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No. 7671
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>>2758 I think it's the nose.
I'm gonna blather about facial structure and body part positioning. First of all, Sniper's jaw seems to have been wrenched all the way to the back of the head. This head angle is generally known as 3/4 view, so draw accordingly, and don't forget the part in the back of his head. Also, the in-game models all have huge chins or something-- someone called it hypermasculinity in the ref thread, I think-- and that's also an important aspect of Sniper's facial structure. Apart from his jaw, the only problem on his face would be his nose. Sniper's nose does not look like that. Check a ref. Also, I think it's a little too high-- you shrank the distance between the nose and the eyes for some reason.
Next, head and neck connection. It's super awkward because Sniper's head is rotated a little too far back. Shift the 3/4 angle a little so that his head is facing towards the viewer instead of against it, then rotate his head clockwise a little to make the head/neck/shoulder angle more plausible.
And then we have body position. The only problems here are the awkward angle of his right leg and the bad perspective on his hips and pants waist. Turn the knee of his right leg towards the viewer a little to make it more comfortable a position. Shift the curve of the hips to almost 0 degrees, because the curve you have now suggests a perspective which isn't followed through by the legs.
I didn't draw anything about the hands, but keep in mind that with foreshortening the fingers still have joints, and that you can use them to imply length. Also, thumbs are opposable-- bring his thumbs(right and left hands) farther back down his hand, so that the gap area between the thumb and forefinger is much farther down than the gap area between forefinger and middle finger etc.
Not gonna comment on colouring cuz I suck pretty badly...
Btw his head size is fine.
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