-  [Home] [WT

Subject   (new thread)
BB Codes
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 2000 KB.
  • Images greater than 200x200 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • Currently 59 unique user posts. View Catalog

  • Blotter updated: 2013-05-24 Show/Hide Show All

No. 314 hide watch quickreply [Reply]
Hello folks!

The team I was once a part of, HeA, fell apart this season. The few that stuck with me have joined up to form a new team for this upcoming season. We've got every class pretty much ironed out with a few outliers, but we desperately need a heavy. They're notoriously hard to find for comp play.

Here's what we require from you:

- Have a mic
- Have Mumble
- Be available after 9 PM EST as much as possible
- Be lighthearted

Even if you're completely new to the competitive scene, we'll still try you out in a lobby. Possibly the most important thing for a heavy in highlander is to really click with the medic on the team, so if you're not quite skilled but work excellently with our medic, then you'll most likely be on the team.

Any interested parties should add me:
>> No. 315
Ugh, dammit. I wanted to post this in the team recruitment thread. Apologies.
>> No. 316
Wow, that was QUICK. Spot filled!

File 133841319045.jpg - (76.47KB , 700x400 , UGC_HL_summer_s7.jpg )
298 No. 298 hide watch quickreply [Reply]
Here's Kumori once again, your friendly neighborhood TF2chan admin and UGC administrator. The United Gaming Clans are proud to introduce the seventh season of UGC Highlander.

For anyone that didn't know, UGC is a league that hosts competitive Team Fortress 2, with our Highlander league being the largest in the world. We value and provide clans with a good, clean gaming experience free of cheating and unacceptable behavior. We also invite opinions, suggestions, questions and comments from the gaming community, and from our clan leaders. We accept our communities ideas as the basis for our league setup. We are a league for players, run by players and team leaders.

This summer season will be a 'fun' season, we're mixing things up and trying out new maps- many which are custom and have never seen Highlander play before! There won't be medals this season since there won't be any playoffs. However, we hope you'll take the time and get your feet wet with a new team- or create one of your own so that you guys can kick some ass in the Fall season.

It's easy to get started. If you already have a team and a server, you can sign your team up with us on our website at http://www.ugcleague.com/join.cfm. If you're a new recruit looking to a join new team, check out the Recruitment Forums. You can post your competitive skills/experience and join a team of equal level.

Be sure to get your team registered by June 6th. Our first match of the season starts June, 11th.
>> No. 299
For some reason I can't access the link. I keep getting a blank page with an error. Is there any other way I can get to the website?
>> No. 300
Er, Nevermind. Sorry.
>> No. 306
Out of 150 teams, my team finished 8th! Huzzah! That's some gooood playing!

File 132626679477.jpg - (167.66KB , 1680x1050 , tf2.jpg )
247 No. 247 hide watch quickreply [Reply]
All discussion regarding 6v6 play goes in this thread.

6v6 (or 6s) is considered the main competitive mode of TF2, and has the largest amount of mainstream support. A 6s team typically consists of 2 scouts, 2 soldiers, 1 demoman and 1 medic, the latter two classes being restricted to one per team. 6s leagues tend to have larger weapon restrictions and overwhelmingly play 5 Control Point maps. ESEA is the main league that 6s teams compete in, divided into Open, Intermediate, and Invitational divisions.

Ask about 6v6 strategy, gameplay, and all other ultra-serious things here.
>> No. 280
How do teams usually practice for 6v6?
>> No. 282
scrims, pick up games, lobbies etc

File 132554383254.jpg - (113.15KB , 690x345 , tf2.jpg )
215 No. 215 hide watch expand quickreply [Reply]
As I mentioned in the other thread, I'm slowly working on a basic TF2 guide. This guide is aimed at pub server players who want to better their game, but once I'm done with it, I'll probably make an Intro to Competitive TF2 guide as well.

The first part of it is on my Tumblr here: http://clarri. (tumbl r) .com/post/15052866984/basic-tf2-guide-part-1

I would post it here, but it might be too big? I could split it up into a bunch of posts and stick it up here for those interested.

The next parts will all be class-by-class, starting with the Medic.
22 posts and 7 images omitted. Click Reply to view.
>> No. 273
I move my mouse in 5-6 inch sweeps before lifting it (12 inches for a 180 degree turn.) You should probably be moving your mouse faster. Tons of pro scouts use a whole bunch of inches and manage to turn around as fast as anyone. Upping your sensitivity isn't worth the damage it'll do to your tracking ability, especially if you play an aiming class. Keep in mind that TF2 has lag compensation, so even if you turn around - if the stab looks good to the spy then you are going to get stabbed no matter what.
>> No. 274
File 133319396059.gif - (842.72KB , 225x281 , 1328042662366.gif )

I use a rollerball. No space investment, hasn't let me down in 3 years.
>> No. 279

I use a mouse with adjustable DPI so i can change it whenever I need to. If you get one, assign dpi changing to a macro so you can change it in an instant.

In case you are wondering, my particular mouse is a Razer Naga Epic, and i set dpi changing to one of the top buttons and the mousewheel.

File 13327181908.jpg - (14.81KB , 169x138 , 6jiTc.jpg )
268 No. 268 hide watch quickreply [Reply]
I've been out of TF2 for a while and am now starting to get back into it. I primarily play Heavy and occasionally switch to Solider, Pyro, or Demo to support the team.

I'm looking for suggestions on what loadout is best for Heavy (currently: Tomislav, Dahloks, and GRU)and Solider (Blackbox, Reserve Shooter, and Equalizer) and how to use/succeed as a Demoknight. I'm also trying to figure out how I ought to play as a Medic.

Essentially I need to be brought up to date on tactics more modern than those I used to use.

I apologize if this isn't quite what the board was meant for, but I've been away for a while.
>> No. 270
You're in the right place, despite the name this is a board for all gameplay discussion.

I imagine it's daunting, but despite the large amount of item/map increases, the basic gameplay hasn't really changed and many of the default weapons are still considered superior. Tomislav was a straight upgrade before the health nerf, now it's up to you whether you want to use it or the default. I would ditch the dalokohs for a sandvich for throwing to your medic. Soldier loadout looks okay, but I might switch the reserve for a regular shotgun because you're lacking that 4th rocket with your blackbox, and you want the extra damage dealing potential.
>> No. 272
File 133312848090.jpg - (247.31KB , 1920x1080 , 1297591025387.jpg )
Heavy: Ditch Dalakohs, not even particularly funny as a novelty item. Tomislav/Sandvich/GRU is a fine set-up, although you may get babies whining at you for using it. Swap to Minigun if there are a lot of Sentries or you're on kart pushing duty. The Sandvich/GRU combination is simply too good to give up in 90% of circumstances.

Soldier: Really you shouldn't be relying upon the BB, but if you're pubbing and can't be arsed being or babysitting a Medic it's not bad. Two things about the RS: it mini-crits ANYTHING in the air, not just conc jumpers, and its effect wears off 3 seconds after it is drawn, which not everyone seems to realise. It's good if you can consistently pop people into the air/you're fighting a lot of Scouts, otherwise the shotgun's longevity beats it.

Other options: The Liberty Launcher is good if you're REALLY struggling against Scouts, they really can't do much against it at all. Again though, that 1 less rocket makes you weaker, particularly in the air. Disciplinary Action is good if you're playing with a lot of Medics and Heavies who need whipping along a long CP map.

Demoknight: Lot of options for him, as long as you realise he's a strictly shits and giggles class and you're likely to die a lot against decent opponents using him. What I tend to use is Nades/Screen/Vanilla weapon of choice (SPANG): this leaves you with the all-conquering utility of nades, the ability to charge at point blank and do tons of damage, and gives the +25 health survivability which the Eyelander takes away from you. You might fancy taking the Eyelander instead if you're feeling brave- and the extra melee range is really helpful- but with the reduced shield protection you are very vulnerable. Remember with the Screen, for a split second after you shield bash someone your weapon is still charged- if you combo the two you should kill most things.

A more troll-y load-out is LnL/Targe/Persuader, which allows you to one-shit shit really easily and gives a hilarious amount of survivability. The Persuader was designed not to be usable with any explosive weapons, but as l
Message too long. Click here to view the full text.
>> No. 278
If you're planning to do something other than pub on low skill level servers, learn to play with mostly stock weapons. Quite few of the weapons you're using reward bad positioning or are bugged/overpowered, meaning they might be banned in some servers/leagues or get nerfs in the future.

File 133331467937.jpg - (83.57KB , 597x180 , monstro_beginnersguidetf3_597x180.jpg )
275 No. 275 hide watch quickreply [Reply]
Hello tf2chan community.

I'm starting a 6v6 team with some friends of mine, and am wondering what leagues/competitions are good for people new to 6v6. My team members include one person with 500+ hours experience in tf2 (me), and 5 people who have had it for less than a year. Also, what do people do training-wise for competitions?
>> No. 276
Most 'serious' 6s teams play in ESEA, which is considered the main league. It's not very practical for beginners though, cause competition is really tough, and also you have to pay real $$$. The other leagues are CEVO, which isn't very competitive anymore, and UGC, which is more known for their highlander but has a small 6s season.

File 132626867052.jpg - (108.72KB , 933x699 , spiesl.jpg )
250 No. 250 hide watch expand quickreply [Reply]
"Pub" refers to a public server, which any person can join.

Ask about how to M2 as a Pyro here. Also: pubstomping, paying Medics by the hour to pocket you, and choosing the right pub. Because sometimes the serious gets old and pubbing is a good way to relax and have some fun. General gameplay discussion (ex how do I airshot) is fine too.
3 posts omitted. Click Reply to view.
>> No. 259
File 132949884687.jpg - (58.16KB , 432x650 , 1275433728182.jpg )
Looks like you got your wish, Serain. No more medium health pack on demand. Is sad day.

Now if they'll just nerf the ridiculous damage shield on the Phlog, and come up with a convincing downside to Dr. Enforcicle, more or less everything will be alright.
>> No. 266
Ive noticed a trend, where a 6 v 6 player will hardly ever enter a pub without a perma medi buddy, yet most of them will shit all over pub play verbally. Why is this? It makes them look weak most the time, or stupid.
>> No. 267
I highly doubt that a 6s player would care about how he looks like to pubbers. Many 6s players consider pubbing to be below them. I'm going to guess it's because it's fun to shit all over the enemy team. A pocket medic exponentially increases your killing potential and your survivability potential. 6s players are also accustomed to getting heals, so it may be frustrating to curb your playstyle on account of a lack of a reliable medic.

File 132608718249.png - (266.82KB , 500x604 , 131624338310.png )
241 No. 241 hide watch expand quickreply [Reply]
Hudda hudda!
With a highlander tourney around the corner, many teams are recruiting, and I have recently been asked to try out as Pyro. Problem being, I know nothing about what a Highlander Pyro should do. So, I ask you, TF2 /srs/ for advice.

What is different in Highlander for a Pyro?
4 posts and 1 image omitted. Click Reply to view.
>> No. 260
I disagree about roaming being a good role for a HL Pyro but that aside, there's no need for a weapon that slows down the Medic's healing since several classes can help him build uber without making one overheal a painfully long process.
>> No. 262
File 133163484355.jpg - (425.85KB , 1134x1514 , super 2.jpg )
Use this for money for your TF2 items!
>> No. 263
I looked it up on google, seems legit,you don't earn much,but...
although one person has reported that they close your account after they earned money,but then again, I've only seen one...there isn't anything to lose but time,so might be something to check into...
protip: when you press the button,you have to have ad-blocking software OFF. that is how they get the money to give to you,apparently. back in the dial-up days I had a banner-ad program that gave us 13bux a month to keep it on the screen. it wasn't much but we didn't have alot of money at the time anyway,so it helped pay for our internet...

File 132626622544.jpg - (460.27KB , 2000x1000 , tf2_group_2.jpg )
246 No. 246 hide watch quickreply [Reply]
All discussion regarding Highlander goes here. Highlander is a 9v9 format where each class is limited to 1.

Highlander is considered one of the best introductions to competitive TF2 play, as all classes are included. Payload and Attack/Defense maps as well as 5 Control Point and King of the Hill maps are often seen in Highlander Leagues. The most popular Highlander leagues are hosted by UGC (United Gaming Clans) and ETF2L (European TF2 League).

Ask about highlander, theorycraft, and talk about anything else related to the game mode here.

Delete Post []
Report Post
[0] [1] Next