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No. 157
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12901254932.png
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, Zombie Scoot WIP 3.png
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Bah. Necrobumping my own thread, but I can't seem to locate the eyes on their own, so I'm just gonna find some creative way for BLU zombiescoot's eye to also be missing.
<- That's the little RED critter there. I guess that one is pretty much done. Not much I can do at the moment without altering the model. At least normal maps do offer some possibilities for creative carnage.
Anyhow, I've noted that in order to use a skin in Gmod, it needs to be "hexed", so I'm going to be reading up on how to do that, and I'm desperately hoping it's a relatively simple task with the right programs.
Now I must pose another question, I'm afraid. I'll just ask it here, as I don't want to litter up the fresh chan with unnecessary threads.
I've spent hours reading through tutorials and putzing around in various programs trying to animate a texture. Sprays I can animate, no problem - VTFEdit does all the work for you. But, even the most comprehensive tutorial I tried yielded no positive results.
I just want to make a steampunk Engineer, buildables, and weapons to go with my frontier justice, and I'm hellbent on putting little windows with moving gears, or a little pulsing light on Engie's goggles - just little touches. I had originally wanted to make the little thing at the back of the FJ be a tiny radar screen, but I gave up on that. I'm trying to remain within 7 frames of animation, I want it to cooperate with the normal map, and (probably the most damning) is that I work at double the size for every skin I do. For example, Engie's head I have at 2048x2048.
I figure this chan's got all of the best modelers and skinners, and someone here might be able to either let me know outright that it won't work with my specifications, or drop me a hint on the best way to compile a texture that large. I don't need step-by-step or anything, just any little tip would help, if anyone knows why it didn't seem to work following all the steps for using Vtex.
Thank you for your patience. I apologize for rambling and being generally pesky.
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