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  • Blotter updated: 2013-05-24 Show/Hide Show All

File 134076963219.jpg - (186.72KB , 799x1831 , Pyro sticker.jpg )
6355 No. 6355 hide watch quickreply [Reply]
im pumped for meet the pyro
>> No. 6358
Hey You Guys!

It;'s Here! It's Here! See for yourself the what goes on inside the mask. If You Dare.

video: http://www.youtube.com/watch?v=WUhOnX8qt3I


File 134025035310.jpg - (26.59KB , 331x592 , What the fuck is going on.jpg )
7756 No. 7756 hide watch quickreply [Reply]
Alright, /workshop/, I've been trying out a new style but it just seems very... off.

I can't put my finger on it, but this picture just doesn't seem right.

Any tips/thoughts are appreciated! :)
>> No. 7757
You've shown a pretty good grasp of volume and proportion so far, but the shading needs to be even more extreme and the proportions more closely reflect the original reference.

Shading:
- Shadowed areas should be even darker, using complementary colors instead of just more saturated hues. Then, to better define the volume, add a little bit of a rim highlight to the dark side.
- Give Scout more muscle definition besides in his arms.

Proportions:
- Scout's eyes are crooked, even if they're supposed to be almond-shaped in this picture.
- The face is, skull aside, rather box-shaped, and the potion of the face that the eyes, nose mouth are in should face distinctively forward, especially in 3/4ths view.
- The proportions of the face should be in rough thirds: hairline to brow, nose, bottom of the nose to chin. Scout's nose is, therefore, too low on his face.
- His chin also needs more definition. TF2 is a game full of Manry Men and Manry Jawlines of Masculinity, even on Scout. Generally, I also don't color lips on men since that gives the appearance of wearing makeup, but that's more of a personal preference.
- His cheekbones are, ironically enough, too well defined, making him look like he hasn't had a proper meal in ages. Smooth out some of that shading.
- His back and shoulders look a bit too high on his body, but that might vary from person to person. Consult pictures of shirtless dudes to get a better idea of how it's supposed to be proportioned.
>> No. 7758
Thanks so much!

My tablets bein' a peen, but I'll get to work on it as soon as I can.


File 131854230254.jpg - (1.88MB , 2560x1920 , P1000333.jpg )
5079 No. 5079 hide watch expand quickreply [Reply] [Last 50 posts]
i uh
made some keychains that some of you may or may not be interested in

http://www.etsy.com/shop/TF2charms?ref=si_shop

i also do customs, haven't got a ton of examples yet though >:
65 posts and 21 images omitted. Click Reply to view.
>> No. 6297
>>6296

Aiiee, so cute.... I never was able to get one of those stupid genie hand pets...
>> No. 6345
File 134011223278.jpg - (434.89KB , 768x1024 , SL380140.jpg )
6345
yo
>> No. 6349
>>6345
you've sold me. Earlier in the thread I said I wanted one when I got money. And now I have said money.

Your name is still the same from the store?


File 133955585517.png - (236.42KB , 500x1000 , The F---'s a Demoman.png )
6337 No. 6337 hide watch quickreply [Reply]
DICKS EVERYWHERE


File 133923560227.jpg - (432.70KB , 1920x1080 , June9.jpg )
6328 No. 6328 hide watch quickreply [Reply]
Hey, I'm some guy you don't know. I've only been drawing for about two months, so I'm not very good :c


File 133029493953.jpg - (1.04MB , 1680x1043 , kuhzka_secretsantacolored.jpg )
6059 No. 6059 hide watch expand quickreply [Reply]
So I am a big baby and I am going to make myself post what I have done here. Hi.

First one's from the Secret Santa- for PerryJ!
5 posts and 1 image omitted. Click Reply to view.
>> No. 6072
File 133048929138.gif - (70.42KB , 210x191 , HPx2-063.gif )
6072
>>6063
hohoh
>> No. 6319
Demo always getting in the way messing shit up.
>> No. 6327
>>6319
I meant this in the nicest way possible, by the way. I love the art :)


File 133853116948.jpg - (928.63KB , 1804x2404 , Ello there!.jpg )
6298 No. 6298 hide watch expand quickreply [Reply]
I'm Amanda, I'm new to the fandom, I've been lurking tf2chan for awhile now, but I was waaaaaay to shy to post anything. But, I'm over it and I'd really like to contribute to the site.

I really do appreciate criticism, and just art discussion in general, so go ahead and critique me. I'm an art student so I can take it. Also, I'm generally new to photoshop, so it would certainly be helpful! My art in photoshop is relatively simple right now, so it would be nice to improve.

I'm just gonna upload a ton of fanart I've been working on lately.
2 posts and 2 images omitted. Click Reply to view.
>> No. 6301
File 133853176329.png - (315.31KB , 762x747 , OH! Mr mundy!.png )
6301
Oh my god I totally understand "dicks everywhere" now.

I was fucking around on the tf2 wiki with goggles, Then I used it as the basis for the picture above. To be honest, I really like it, i like it a lot. I actually like it more than the final piece.
>> No. 6313
These are pretty unique.
Continue.
>> No. 6315
>>6313

Ahhhh! Thank you! That means a lot to me! I'll upload some more soon, yes.


File 13386769742.png - (957.78KB , 885x1188 , revoviva.png )
6305 No. 6305 hide watch expand quickreply [Reply]
Remember how eons ago I made a 10th class, the Revolutionary?

I finished him, finally. Viva la revolución!
(If this is posted in the wrong area, I apologize profusely!)
2 posts omitted. Click Reply to view.
>> No. 6310
>>6308

No, you are damn right. I am kicking myself for all those tangents right now! (That AK-47 was very last minute and I think I might just chuck it in favor of a pistol or something else.) At least he looks practical and has an okay concept. I'm probably gonna have to run him through a few more times to give him a more distinct look.

Also, damn it. I had a feeling I was posting this in the wrong area.
>> No. 6311
Like most OC's of new classes, I'm curious what his use would be in battle.
Other than the fact that he uses an automatic, his importance is pretty vague.
>> No. 6312
Hey. I said interesting concept. I'm not going as far as to call it "good" until I know how he's supposed to work.
The banner, title, and unspectacular weapon [at least by comparison to other classes] makes me want to guess that he's some sort of moral support class. Perhaps taking the Soldier's buff horns to new levels?


File 132583020757.jpg - (202.88KB , 523x2357 , weh.jpg )
5892 No. 5892 hide watch expand quickreply [Reply]
here, have a comic
22 posts and 7 images omitted. Click Reply to view.
>> No. 6266
>>6261
I have two bits of critique for this pic. First, that Pyro's lower suit seems a tad too wrinkly looking; they're wearing a heavy rubber suit, so their wouldn't be so many small, fine wrinkles, if that makes sense. The suit could also use smoother shading as the suit type doesn't seem to have much texture.
Secondly, the overall shading isn't done in such a way that suggests light is coming from the bonfire/fire crackers. For example, the wall to the Pyro's left seems to be cast in shadow where the firecracker should be casting light on it, while seeming to be lit up just around the corner. A similar problem with shading is also present in Demoman and Pyro themselves; the sides of them that are facing us should be shaded, as the light source is behind them in respect to us.
All and all, though, I think this picture's very good, especially in the lineart and overall texturing. Honestly, until I looked more closely, I thought you had lifted the background from the game itself, haha. Keep up the good work, man! Just remember to keep an eye on where light and shadows should fall.
>> No. 6288
File 133775203376.png - (1.81MB , 1920x1080 , friendsclean.png )
6288
^
^^
Thanks for the critique. Realized what a big difference adding shadows made haha.
>> No. 6295
File 133808767770.jpg - (111.41KB , 1054x656 , snoipah222.jpg )
6295
sniper speedpaint


File 133525585072.jpg - (154.25KB , 1100x1368 , lolpyro.jpg )
7759 No. 7759 hide watch expand quickreply [Reply]
Well, I'm quite new to drawing as well as the 'Chan and I'd like some constructive criticism. I'd love to have some advice on improvements from you all since other sites which have any interest in art only reply stuff along the lines of: "OMG SO KAWAIII!" or like "That's nice." I never seem to get any fleshed out critique.

I really don't get how light and shadows work, so I'd like it if someone could give me an example on how they'd work. Any redlines are welcome.

I did post in /workshop/ but it seems like a ghost town there, so I thought this here would be better.
4 posts and 1 image omitted. Click Reply to view.
>> No. 7766
Thanks for the Redline! Its just now that I finally realized a quite some stuff was out of place.

You don't have to, but if you really want to write a whole critique you can take your time.
>> No. 7767
do you run "Soda's Frag Server?"
>> No. 7768
>>3402

I don't run that server. Sorry.

Though I might want to start my own once I find some way to get the money...


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