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File 132608718249.png - (266.82KB , 500x604 , 131624338310.png )
241 No. 241
Hudda hudda!
With a highlander tourney around the corner, many teams are recruiting, and I have recently been asked to try out as Pyro. Problem being, I know nothing about what a Highlander Pyro should do. So, I ask you, TF2 /srs/ for advice.

What is different in Highlander for a Pyro?
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>> No. 242
I write this assuming that you know the basics of pyro, which includes things like no backburning or raking or whatever the fuck, and you know how to quickswitch to flare guns for easy finishers, ambush spots, putting people out and things like that. If you don't know these things, you should probably not be participating in a HL league.

The role of pyro is very varied, you may have different roles depending on the map type, whether you're holding or pushing, what point number number you're on, and how much trouble your team is having with the enemy spy, and how shitty your combo/engineer are at spychecking. You have three main concerns, which boil down to:

-Reflecting (spam and ubers)
-Spychecking
-Killing everything

At any point in time, one of these is the most important. Your job is to switch between the three. Consider which kind of play is best for which situations.

For example, you have just captured mid on a 5cp map. The opposing medic is running uber, the enemy spy is not very good, and your engineer is running big sentries in case you get pushed back. What do you do? You roam far from the medic and kill stuff. In this case, reflecting uber doesn't matter, since your team has the advantage and is pressing it instead of holding. Since you are on attack, staying with your engie is pointless as well, his gun is not important. What if the spy were good and getting lots of combo picks? Float close to the medic, his life is more important than yours. If you were holding instead of attacking? Get ready to reflect an uber. What if you're defending last point? Stay with the gun.

For example, you are defending first point on Badwater. Your engineer sets up on the top right-hand side. Your combo is there too. This is the usual setup for Badwater first point. In this case, you stay with the engineer and reflect spam from the soldier on the far left that is the only main line-of-sight from the sentry. You spycheck the only way a spy could get up, which is the ramp - a difficult approach. When the uber comes up the right hand passageway, you reflect them down the ground. If they come with a demoman, it will be an easy job for reflecting. With a heavy, your medic should pop an uber on you while you are reflecting. In this case, Uber reflection > Sentry gun protection > Killing stuff by a long shot. Consider running a homewrecker as well.

Don't forget that you are a damage class though. Keep in mind that the only class worth protecting from spies all the time is the medic. Protect the engineer on defense/last point of 5cp only. If the sniper or anyone else complains tell them to put on a razorback and stop wasting your time. If you're ever unsure of your position, default to kill everything.
>> No. 243
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243
>>242
Not only were you helpful, you gave me a huge confidence boost.

I feel ready to be a Pyro.

Thank you.

Hudda hudda.
>> No. 245
>>242
I second the homewrecker. More than once our Engie's gotten stabbed while I'm on my way back from respawn, and I get there to find a sapper on the sentry. Just whack it right off and guard his shit until he gets back.
Since I hardly ever melee, I see it more like a tool than a weapon. And it's always suited me just fine.
>> No. 257
I disagree about the backscratcher. A pyro in Highlander is usually Roaming, and the Backscratcher's medic nerf really helps build Ubercharge
>> No. 260
>>257
I disagree about roaming being a good role for a HL Pyro but that aside, there's no need for a weapon that slows down the Medic's healing since several classes can help him build uber without making one overheal a painfully long process.
>> No. 262
File 133163484355.jpg - (425.85KB , 1134x1514 , super 2.jpg )
262
Use this for money for your TF2 items!
>> No. 263
>>262
I looked it up on google, seems legit,you don't earn much,but...
http://extremecouponingpei.ca/superpoints-can-you-really-make-money/
although one person has reported that they close your account after they earned money,but then again, I've only seen one...there isn't anything to lose but time,so might be something to check into...
protip: when you press the button,you have to have ad-blocking software OFF. that is how they get the money to give to you,apparently. back in the dial-up days I had a banner-ad program that gave us 13bux a month to keep it on the screen. it wasn't much but we didn't have alot of money at the time anyway,so it helped pay for our internet...


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