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No. 10297
>>10294
That's the wrong attitude to go about it.
Maybe it's just me, but after I came here, I started /wanting/ to get ripped into. If you get compliments, you start to stagnate, which I had been for years before I came here.
There are artists that can pull of the animu-esque style, but it works because they still make the differences in each of the characters very apparent. They're all shaped different, have different face shapes and body types, and this is still something I'm struggling with too. If you still want to work in an animu-influenced style and show unique features and face shapes, you could check out the kind of work guys like Naoki Urasawa and Masayuki Taguchi do. Every single one of those characters all have distinctive faces and sizes and it works beautifully, and it's another reason I have drifted away from stuff like what CLAMP puts out.
I'd also like to encourage you to experiment with non-animu styles and just draw from life, or play around with a drawing style you've never tried before. It will still be /your/ style, because you drew it, but I find it gives the artist a lot more flexibility. In one of my classes, we've had assignments to design cartoon characters inspired by different animation studios, and I've had a lot of fun doing it. It's a good exercise.
So, don't take any of this too personally. We are trying to help you, the artist, and some of us are a lot more rough around the edges than others. You grow a thicker skin, and you'll be a better artist for it.
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