-  [Home] [WT

[Return]
Posting mode: Reply
Name
Email
Subject   (reply to 310)
Message
BB Codes
Captcha
File
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 2000 KB.
  • Images greater than 200x200 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • Currently 58 unique user posts. View Catalog

  • Blotter updated: 2013-05-24 Show/Hide Show All

File 134480395892.jpg - (50.80KB , 720x540 , 1337232432222.jpg )
310 No. 310
So I'm a pretty good pub player, always with a 3-1 kill-death ratio minimum. So I figured competitive games wouldn't be that hard right? Nope, got my ass kicked. So how would you recommend one does the jump to comp?
>> No. 311
Just do some MGE to get your dm up. What class do you play?
>> No. 313
No, don't rely on MGE. It can be good for working on your prediction and shit initially, but later on probably it is best just for warming up.

From pub to comp, the transition is daunting.

I would recommend playing on a server with higher-quality players. I personally play on TF2Newbs #3 - 24/7 badwater. Provided it's the right time of day, there will be decent players in abundance.

Depending on the format you're trying to get into, find relevant demos or casted matches and watch them. Watch multiple. Try to get an idea of the game.

After that, I would recommend tf2lobby. Just hop in, try to get a feel for the format. But don't rely on it.

When you feel you're ready, advertise looking for an entry-level team or form one of your own from dedicated people that all get along and are willing to put forth effort.
>> No. 328
i wouldn't follow the previous poster's advice of playing on a 24/7 payload server. payload maps don't offer up the highest level of competitive play and aren't used in competitions either. tf2lobby is what you're looking for. even when it's a complete shitfest, it's as close to comp as you'd get short of getting invited to the pickup group.
>> No. 329
https://www.youtube.com/watch?v=hxeK7U1ExrU
>> No. 330
MGE is just fine to practice with. It's a great warmup and the perfect arena to learn new tricks in and observe certain map geometry. Whoever says that MGE is not useful hasn't used MGE to it's fullest potential.

If you want to transfer from pub to comp, make a friend in the competitive scene that can help you out. Find a mentor in the class you want to main, and eventually work your way to finding a team (or eight/five other friends).

As far as practice goes, tf2lobby.com is good. Once you get the hang of that, go to IRC and go to #tf2.mix.nahl or #tf2.mix- then #tf2.pug.nahl / #tf2.pug.

Hope that helps! Contact me on Steam if you have questions at KaiThePhaux.
>> No. 331
Look for local PUG groups on Steam. I couldn't do tf2lobby without being screwed over by lag, but I found some local PUG groups who send out announcements for when their HL and 6s rounds are about to start.

Mind you, a lot of people in my PUG game were still of solo pubber mentality, and refused to communicate anything useful, only using their mics to berate the team for not meeting their standards. I would assume that actual teams would.. you know.. be coordinated. But if you just want to see what level of play you're against, go for PUGs.


Delete Post []
Password  
Report Post
Reason