and you'll find tons of practice art using the rules before they go experimenting.
2) "Distinctive style" implies an internally consistent set of rules, either on top of, or in place of, rules imposed by other styles. Mickey Mouse, for example, looks nothing like an actual mouse, but ol' MM as an iconic character has very VERY strict rules about how he should look. I got to visit an animation studio that did a lot of Disney's gruntwork for "Micky Mouse Clubhouse", one of their 3D cartoons. Pasted all over their walls were tons of reference pictures for how Mickey should look and move. The animators had to redo scenes all the time because somebody somewhere got the tiniest thing wrong. Or, if you think Disney are a bunch of dogmatic evil overlords, take the Looney Tunes for another example. Yes, they break the laws of physics everything all the time, but only as part of a gag does common sense get thrown out the window, and sometimes not even all at once. In the non-comedic scenes, the normal rules of reality are generally implied to have their hold on characters. In fact, what's the biggest joke of "What's Opera, Doc"? That unlike every other Bugs vs. Elmer short, Elmer succeeds in "killing the wabbit", but is stricken with grief as a result. Then Bugs "wakes up" briefly at the end to deliver the punch line: "Well, what did you expect in an Opera? A happy ending?"
3) Think 3D, draw 2D. Things that exist have actual volume. To give verisimilitude to your character, you should think about how they would take up space as a real person. That means, again, learning the fundamentals of perspective, negative space, and composit
Message too long. Click here to view the full text.
>> No. 6860
So, now that you know what my "grading" rubric is, let's take a look at how you measure up:

1) Fundamentals - I don't have a body of work to judge you from, but just by this picture, you seemed to have tried learning to draw straight from copying Your Favorite Artist without really understanding why they have done a certain thing in a certain way. Your picture parses into a portrait of a person solely on the merit of the human brain's ability to interpret images, especially that of human faces. Grade: Insufficient.
2) Internal Consistency - This one, I won't grade you on, since you only have this one picture. But I'd like to see more of your work.
3) 3D, not 2D. Let's break this down in sub-sections...
3a) Anatomy. Your character has nothing that approaches human anatomy; rather, he looks more like a puppet. If, however, he's supposed to be a puppet, then he's lacking in actual puppet parts--an opening in his back (or somewhere) for the puppeteer, and something to let said puppeteer (and/or assistants) to manipulate his hands and feet. Grade: D (for human), C- (for puppet).
3b) Volume - Though they lack proper proportion, your character does have some suggestion of volume, though if I were to be super nitpicky I'd dock you points on the wine bottle. There are also pose issues that I will address in more detail on point four. His head, however, confuses me. The entire back of his skull seems to be missing, and yet you imply by the lines of his eyepatch that at least some of said skull should be visible. The mouth should not be a horizontal line but an arc suggesting the curve of his head (yes, even for puppets whose head is literally box shaped--the curve at the edges should, in fact, be even more extreme). Grade: F (human), C- (muppet)
4) Illusion of Life. This is graded by looking at your character independent of all of the above, but I'm afraid he still doesn't cut it. This is an incredibly boring, static pose. If this is supposed to be for his "character design", then he should be standing upright with legs together
Message too long. Click here to view the full text.


File 136285794127.jpg - (1.43MB , 2526x2748 , Fatty Scout.jpg )
6807 No. 6807 hide watch expand quickreply [Reply]
Well, I finally decided I should maybe post my art here... since I feel I need to share it somewhere.

Have some fat TF2, beginning with... Scoutie boy. Oh Scout... Poor thing.
3 posts and 1 image omitted. Click Reply to view.
>> No. 6816
>>6809

It might have been a better idea to start out with examples of your work that don't.. y'know.. leave the impression this is going to be an inflation fetish thread.
>> No. 6817
It needs to be clearer within the picture itself that this is an actual Scout who's just let himself go, otherwise it just looks like some random rotund kid cosplaying.
>> No. 6857
really funny, i like it


Delete Post []
Password  
Report Post
Reason  
Previous [0] [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18]