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No. 984
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>>983
That's actually a messed-up test-texture that I have since corrected. But thanks, heh!
The Demo model I used was the one from the /tf/ section of Steam, since the character models & rigs were somewhat-recently made available to folks to access and which are supposedly good for using when modelling. I made the objects using that base file, skinned them to the grenade bones and deleted everything else, then compiled using SDK's itemtest and checked it out via the itemtest map in-game.
I've been told elsewhere that using itemtest for anything outside of standard hats is useless, which kinda sucks! I'm a complete newby moron with 90% of everything when it comes to 3D work, so any advice on compiling and whatnot would be incredibly appreciated.
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