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No. 1094
Well, I don't really have any experience with SFM, but I've worked with motion capture before. Yes, there's still plenty of things you'll have to edit, correct, and add in, but it does take a large heft of the workload. You don't have to worry much about making sure everything is moving, and only a little on making sure things move correctly. It also helps if your mocap actor is roughly the same build as the character you're mapping the data to.
I guess what I'm trying to say is, go ahead give it a shot. If I remember correctly, the more complex motion is what mocap was original designed for. Yeah, it can come with its own frustrations, but it can make the bulk of the work less time consuming.
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