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1 .

>>12 I think that what's missing most from Spy's dialogue is his confident speech. In the game, everything he says is neat and direct; he knows exactly what he wants to say, and that's exactly what he says.
You've got, for example, the "just" and "perhaps," in "I just though he was closest to your type, perhaps.[/i/" which together give him an insecure, almost apologetic tone, very unlike him.
The line "[i]Well it's not as if you're very approachable!
" The discourse marker, "well," and "It's not as if," both very indirect, like he doesn't really know what he's saying, or is hesitant to say it.
"Listen, I don't think you necessarily need to give up anything." features the hedges, "I...think" and "necessarily," again, softening his speech, while "Listen," asks for the Sniper's attention, rather than commanding it.
And so on. I hope those are good enough examples to help you understand what I mean.

>>13 I didn't have a clue what was going on and it still made me shudder.