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File 136859658919.png - (354.07KB , 800x800 , DA_PootisPinsir.png )
6867 No. 6867 hide watch quickreply [Reply]
I think I'll take another whack at posting here, as my buddy encouraged to do so.
I'm going to start with this little silliness that I drew recently. It's an idea that had been floating around in my head for quite awhile and finally decided to draw out. It's nothing immensely pretty, but I figured it'd be funny.
Enjoy.
>> No. 6868
Here is a link to the Deviant Art page:
http://wild-fire-1187.deviant art.com/art/Pootis-371570700?q=gallery%3Awild-fire-1187&qo=0
Just remove the spaces between Deviant Art.


File 136675940972.png - (34.30KB , 800x600 , roughfluff.png )
6856 No. 6856 hide watch quickreply [Reply]
I'm trying to make a distinct art style for my fanfictions... what do you guys think of how 'Big C' looks here?

Naturally this is a 'sketch' and not a final product. I'll include coloring when I decide what kind of style I want to use.
>> No. 6859
First, some teal deer:
1) You have to know what the rules are before you break them. Art has a ton of fundamental "rules" (or "guidelines") that you as an artist must learn, just as a writer should know spelling, grammar, character archetypes, basic plots, a touch of literary history and so on, before he or she ever writes their first story. Look in the art portfolio of anybody famous, regardless of art style, and you'll find tons of practice art using the rules before they go experimenting.
2) "Distinctive style" implies an internally consistent set of rules, either on top of, or in place of, rules imposed by other styles. Mickey Mouse, for example, looks nothing like an actual mouse, but ol' MM as an iconic character has very VERY strict rules about how he should look. I got to visit an animation studio that did a lot of Disney's gruntwork for "Micky Mouse Clubhouse", one of their 3D cartoons. Pasted all over their walls were tons of reference pictures for how Mickey should look and move. The animators had to redo scenes all the time because somebody somewhere got the tiniest thing wrong. Or, if you think Disney are a bunch of dogmatic evil overlords, take the Looney Tunes for another example. Yes, they break the laws of physics everything all the time, but only as part of a gag does common sense get thrown out the window, and sometimes not even all at once. In the non-comedic scenes, the normal rules of reality are generally implied to have their hold on characters. In fact, what's the biggest joke of "What's Opera, Doc"? That unlike every other Bugs vs. Elmer short, Elmer succeeds in "killing the wabbit", but is stricken with grief as a result. Then Bugs "wakes up" briefly at the end to deliver the punch line: "Well, what did you expect in an Opera? A happy ending?"
3) Think 3D, draw 2D. Things that exist have actual volume. To give verisimilitude to your character, you should think about how they would take up space as a real person. That means, again, learning the fundamentals of perspective, negative space, and composit
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>> No. 6860
So, now that you know what my "grading" rubric is, let's take a look at how you measure up:

1) Fundamentals - I don't have a body of work to judge you from, but just by this picture, you seemed to have tried learning to draw straight from copying Your Favorite Artist without really understanding why they have done a certain thing in a certain way. Your picture parses into a portrait of a person solely on the merit of the human brain's ability to interpret images, especially that of human faces. Grade: Insufficient.
2) Internal Consistency - This one, I won't grade you on, since you only have this one picture. But I'd like to see more of your work.
3) 3D, not 2D. Let's break this down in sub-sections...
3a) Anatomy. Your character has nothing that approaches human anatomy; rather, he looks more like a puppet. If, however, he's supposed to be a puppet, then he's lacking in actual puppet parts--an opening in his back (or somewhere) for the puppeteer, and something to let said puppeteer (and/or assistants) to manipulate his hands and feet. Grade: D (for human), C- (for puppet).
3b) Volume - Though they lack proper proportion, your character does have some suggestion of volume, though if I were to be super nitpicky I'd dock you points on the wine bottle. There are also pose issues that I will address in more detail on point four. His head, however, confuses me. The entire back of his skull seems to be missing, and yet you imply by the lines of his eyepatch that at least some of said skull should be visible. The mouth should not be a horizontal line but an arc suggesting the curve of his head (yes, even for puppets whose head is literally box shaped--the curve at the edges should, in fact, be even more extreme). Grade: F (human), C- (muppet)
4) Illusion of Life. This is graded by looking at your character independent of all of the above, but I'm afraid he still doesn't cut it. This is an incredibly boring, static pose. If this is supposed to be for his "character design", then he should be standing upright with legs together
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File 136285794127.jpg - (1.43MB , 2526x2748 , Fatty Scout.jpg )
6807 No. 6807 hide watch expand quickreply [Reply]
Well, I finally decided I should maybe post my art here... since I feel I need to share it somewhere.

Have some fat TF2, beginning with... Scoutie boy. Oh Scout... Poor thing.
3 posts and 1 image omitted. Click Reply to view.
>> No. 6816
>>6809

It might have been a better idea to start out with examples of your work that don't.. y'know.. leave the impression this is going to be an inflation fetish thread.
>> No. 6817
It needs to be clearer within the picture itself that this is an actual Scout who's just let himself go, otherwise it just looks like some random rotund kid cosplaying.
>> No. 6857
really funny, i like it


File 130837470610.jpg - (173.90KB , 500x400 , Doves.jpg )
7826 No. 7826 hide watch expand quickreply [Reply]
This is my first post here and I do apologise if this ends up in a bad section or something.
Thought I'd try to be cool by drawing a medic and a dove, because I'm totally not late to a bandwagon or something.
I feel I made some mistakes to start by not knowing what I was drawing until most of it was drawn (problems mainly in the shoulders/arms?), and critiques would be appreciated.
22 posts and 16 images omitted. Click Reply to view.
>> No. 7854
File 135078296238.png - (447.15KB , 1000x1500 , demoman.png )
7854
I've come to realize that I don't update my deviant-ART with TF2 stuff often because post stuff here. Well, in any case, I drew Demoman because he's cool.

At this point, I've pretty much decided that all the mercs are cool and I can't keep a favorite amongst them for very long.
It's so good to get reacquainted to the internet again, even if it's one-sided.
>> No. 7855
File 13645309219.jpg - (694.59KB , 1370x1262 , bluelineforsalazar.jpg )
7855
>>3460
This is great! I'd love to see a cleaned up version put up on /fanart/

>>3515
I've done a red.. er, blueline for you. I hope it makes sense, sorry for the scribbles everywhere.

Twisted feet like that are all kinds of annoying, eck.
>> No. 7856
>>3536
Thanks for the feedback! I'll try to work with it to improve my art (I did not know about the degrees a foot can go, so, like all tips involving legs, that's really appreciated!)


File 136418611077.png - (1.10MB , 2000x2000 , naga!sniper2.png )
6828 No. 6828 hide watch expand quickreply [Reply]
I'm usually just a lurker here, never really tried to contribute much. I write, and I draw. I just started getting back into TF2, and the first couple of things I've drawn are, to be honest, horrendous compared to a lot of the other magnificent pieces here. I'm still working on anatomy and such. Crit welcome. In fact, it's encouraged. I love getting tips and pointers from other artists on how to improve.

(OH DEAR GOD NO)
(Nevermind, knee-jerk reaction. You're good.)
4 posts and 2 images omitted. Click Reply to view.
>> No. 6834
File 136441044992.png - (1.84MB , 1300x1300 , medic.png )
6834
Trying something new. This is a WIP, might paint it later.

Posting because I feel like something is wrong with the shape of the head, but can't place my finger on it. Can anyone else spot it?

Also, I'm aware that the ear is kinda wonky. I'm fixing it.
>> No. 6835
File 136446895788.jpg - (11.68KB , 320x380 , medic_face_side.jpg )
6835
>>6834

Here's what I noticed comparing your picture to a screencap of Medic's head from the side. (The coloring is weird because I did this in Maya and I couldn't figure out TF2's distinctive lighting style. I suggest you use Source SDK as a reference, since that's free and you can rotate and zoom in however you like.)

1) General shape - The Medic, as befitting his reputation as a mad-scientist, is a literal egg-head: the top of his noggin tapers in a very distinctive manner.

2) Facial proportions - For real people, the face is approximately composed of thirds: the forehead, the nose, and then all the rest. Medic's hairline, then, is too low, especially since the rest of the pose suggests that he's tilting his head forward.

Also, TF2's style exaggerates the size of the chin and gives all of the characters (except Pyro) Manry Manjaws of Manriness as well as slight underbites. It's up to you whether you want to draw it that way, but I still suggest you make his jawline a bit more square.

3) Lines of symmetry - even considering the shape of the Medic's head, it looks like his facial features "pull" slightly to our right (his left). It's fine to be not symmetrical, of course, but since you took the time to draw in the guidelines I thought I would point that out.

4) Faces face forward - and as the sample picture shows, the actual portion of the face that does so is surprisingly small. Medic's face looks too wide, especially his eyebrows and cheekbones. His lips also seem a bit wide (especially combined together with the above issue); in a neutral expression, the lips are not wider than the center of the pupils.

5) Less scribbling, more deliberate shading - Now, this gets more into the opinion side of things, but I feel like your hatching is very messy and it looks like it was thrown on haphazardly. If you plan to keep the shading in this style, I suggest you have these lines follow the contours of the Medic's face and eac
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>> No. 6836
File 136452156949.jpg - (568.27KB , 1200x890 , guideforkd.jpg )
6836
>>6834

I would suggest you do some more life drawing practice, if you don't already, to better see proportions. That will definitely help with your "I can tell something is wrong but can't see what" issue.

Things I'd recommend:
Drawing on the Right Side of the Brain. If you can buy it, do it, most artists should have this in their personal libraries. But there is also a PDF version floating around the internet. The activities might seem a bit weird but they will really help you if you follow them correctly and don't cut corners.

http://artists.pixelovely.com/practice-tools/figure-drawing/ and http://www.posemaniacs.com/thirtysecond will also help you.

I've done up a quick proportions guide for you, just from measuring the dimensions of Medic's head and allowing for stylised changes (like the fact his eyes aren't actually at 1/2 way point, but a little higher on his head)

Best of luck, keep it up


File 136402785842.jpg - (430.33KB , 1407x698 , meh.jpg )
6826 No. 6826 hide watch quickreply [Reply]
An old sketch request from one of my deleted tumblr accounts.
Posting it because I can.


File 133254010035.jpg - (1.01MB , 1000x1000 , kritzkremecolor2_square_tf2chan.jpg )
6122 No. 6122 hide watch expand quickreply [Reply]
I miss you guys and last night I did the first TF2 art I've done in a while, so...

I'll open this with KritzKreme because it makes a nicer icon.
33 posts and 18 images omitted. Click Reply to view.
>> No. 6778
>>6777
Looking very solid!

If there's any artist that goes well with the look of TF2, it'd be Rockwell. Were any of his methods hard to adapt?
>> No. 6779
>>6777
I oooed and aaahed, and then I loled.
>> No. 6824
>>6777
I want to lick Spy's glove... which I suppose is not a surprise to anyone. But his expression is priceless.

I'll refrain from carrying on about my thoughts/feelings on the photo Spy is holding there...


File 12898624126.gif - (93.79KB , 709x800 , morning_2010_10_21.gif )
7857 No. 7857 hide watch expand quickreply [Reply] [Last 50 posts]
Will be tweaking the contract and adding a half-assed background later.
82 posts and 61 images omitted. Click Reply to view.
>> No. 7942
File 136173369992.jpg - (81.87KB , 768x630 , howdoiface.jpg )
7942
Giving this picture another shot. Spy's face looks better this time, but I think Sniper's has gone off model?

Why am I not allowed to trace baww
>> No. 7943
File 136311626482.jpg - (161.42KB , 758x600 , thosesausagefingers.jpg )
7943
Laying down some base colors and trying to figure this goddamn pose out.
>> No. 7944
File 136434602285.jpg - (226.30KB , 758x627 , redlinefordotchan.jpg )
7944
>>3534

Man, I hope this is okay?

I could only see issues with Spy in this one - Sniper looks really good!
Spy's body was far too large for his head, and the lower half of his face was on the wrong plane in relation to the rest of his skull. Also, his left arm/hand was held at an awkward angle.

I think your earlier version made for a more interesting pose ( >>2645 ) but there's nothing wrong with continuing the one you have now. It'll just be more of a challenge with Spy's left arm.


File 128927873385.png - (505.49KB , 1097x1004 , Femgineer.png )
7945 No. 7945 hide watch expand quickreply [Reply]
Oh hai again, TF2chan. Have some of my terrible artses while I'm here.

Feel free to crit anything you see in here! I love feedback!

For the start, have some Femgineer. Rev suggested the hairstyle and it came out so cute! Thanks a ton, Rev.
47 posts and 26 images omitted. Click Reply to view.
>> No. 7993
File 130414392417.png - (457.25KB , 579x900 , ChieftainSollyHeadshot.png )
7993
Bamping with a simple Chieftain's Challenge headshot. God, I love that hat.

Also working on some more stuff which I will be posting later ... Hopefully. It actually might include people interacting! OH GOD!
>> No. 7994
File 130418389431.png - (566.05KB , 889x900 , Roughandshittyporn.png )
7994
AND THEN I REALIZED I FORGOT TO ROTATE THE PICTURE.

Oh yeah, people interacting. Still trying to get a feeling for that, still utterly failing. Gotta practice more, definitely ...
>> No. 7995
Your art is pretty good.
Can't wait for the next update!


File 135659615975.png - (228.95KB , 1000x1000 , hoobs.png )
7996 No. 7996 hide watch expand quickreply [Reply]
I'm not much of an artist and I've had no formal training outside of books, so if anyone could please help me with the perspective and anatomy on this sketch I would be very appreciative. I'd love it if someone would take the time to redline it so I can get an idea of what I need to fix. Thanks!
1 post omitted. Click Reply to view.
>> No. 7998
File 135960769892.jpg - (78.52KB , 1000x1000 , peoplesitinchairs.jpg )
7998
This is a general proof of concept sketch. I drew the chair first, using straight lines to simplify things, and then "sat" the Heavy in it starting from his pelvis, building the rest of his skeleton in as I went. I didn't make any attempt to have correct proportions, so don't use my sketch as a starting point.
>> No. 7999
File 13596101007.jpg - (338.68KB , 1000x819 , alittlelightreading.jpg )
7999
Here's an attempt to bluline the picture without redrawing it from scratch.

Starting from the top:
1) I suggested some minor tweaks to Heavy's skull, ear, and jawline. These are mostly just personal opinion stuff.
2) Give Heavy's neck and shoulders better definition. His right (our left) shoulder in particular is turned too far forward, in my opinion.
3) Add Heavy's manboobs so the volume of his chest is more clear, and it doesn't look like his stomach is pushing up into his ribcage (as much).
3) The new position of the chair's arms is mostly just a suggestion on my part so Heavy looks more relaxed and slouch-y.
4) As is, the book looks kind of like a styrofoam prop, so I changed the pose of the hand to have it hold the book open by the thumb and pinkey. I added more "life" to the pages of the book itself as well--I also suggest even more detail on the topmost page(s) to imply that this book has been read many, many times.
5) Similarly, Heavy's other hand might be better served into an active petting pose. Also, unless he's wearing a very form-fitting shirt, there should also be a slight gap between the sleeves and his arms.
6) I made Heavy's legs thicker and drew them slightly further apart to reduce the "side-saddle" look. The cat has also been made plumper so that it can still occupy the same ratio of space.
>> No. 8000
Thank you very much, that's very helpful, especially on his legs and hands. Looking at it now I do see where I made him look square and unnatural. I'll try to improve the sketch using your suggestions and then see how it looks.


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