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File 124578190888.jpg - (67.46KB , 662x700 , spykiss.jpg )
1209 No. 1209
As in smutty bits. Have some reposts first and foremost, and the rest - redline the Hell outta them.

PS: the board keeps being screwed up for me so apologies for fuckups.
Marked for deletion (old)
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>> No. 1210
File 124578193847.jpg - (84.25KB , 542x800 , sniperspykiss.jpg )
1210
>> No. 1211
File 124578197799.jpg - (92.60KB , 658x800 , prohibition_smutz_inking.jpg )
1211
I think I finally fixed Spy. I'm immensely pleased with this.
>> No. 1212
File 124578203447.jpg - (40.69KB , 408x600 , nekkidspy_3rd.jpg )
1212
Err, dunno. Anatomy seems to be fine, not sure about him being unmasked. Opinions?
>> No. 1213
File 12457820852.jpg - (57.74KB , 433x700 , tf2_CV_ScoutSpy_lines.jpg )
1213
I had this redlined, and- I think it looks horrible. This saddens me.
>> No. 1215
File 124578227771.jpg - (68.97KB , 530x700 , evilmedic.jpg )
1215
I'm working on this since a while, poke it, forget about it, poke it again... Medic's hand is killing me. I know it has a long way to go, but I really want to finish it.
>> No. 1216
File 124578243127.jpg - (61.60KB , 497x700 , man_at_work.jpg )
1216
And this one is just a sketch ATM... But I like it. It's old, too, dome without refs, so if there's anything that needs tweaking before I start to ink, say so.
>> No. 1235
>>1216
Give him bigger junk. *shakes fist*
>> No. 1237
>>1235
I kinda wanted to keep it realistic, but okay, the customer's wish is my command.
>> No. 1244
>>1237

realistic? dongs the size of thumbs are realistic? I'd like to think Engy is better endowed than that...
>> No. 1248
>>1213
>>1216

Refs and redlines really are your friend here.. see
>>1985

>>1235
how can you say this is realistic penis when you admit you didn't use a reference.
>> No. 1250
>>1248
Are you going to help me or keep bitching...? The link doesn't seem to be working, by the way.

And, I DID look up pen0rs before, and not all of them were six inches when flaccid. I got the message, thanks, make it bigger. It will be bigger. Anything helpful to say?
>> No. 1252
>>1250
It's practically cannon that Engie has a huge cock. :3


Hehehe.
I could redline a few of these if you want, Aqua. If you could pick two for redlining, which would they be?
>> No. 1253
>>1252
>>1215 and >>1213 of course.

Help me with that Medic hand. And thanks.
>> No. 1272
>>1244

maybe Engie's a grower
>> No. 1380
>>1253

You got it, babe. ;)
>> No. 1891
File 124750437422.jpg - (126.84KB , 780x630 , capturedscout_OKami.jpg )
1891
Omnomnom.

Inspired by a photo of Leo Herrerra.

Heavy and Spy, hmmm. Quite unbeatable a duo.
>> No. 2549
File 12493530314.jpg - (135.83KB , 673x1000 , okami_cream_s_pie.jpg )
2549
Lame background is lame

Hopefully the cream makes up for it.
>> No. 2808
>>1891

Get on it: >>1355
>> No. 2817
File 124970839068.png - (676.77KB , 1198x625 , Picture 41.png )
2817
>>2549
>>1891
gotta work on defining shapes there, bro. might be good for you to start thinking about how you apply and distribute values.

also I would recommend you not using those textures in the spy stand alone drawing, better off without it.
>> No. 2960
>>2808
I've been there, thanks.

>>2817
I'm... not sure what volume and texture you speak about. Care to elaborate?
>> No. 3064
File 125030151741.jpg - (5.52KB , 315x251 , ball.jpg )
3064
>>2817

volume is the roundness of an object. Think of a volume of a ball. The ball is 3D because of the shading, the core shadow, and the reflected light. Without these elements, the ball would a flat, or in other words, a circle.

I'm also not sure what they mean by texture, but there is a bit of a problem with the shading, which also goes back to the volume of your characters. If you squint your eyes or look at the colored image in black and white, you'll notice that the everythings in this boring mid-tone value. Everythings mid-gray, no dark darks and no light lights. Because of this, the form of Heavy, Spy, and Scout are lost. It's not just that, but the anatomy itself is kind of awkward. Spy's torso confuses the hell out of me. What is that?

You should try doing some anatomical studies so you won't have to make the body up. Go to the library or to the help thread and just copy naked bodies or muscles. Don't just look in there when you need help. Study it and learn it, and your diligence will eventually show through your drawings.
>> No. 3084
>>3064
Oookay, thanks, I get it now... But basically it's the colors then, no...? Like, there's not enough contrast between shade-base-highlight. Which is because when I up the contrast, it seems incredibly dark, wonky and ugly to me. Apparently I'm the one who only sees in 16 colors. (<- running joke among my drawfag friends)

And just for the record, I had both images checked out by several people - brb, killing them all.
>> No. 3099
>>3084
Haha! And one of them was me! Oh man, maybe my red lines were confusing or something, my bad. But yeah, we redlining fags aren't art masters or anything, so you also have to take our lines with a grain of salt.

But seriously, your really ambitious with these poses so that's definitely a good thing! You just need to learn anatomy and muscles on your own rather than rely on others to red line every time for you. Everything will make more sense once you understand a few core muscles and where they go, I promise!
>> No. 3155
File 125054045021.png - (21.01KB , 91x139 , this texture goddamn.png )
3155
This computer generated texture. It contrasts too much with the figure and looks pretty gross.

Emzy more or less hit the nail on the head. Though there is a difference between values and colors. Values are what you apply to give the illusion of volume. It's not just a matter of upping the contrast, it's how you are applying and distributing the values that's the problem Because there barely are any.
>> No. 3156
File 125054077234.png - (494.67KB , 714x575 , values.png )
3156
It's the contrast between values that help define them. And you seem to define shapes with a single, even line of shadow rather than treating them like three dimensional shapes with volume. (sorry, I'm not very good at explaining things)
>> No. 3157
File 125054103051.jpg - (40.31KB , 600x765 , Male_nude_652_by_Lion_Heart_Studio.jpg )
3157
anywhoo, yeah, look at reference, spend some time studying values and volume.
>> No. 3159
>>1244
Cocks the size of thumbs are totally realistic.

What?

What are you looking at?! -crosses arms, legs-
>> No. 3176
>>1244
actually they are if they aren't erect.
http://www.erectionphotos.com/frames_index.htm

have some photos.
>> No. 3177
>>3176
Holy sh- That is crazy. O_o
>> No. 3178
>>3176

I love that website. Bookmarked!
>> No. 3184
>>3176
This is fantastic!
An excellent resource, as well as a fascinating body of research! Thanks Combat Baby.
>> No. 4522
>>1235
You know, I heard that when they put up a copy of the David up in Caesar's Palace; the first time they had it the dimensions of the actual David (scaled, of course - and I'm not sure he's perspectived the same way) but people complained that his dick was too small. While his dick is a decent size for the time (and apparently still is for Euro standards? Although Owl insists she read somewhere he does have a purposely smallish dick) Americans have selectively bred for bigger dicks apparently, and so the proprietors sculpted a slightly bigger dick. However this time they complained it was too big and obscene, so they made a THIRD dick that was somewhere between the two sizes. And then last I heard I think it was replaced entirely with a fig leaf, but I could be wrong.
>> No. 4530
>>4522

I read somewhere that David was indeed supposed to have a small dick. The theory is that little, tiny David was up against Goliath in a death match, dwarfed by this giant and fearful for his life, so he probably wasn't going to be at his best size wise. I've heard it referred to as "The David Effect" when a guy shrinks up from nervousness.
>> No. 4535
>>4530
Or then it's just the fact that in ancient Europe, large dicks were seen as obscene and barbaric, and small dicks were seen as more aesthetically pleasing and more appropriate for civilized men.
>> No. 4538
>>4535
lol, silly Europeans
>> No. 4543
Best thread derailment ever.
>> No. 4590
>>4535
Penises are /never/ aesthetically pleasing. C'mon, they're funny looking. They stick out and they jiggle and stuff. Girls are soft and squishy and curvy, and the weird bits are mostly hidden.

Sexy though, that's a completely different thing.


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