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No. 7680
File
131965977657.png
- (337.93KB
, 805x519
, Bite\'s Medic Redline 3.png
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I'll be honest, one issue I had when trying to redline this was the fact that I don't really understant what Medic here is doing (with his left arm, right side of the picture, in particular.
As far as critique goes, I do think utilizing guidlines for his face would help to fix a few errors (the placement of his eyes, of course), as well as doing some light sketching where his features would be (the mask is a bit too low, I think, when considering where you placed the rim of the PoP). The shoulders are too narrow; the torso slims down from there, which would give him rather childish proportions. Finally, his arms seem a bit too short. I'm not sure if super-deformed/"chibi" stylization is what you were going for, though.
As far as the clothes go, I'm no expert myself, but (in regards to the Proof of Purchase), I think you might have either made it too tall, or the brim area too small.
I'll try to do some tweaks on the picture to help illustrate my points (when I get a better opportunity to, anyway). In the meantime, I suppose I could share some references I found?
Here are some proportioning guides I found on the chan: http://tf2chan.net/workshop/src/128923662825.jpg and http://tf2chan.net/workshop/src/128923690764.gif
References of the headgear (Medic-specific): http://wiki.teamfortress.com/w/images/f/fa/Medic_proof_of_purchase.png (note how the brim is right above his brow) and http://wiki.teamfortress.com/w/images/8/88/Blighted_Beak.png
Also found on the chan was this fabric creasing tutorial: http://tf2chan.net/workshop/src/128930670967.jpg . It's not medic's coat, but it should work on about the same level. As I understand, as creases/folds become more affected by gravity (on longer fabrics), creases become longer and more vertical in appearence. Someone feel free to correct me on this.
Anyway, Bite, good luck in your work.
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