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File 132790625273.jpg - (173.87KB , 618x1075 , cp_glacier_rc0000.jpg )
1022 No. 1022 Stickied hide watch expand quickreply [Reply]
Hey guys! Got a favour to ask.

I'm looking to get into contact with server admins who are using skins and models I've made, like the nude models, scout's mom and announcer, as server skins.

I'm hoping those who server hop and/or are active in clans or communities might have spotted them in use, and can point me in the direction to contact those in charge to see what's going on and how the skins are being treated.

If you know of any, and can link to them in this thread, or message me on my tumblr (http://rebbacus.tumblr.com/ask), it'd be very appreciated. :D
2 posts omitted. Click Reply to view.
>> No. 1062
I saw a korean guy made an artistic G mod work with your director model. The model was even holding the camera as he was in the comic. But unfortunnately, he deleted all of his work few months ago. Well, it really is shame as Jasonfex said that some bad nuts abuse your models, but your models have been very useful to some G'mod artists. Ofcourse they have to be grateful to you.


P.S:Can I suggest you making fem sniper model? she will be the austrailian Aphrodite in G'mod world.


File 133714700927.png - (943.15KB , 1331x1326 , hellhound.png )
1063 No. 1063 hide watch quickreply [Reply]
My boyfriend and I started working on this a few days ago and have it mostly complete, we're both happy with the overall design but he wanted to see if anyone could find something wrong with it before he starts to UV map it.

I had the intention that it would shoot out napalm instead of an air blast.

I came up with the initial concepts of it and he modeled it.
>> No. 1064
File 133714705526.png - (246.46KB , 1680x1050 , Hellhoundhorns.png )
1064
He also modeled this today while I was at work.
>> No. 1065
All in all, I think you guys did a good job on its design. Everything seems to be in place and workable (from what I can see/little I know of flamethrower operation. One thing, though: I'm not much of a Pyro player (I generally prefer playing Heavy or Demoman), nor do I really have any qualms against the class, but I don't really see much incentive for "napalm" over compression blast. Explosions, possibly jump with or increased damage? I'd like it if you could elaborate on that intended mechanic, but the design itself looks good.
>> No. 1066
We were thinking that it would do more damage but consume more ammo, something along the lines of 50, as opposed to the air-blast 20, and to use the napalm it would be the same Mouse 2.

The smaller, narrower tank would be where the napalm would be stored, and it would still have the regular propane flamethrower with the larger tank. I don't know much about flamethrowers either, I think he does though, so he could probably elaborate a little more than I can. I'll have to ask him when he gets home.


File 128995697636.jpg - (100.83KB , 1200x438 , civilian5.jpg )
114 No. 114 hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
i said i was gonna make a civilian model
it is (mostly) done

he doesn't have his bobblehead face, I wanted him to fit alongside the other classes. hopefully it works okay like this.

Just want to work out the physics model a bit then I'll get a download up.
153 posts and 44 images omitted. Click Reply to view.
>> No. 950
File 132005489634.jpg - (103.25KB , 512x512 , steamworkshop_tf2_stare_thumb.jpg )
950
http://steamcommunity.com/sharedfiles/filedetails/?id=2336

Something tells me your engy eyes model has been stolen. Get on this!
>> No. 1029
please finish that mask-less spy, its looks so good, whatever you do, do not change anything about his face model do your texture fixes and stuff but please for the love of tf2 and the fans do not change that face model, i'm friggin serious.
>> No. 1059
Gorgeous work. All of it Rebb.
However, i'm getting 404'd all over that concept scoot, both with player model and gmod links. Anyone want to share in the meantime??


File 131557662144.jpg - (53.78KB , 1243x614 , POCKET SOLLY.jpg )
898 No. 898 hide watch expand quickreply [Reply]
Learning/trying/let's see what happens
8 posts and 5 images omitted. Click Reply to view.
>> No. 979
File 132101679145.png - (696.67KB , 1502x833 , engiebee modelling final.png )
979
finished modeling
>> No. 980
>>979
Looks a teeny bit too buff to me, but otherwise, SO CUTE!
>> No. 1057
File 133460595098.jpg - (43.75KB , 995x753 , titanic.jpg )
1057
>>980
yeah, they suposed to be buffed heh

necrobumb


File 133294530934.png - (162.42KB , 1026x777 , CTF_JAIL PLANS 3intelends.png )
1043 No. 1043 hide watch expand quickreply [Reply]
This board seems to be dead all the time but this is worth a shot if anyone can throw in advice.

I'm making a map. It's for my college FMP. Probably a bigger load than I should be trying to handle by myself in a ten week span but as long as I have something that will impress some old dude who doesn't know shit about video-games by then, I'm cool.

Game type is CTF, the image to your left is one side of a symmetrical map. Obviously I didn't measure and draw it very precisely. Certain bits I need to fix in the final plan. (Example, making the top landing of the staircase come under the actual door.)

I have two more diagrams to post after but, basically, I want to know if you see any flaws or if it seems to complicated or too easy or if a certain class would struggle with it... fooooor example, I made the upper spawn's exits go down so Engies can't turtle near the Intel. (I plan to make sure the hole is low enough to avoid fall damage, and make it a one-way exit so jumping classes can't return up there.) I think Engies have it too easy on CTF maps, particularly 2fort and Turbine.

If you're curious, the visual theme I'm going for is an abandoned prison. One of the other two images is of a tunnel dug out under it from past attempting escapees. The other has some random squares where I plan to put aesthetic locked cells. The plans I have are more for the technical side, I'm working on concept art this week.
5 posts and 2 images omitted. Click Reply to view.
>> No. 1050
>>1049
There's a 'vent' running from the center upper room to the intel room. Unfortunately there is only one way out atm, I think adding a second way in/out would be a good idea... I'll have to think about it but maybe to a midway landing of the staircase or the largest area, along the catwalk maybe. I could also add boxes or another semi-climbable feature to the vent to make it a sort of if-you-have-the-time-to-climb-into-it escape... Hm.

I plan to run bots on it during my exhibit and run it on my own server later for people I know to test-drive her when it's ready to see action. I don't want to throw it out into the public until I'm confident it'll work decently. I also want to see it in the Workshop-- if that's even allowed, I've only seen one map in there, the Skyrim one that will never get anywhere-- so I don't really want to let everyone and their mother download it, if that makes sense. I know map stamps are basically donation-based anyway, but. (Lookit me, aiming for the fucking sky.)

You've been a real help mulling this over, thank you. I'll have to redraw accurate plans with these suggestions asap.
>> No. 1054
>>1050

No problem

You could try a map community, they might be able to give you super critique.
http://tf2maps.net/

I think you can post maps to workshop but I think it's less popular, like placing taunts into workshop, just because it's so much more work for something that may not be implemented at all into game.

After all, there are dedicated servers for testing new maps out thre.
>> No. 1055
>>1054

Oh, perhaps a little obvious but still important, add directional arrows. That can be so useful for direction especially on a new map.


File 133384829458.png - (308.97KB , 444x621 , cc0b6d757ce00ed88843c4e1f433b84a14b9a4a4.png )
1051 No. 1051 hide watch quickreply [Reply]
Alright; I'll be honest. I have no clue if I'm even asking the right board for this. I'm rather new (<2 months, to be exact) to TF2, and I have noticed some awesome mods, such as Saxton Hale, Vagineer and Christian Brutal Sniper. I'm wondering if, in celebration of the Pyro finally getting a 'meet the team' video, someone won't make a VS mod of something like "Hellfire Pyro" or something. You know, standard Pyro, covered in fire effect, instantly burns anything near him/leaves a trail of fire. Sound cool? No?
>> No. 1052
I think a vs mode with Frank the pyro from that one fanfic that I don't remember what it was might be cool, but that's just me.
>> No. 1053
>>1052

There's a version with Frank the pyro...?

WHERE CAN I FIND THIS! Ohmygawd that sounds amazing!
>> No. 1058
>>1053
I suggest you read the thread again.


File 13224280549.jpg - (9.08KB , 256x256 , I built that Engie.jpg )
986 No. 986 hide watch expand quickreply [Reply]
We used to have this topic. We need it again.

Discuss things that you'd like to see made for the game! Since we have the Steam Workshop now, we can even participate in the process. If you have seen something really cool and want it ingame, you can post the Steam Workshop link.

So yeah, share ideas and projects, woo!
17 posts and 6 images omitted. Click Reply to view.
>> No. 1039
>>1038
Is it a skin, or an actual hat?

God I've been gone from the Chan to long.
>> No. 1040
>>1039

It's just a skin. Hasn't been submitted to the workshop yet.
>> No. 1047
Sorry to post another, but I've noticed there isn't a Peep in the Workshop. You know, the one the Scout carried around in his hat? It was in one of the fanfics, it should happen.

It can be on his shoulder or something.


File 133287579040.png - (198.97KB , 680x400 , promo_01.png )
1042 No. 1042 hide watch quickreply [Reply]
http://steamcommunity.com/sharedfiles/filedetails/?id=19106


File 131405551317.jpg - (389.90KB , 1920x1080 , WHERE THE FUCK CAN I GET THIS.jpg )
871 No. 871 hide watch expand quickreply [Reply]
Does anyone know any information on this pyro mod?

>see picture.

I really, really want to know if this is out somewhere or if someone is working on it and it is yet to be released to the public.
11 posts and 1 image omitted. Click Reply to view.
>> No. 961
>>949
aw hell I was just about to re install it.
>> No. 1035
File 133100005111.jpg - (114.72KB , 356x372 , pyroslug50pct.jpg )
1035
Does a version of the femme pyro with less excessive proportions exist?
>> No. 1036
>>1035
there is and it comes stock stander with tf2


File 130956127125.png - (332.72KB , 621x646 , fem scoot.png )
779 No. 779 hide watch expand quickreply [Reply]
Holy crap who let Loopy have a mic? Well yea, Loopy can do a variety of accents. One of my easiest is a Scout. While i may not be born in Boston, I was born in New york so my accent dose come out every now and then. I do this for fun, because TF2 is fun and everyone likes fun right? Currently working on a Sniper and would like crits about Fem Scoot or tips about Sniper.
3 posts omitted. Click Reply to view.
>> No. 786
You sound kinda like a guy, but not in a bad way. You do great with emotion! Most of the femscout voicepacks I've heard sound kinda forced, but not yours! (or Dusty Old Roses, but that's a given)
>> No. 787
>>786
Thanks! It made me feel quite giddy inside to be put on the same level as Roses. ( Even though she is WAAAY better than me)Yes, I naturally have a lower voice. You should hear my Demo lol.
>> No. 1034
is there a repost available?


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