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File 13187876913.png - (234.84KB , 1280x984 , engi how\'d you get in there.png )
9465 No. 9465
Share creations, resources, questions and answers here, as long as they're relevant to TF2 and the new Steam Workshop. Let's make some items together!
>> No. 9466
I just want to know how to import TF2 models into Blender like in the screenshot above.
>> No. 9467
>>9466
http://media.steampowered.com/apps/tf2/workshop/TF_heads.zip
File -> Import -> OBJ
>> No. 9468
Wish I was actually good at this sort of thing instead of having to rely on my piss poor photoshop skills for header images in Steam Workshop
>> No. 9470
I am such an idiot I can't even figure out what's going wrong when I try to decompile TF2 model files to get them into Blender.

Welp
>> No. 9472
>>9470

Have you downloaded Source SDK yet? The decompiled files should be available in it's content folder. Took me awhile to figure this out.

Sidenote, while I feel this thread should be in /projects/, it seems like being on /dis/ would generate a bit more interesting discussion.
>> No. 9491
Any chance Macs will get Source Viewer eventually? I'm learning how to model in Maya, but for right now, I just want it for drawing ref purposes.
>> No. 9557
>>9491

There should be a folder in the Team Fortress 2 game files that contain Maya-compatible character models. (No such luck for everything else, though.)
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