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File 124492727954.jpg - (117.71KB , 515x700 , TF2__Casual_Spy_by_Kenny_The_Zynph.jpg )
2004 No. 2004
Be gentle, tis my first arts post on here. Just a crappity casual-looking spy.
Marked for deletion (old)
Expand all images
>> No. 2005
I would appreciate bootiful red lines though <3
>> No. 2007
Long neck is looooooong.

I'm not sure if that's a purely stylistic thing you're going for or what, but I don't think redlines would help if you're going for a weird style like that.
>> No. 2008
>Not sure if serious.jpg

That giraffe is a spy.
>> No. 2009
>>2007

Haha that's my art style. I figured I'd get picked on for my long necks.
>> No. 2010
>>2008

Made me lol, thank you.
>> No. 2017
>>2009
Everything else is nice, but the neck really is too long
>> No. 2019
>>2017

Thank you kindly. *tips hat* I'll work on my necks and get back to y'all shortly.
>> No. 2021
File 124493178796.jpg - (38.80KB , 350x243 , giraffe.jpg )
2021
>> No. 2022
>>2021

Haha.
>> No. 2024
I actually /like/ your style, but I do agree, the neck is a tad too long. Though it's not like exaggerating body parts isn't far from tf2's original style, I mean really, look at their /hands/.

My only suggestion is when exaggerating body parts to not make it ridiculous. They're hands might be gigantic but they're not ridiculously large, and look like they could fit in a cartoony sort of way.
>> No. 2050
>>2024

Thank you. <3 Yeah I often make fun of the giant hands, but it does sort of fit. Honestly I predicted I would be eaten alive here once I posted any of my artwork, but it seems like the only bad thing anyone has to say about it is the long neck.
>> No. 2052
File 124493877375.png - (18.95KB , 500x600 , jaratevich.png )
2052
>long necks
Pardon the Graph.
>> No. 2054
Adorable, love the eyes.

It might just be his position, but he looks like he's got a bosom.
>> No. 2055
>>2054

Hahaha yeah it's the position. Also thank you. <3 Geez I thought you guys were gonna eat me, what with all the gorgeous artwork on here to compare my chicken scratchings to.
>> No. 2056
His right cheekbone is a bit sharp. His chin should probably be moved a little to the left and made less pointy.
>> No. 2057
>>2056

I literally went "I got a crit eeee" when I saw this. Very much appreciated.

I always think of the spy as a...pointy person. (Sounds dumb I know) I'll work on softening those points though.
>> No. 2128
File 124498724012.jpg - (173.73KB , 355x800 , DSC04445.jpg )
2128
An in-progress scoot of sorts.
>> No. 2129
File 124499245337.jpg - (94.33KB , 351x800 , ScoutsMom.jpg )
2129
Obligatory scout's mom.
>> No. 2131
I really like your super-skinny style, especially how you exaggerate the curvature of limbs and such (especially that Scout and Mom). Your faces do need work, though. They seem far too animu-ish and they don't really match how your bodies are drawn. For that you might want to study real faces, especially chins and cheekbones.
>> No. 2132
>>2131

Sexiest crit I ever got. Thanks a bunch. I'll probably be lurking around the anatomic study thread a bunch.
>> No. 2133
...I think the very long neck style of yours looks great in a full-body shot, but not so great in just a bust shot. It might be because the rest of the body compliments what would otherwise look strange.

Great stuff so faaaar
>> No. 2134
>>2133

Thank you! Yeah I've gotten into the habit of drawing lond, spindly apendages. Doesn't really look right to have long legs/arms and stub neck.

Thanks a buttload <3
>> No. 2160
Seconding the general notion of "Long neck only really works in full body shot"

Looks great full-body

Also I quite like the sharp cheek / chin, but the eyes are throwing me off (in OP pic). The scout body looks really good, please finish it~

Haha you draw huge necks and I don't draw them at all
>> No. 2165
>>2160

Danke~ <3

Haha necks're a bitch.
>> No. 2167
Actually for some reason the faces remind me of Tim Burton.
>> No. 2169
>>2167

Should I take that as a compliment or an insult?
>> No. 2170
File 124500261618.png - (146.82KB , 515x593 , that sexy neck.png )
2170
>>2165

Over 9000 hours in MSPaint

You don't have to have super long necks to have long necks but for bust shots it's best to reduce them a bit

They work in full body though
>> No. 2171
>>2170

Oh shit someone modded one of my pictures.

Thank you, I'm working to fix my giraffe necks.
>> No. 2236
op you are going with a stretched style that i like... unfortunately it is really easy to fuck up.
>> No. 2240
File 124502970349.jpg - (129.09KB , 570x700 , Scoot33422.jpg )
2240
Evening guys. It's a scoot. Tried to soften the face and change the eyes a little.
>> No. 2250
>>2240
I'm not sure what's going on with the ribcage, but he appears to have tits.
Also, the line of his collarbone is just sort of floating there.
>> No. 2263
File 124503561947.png - (225.22KB , 480x272 , chin.png )
2263
What might be helpful is to start off by lightly drawing in a skeleton of the figure using simple geometric shapes before you start going over the actual image. It's generally good practice in the beginning to plan out your picture. With regards to specific areas that need work, for example the head is egg shaped, so the sharp corner formed by the cheekbone shouldn't be nearly so dramatic. Also keep into account the underlying structure of the skull. The bottom of his face tapers down too sharply so that it looks like he's missing his jawbone.
>> No. 2276
>>2263

That was hot as hell, thank you.
>> No. 2385
>>2263
Code Geass is a textbook example of the problems I have with the cliched styles most people associate with the word "animu".
>> No. 2544
File 124504644728.jpg - (60.53KB , 570x700 , scoutred.jpg )
2544
um, here's a simple redline, sorry if it's unwelcome (I'm not even brave enough to post my own art here, so respect, man). I went with your original facial proportions because I didn't want to redraw your picture, but know that Scout's face is actually pretty long and thin. Every class has a different facial structure, look at screencaps in the reference thread and try to find the most obvious featires(their noses and chins and jawlines most of the time) and exaggerate them in your drawings.

Some of the comments here are kinda teasing, but you're taking the constructive criticism well and working with it, that's what we like to see. This anon wants to see more from you.
>> No. 2548
File 124504847745.jpg - (53.57KB , 355x800 , redone.jpg )
2548
>>2544

features

Here's more, for the full body this time. DISCLAIMER: take everything I say with a grain of salt because I barely know what I'm doing when I draw myself.

But okay, I actually had a hard time not compromising the pose you came up with in these redlines, and I apologize for that. One thing I can say for certain is that the balance is off. Dropping a straight line through the middle of an upright standing figure usually helps, from the middle of the collarbone to somewhere between the feet or on the foot with the weight rested on it.

To find the weighted foot, keep in mind how the shoulders and the hips work. One of the best tips I've learned is that when hips and shoulders are parallel, the weight is evenly distributed on the feet. If weight is on one foot, the hip of that leg is raised, and the shoulders are oppositely angled to the hips. (I'm sure there's an easier way of stating that, but I suck with words...)

Also, structural underdrawings are your friends. I know this because I often fail at them and it shows in my work.
>> No. 2549
File 124504853099.jpg - (63.45KB , 355x800 , redtwo.jpg )
2549
Sorry for the tl:dr and for hijacking the thread, but hopefully these will be of some use. I'll delete 'em if they're obnoxious.
>> No. 2550
File 124504856317.jpg - (57.74KB , 355x800 , redthree.jpg )
2550
(last one i swear to god okay stopping now)
>> No. 2558
File 124505403629.png - (264.20KB , 627x296 , Picture 5.png )
2558
All of your very exact, three quarter faces have the exact same shape. People's faces are shaped differently. People do hold their heads at different angles. Your mouths are also riding on the points of the chin, now while you may consider this a stylistic choice, it still looks fucking weird.

And since it was mentioned
<-
>> No. 2565
File 124506015457.jpg - (179.62KB , 1053x1228 , bodypattern1cc6.jpg )
2565
>>2263

animu models is bad, really bad...

Ahnyx, you should search some tutorials in human anatomy, like this image I send. After that, you can draw with your style.
>> No. 2578
You guys are so awesome and just unf I love you all.

Thank you for your beautiful redlining and anatomy guides. I'm trying to take everyone's suggestions into consideration when I doodle, now. Appreciate it muchly. <3


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