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No. 7816
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Hey there,
Please don't say you don't know how to draw. You just have to work at it is all, perspectives are really tricky and I think you have potential for greatness.
The guidelines for perspective and Pyro were a good idea and a great start. Though I think before you start with drawing any particular details you should get the base to be what you're looking for first. Otherwise there's just gonna be a lot of frustrated erasing later.
First should be fixing those guidelines. That will make the figure fall right into place. I'll demonstrate what I mean by adding some of the guidelines in red to the picture.
I feel bad about drawing over your piece, but it's difficult telling you what I mean with words haha. Please forgive my utter lack of photoshop skills. I hope you get the general idea though. In case you don't I'll just go into excruciating detail and give you some tips of the trade.
A good tip for perspective when you're doing an ant's eye perspective is having a 'build from the bottom' mentality. You want the most weight to go into that left foot. Make that heel really defined. I think a quick google search of the structure and where someone puts weight on their feet would be a good idea. Just so you can portray a realistic feeling with Pyro. It's the largest part of the image and what I look at first so you want to make that what draws the viewer into the rest of the picture.
Next I would suggest having some of the calf show past the foot to give the foot more direction.
It looks like you're drawing a somewhat slimmer Pyro, which is completely fine, but I think weight placement in this pose is still crucial. Take a look at a glass cup for a moment. Tilt it so you are looking at it from the same angle as you would ideally see this image. See how the lip of the cup closest to you is facing up? Make sure Pyro's belt is curved more upwards like that. The way you have it right now is like you drew it face on with a foot kicking out.
In terms of the arms, I think the biceps could be more defined (or perhaps that's just my like of ripped muscles showing through, haha) but other then that I think that is fine. The ribs under the arms could be more shaped though. If you look at the figure as a skeleton first, and do the cup thing I suggested before, you'll notice that Pyro's chest will stick out a bit. Especially for that particular pose. If you were to lift a gun up and take a leap, it'd take some good upper body strength. The band across the chest should also be facing up more, instead of drooping downward. I'd suggest almost mirror flipping it. It may give the figure more weight and, mid-jump, would probably be lifted off the chest a bit too.
Pyro's face should be tilted up a bit more. For this you could look into a mirror and tilt your own face back a bit to see what I'm talking about. The chin area should be facing out more, and you'd see less of the forehead. In Pyro's case, the big filter would be protruding much more.
The forearms should be much shorter, as you can see in the red I marked, the oval-shapes are roughly where his hands should be. With perspective the horizontal lines will get closer together the further back you go, so if you were to fold the arms in this piece as you see them right now, the forearms should be drastically shorter, not the same length as the upper arm. Also, the elbows should be sticking out a bit more. The strongest point of a stance like that would be in the upper arm to the elbows, think of it as having them less 'reaching' and more 'lifting up' if it makes it easier. If you were to push Pyro over in this stance you have now Pyro would easily fall back; but if you had the weapon closer to the head and the upper arms facing out more it'd be slightly more difficult to push em over (it's so early in the morning, am I even making any sense?). I guess to sum that word jumble up, Pyro's quite vulnerable in this pose so make up for it in stronger stance/structure (I'm not saying change the pose, just make this pose as dynamic and edgy as you can!).
The weapon is a biiit more tricky. I'm not particularly familiar with Pyro's weapon and don't fancy drawing machinery in my work all that often, but I think if you studied Pyro's flame-thrower a bit closer and used measurements and guidelines more carefully you could make the perspective of the weapon work a bit better.
Hopefully I'm not being too critical. I don't want to kill your spirit or anything. I think if you google searched life drawing models and drew a few people at different angles and perspectives you'll get a better idea of weight placement and proportions. Essentially, Pyro's stance should take up less length on the page and expand a bit further in terms of width.
I hope I was of some help. If you needed any additional tips of the trade or suggestions or anything at all really, feel free to send me an email.
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