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File 129695384154.png - (524.70KB , 920x1024 , ABApresent.png )
539 No. 539
So I've been working on this for some time. I have A.B.A.'s model done and I'm working on textures, but I have an issue when I get her in game:

1: She's REALLY shiny. I'm now sure how to fix it. The lighting doesn't seem to resolve properly on her.

2: It only shows up with her red texture, regardless of team or uber'd (not that I have the uber textures finished yet).

The textures are still WIP but I'd like to get it set up before I finish them so that testing them is as simple as replacing the vtfs. Does anyone have any ideas on how I can fix this?
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>> No. 540
File 129695387599.jpg - (52.65KB , 1024x819 , cp_dustbowl0001.jpg )
540
Crappy in game screenshot.
>> No. 544
Her face looks odd. She's got this weird duckface going on which is not very flattering at all.

The actual painting on the model looks smudgy and way too light in places. Did you make any normal maps for this model? That might actually reduce the shininess if you've done any kind of texturing on her.

She still need a lot of work, but I'm not that good of a modeler myself, sadly.
>> No. 545
>>544
There will actually be another head for her eventually of her in her Berserk mode (furrowed brow, etc.). If you're not familiar with the character, she often looks really depressed. I think you're right though, the lips might be too much. Her face badly needs some color, but like I said, the textures are still really basic block ins to get it in game and running. I don't have any normal maps for her. Maybe making a default flat normal could resolve the lighting to something more flat and less shiny?

And yeah, I agree, she does need a lot of love. Mostly just in the texturing department though.
>> No. 566
if you cut out some of the tris on the cords or whatever it is that's holding her clothes(?) on, you could but them in other places that you need them a lot more, like on her arms, legs, and neck.
>> No. 586
>>566
That's true, but I wasn't too concerned with keeping it at the same polycount as the pyro. She still runs pretty well inside the game. There's not too many polys there, but I guess I could remove some if I need to.

I'm more concerned about fixing the texture and shininess issues. I still don't know how to export with team colors set up properly, and I haven't gotten a chance to try out a flat normal map to see if that'll fix the shading...
>> No. 625
1. i'm guessing it's a lack of a normalmap in the vmt

it also looks like you need to fix your smoothing, too many sharp corners
i'm not a modeler myself but i strongly recommending you to ask for tutorials and tips over at the emporium, there's a lot of great helpful modelers there and we could use some new blood if so to speak

here's a link to the current thread
http://www.facepunch.com/threads/1067481-The-People-s-TF2-Emporium/page13


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