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No. 1771
No matter what, you should always think of your characters as people. The problem with most of the artists on dA is that they don't think of their characters that way, but more as vehicles to live out their own fantasies. They're most concerned with how their characters look and how powerful they are, and more often than not whose pants they wind up in. You should be concerned with a character's story and development as an individual, and his place in the overall storyline you're participating in. Oh, and having fun too of course.
>>1769
This is pretty solid advice. Allow me to expand on it a bit.
>Similarly, mental and physical ailments are not to be used as quirks or gimmicks
This is really important. Give your characters actual personality flaws. From what I've seen of OCs/Roleplay characters in general is that some people think if they give their character a mental illness or physical handicap (usually improperly represented or written) that makes their character unique and deep. Especially when lazy or incompetent writers give their female character's backstory rape for cheap drama (that one is really prevalent, unfortunately). It really doesn't make them more interesting, and is often insulting and offensive to real people who have suffered through those problems (as well as marginalizing their experiences). Real people have both strengths and weaknesses. They'll overcome some and still have others. Allow your characters to get into bad situations. Let them get hurt, get into arguments with other people, make enemies, and maybe even let them die (if the situation is appropriate).
When writing their backstory, think of how their experiences shaped their personalities, and how their personalities shaped their experiences. Someone who is outgoing and extroverted during their youth will have a different experience than someone who is introverted and shy, and even two people with similar personalities will have different experiences depending on where, when, and how they grew up, and they will be unique from one another because of that.
Also, keep in mind experiences that shape a person are not always bad. It might be hearing a certain type of music for the first time, or reading a certain book, or meeting a certain person, or visiting a certain place. No one's life is perfect, but having an overly-tragic backstory just makes things melodramatic and silly.
>they're probably going to be written off as a self-insert or porn doll
Keep in mind that this can be done with male characters as well as female characters. There are just as many bad walking necrophilia stereotypes as there are big tittied barbie dolls, and both are just as creepy and pathetic as one another. There's nothing inherently wrong with having an attractive, or gay, or female character, but when that's all they are it becomes painfully obvious that the creator was thinking with their genitals and not their heads.
When it comes to the setting, you actually have quite a bit of wiggle room for TF2 OCs. Yes, the game does take place in the 60s, so there is some level of the plausibility, but you should focus more on fitting the plausibility of the TF2 world. It's a very crazy, over-the-top, humorous world, but it does have some limits. You would need to consider the tone of the story you're looking at. A serious or dramatic storyline would warrant a more realistic approach, but a humorous one would allow for the same level of in-game silliness.
That said, a 16-year-old, 90 pound, half-Japanese 10th class is never a good idea.
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