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  • Blotter updated: 2013-05-24 Show/Hide Show All

File 131191182938.jpg - (297.63KB , 1050x1680 , evening wear female pyro.jpg )
1628 No. 1628
Hi everyone, I hope this name's not taken... It's my first time posting on the Chan.

Here's some stuff I've been working on lately.. it's all sketchy 'cause I haven't wanted to put the effort into finishing them if I'm not sure my poses are right! Hoping to get some red lines and suggestions!
Expand all images
>> No. 1630
File 131191206768.jpg - (242.75KB , 968x1376 , harvest medic 2.jpg )
1630
^ lady pyro
< lady medic
>> No. 1631
File 131191214442.jpg - (131.43KB , 1000x707 , spy\'s got the intel.jpg )
1631
where do i put his other leg??
>> No. 1634
I like your work so far! Sometimes the proportions seem wonky, but your anatomy is decent and I really like how you drew female Medic's face. Please post more!
>> No. 1635
>>2319
Thanks for the encouragement PerryJ! By wonky do you mean it looks uneven? I can see that with the pyro's arms now and the medics hips. Hmm... I'll try to go back to them and work on those pics some more...
>> No. 1636
File 131217567968.jpg - (238.22KB , 1471x827 , o u spy.jpg )
1636
I decided I wanted to do a pin up of the spy with the enemy intel. I like to think he's baited one of the enemy team and is like "Oh you want your intel? Why don't you come over here and get it?"

And the intel's not clear, ha ha, I just wanted to show where I drew the hips.
>> No. 1638
File 131349327391.jpg - (736.56KB , 1050x1680 , fem pyro.jpg )
1638
Ok here's my 2nd attempt at female pyro. I painted this for as long as I could stand to. I might work on it some more later...
I think it needs more contrast in the black areas... and I neglected to paint her flare gun...
>> No. 1639
whoa I just noticed her elbows are way to far up, making her upper arms too short. The elbow is even with the waist right?
>> No. 1640
Yes, the elbow is level with the bottom of the ribcage, and the wrist is level with the crotch.
>> No. 1641
File 131353840468.jpg - (542.03KB , 1050x1680 , fem pyro skeleton.jpg )
1641
>>2491
Thanks for the info!

I found a skeleton reference and had a go at correcting the proportions.
I think I'm gonna start practicing or at least referencing skeletons more before I add the muscles and clothes.
>> No. 1642
File 13135397944.jpg - (336.67KB , 1050x1680 , fem pyro (4).jpg )
1642
Now with some tone, lit from below.
I really don't know what I'm doing when it comes to lighting - I'm just guessing - so if anyone can help that would be great.
>> No. 1643
>>2493
It's looking good. It probably helps that you have the light source right there in the picture to reference, so it's not some nebulous 'oh, light comes from somewhere', you can better see where the light from the fire should hit and where the shadows should fall. Anyway, the tones you have filled in now feel right to me.
>> No. 1644
File 131412369391.jpg - (201.21KB , 602x854 , heavy with sandivch.jpg )
1644
Heavy and sandvich!
Heavy's proportions are difficult - I don't know whether to make him realistic or give him tiny legs, big hands and a big gut...

>>2494
Thanks, AnnetheCatDetective, it's good to know I'm on the right track with the tones - I'll try to keep the light source in mind and maybe draw it in the sketches too...
>> No. 1645
File 131420225552.jpg - (941.49KB , 2000x2837 , heavy with sandivch colour.jpg )
1645
Painting continues!...
"You are loose cannon sandvich, but a damn good cop!"
>> No. 1647
File 131631906729.jpg - (299.29KB , 702x992 , fem medic small size.jpg )
1647
I added a background and doves to my fem medic. Still sketchy so it needs some fine-tuning.... later.

I really struggled with perspective here - since i put the vanishing point somewhere off the page to the left... If anyone can redline or dispense advice regarding perspective I would really appreciate it!
>> No. 1648
File 131632816858.jpg - (737.47KB , 1471x827 , spy intel postcard.jpg )
1648
Sent express to BLU's mailbox!
>> No. 1649
File 131634746524.jpg - (355.09KB , 1360x1034 , tf2 dating sim - demoman.jpg )
1649
Someone in fanart requested a tf2 dating sim. I've seen a few fake screen shots but I want more! Maybe we can pool together and do it as a project? ha ha...

I give you bad pickup lines and demoman...
>> No. 1650
File 131664872621.jpg - (774.10KB , 1755x992 , ladymediccritique.jpg )
1650
>>2712
Don't take any of this personally.

This is not only so wrong my head hurts, but this is also a clear case of the classroom way of teaching perspective is being misused in a horribly wrong way by a person with no idea of how perspective is utilized in drawing. It's not your fault though, I've always had big beef with the way it's taught, with no regard for actual application whatsoever.

The problem you have here is that there is a clear discrepancy between the perspective your character is drawn in and the horizon line you chose. What you have drawn here of the character is a clear example of a full frontal view. However, the perspective is drawn as if "the camera" were looking at it form a top view (see diagram). Unfortunately, your character is also a three-dimensional object that is also subject to the whims of the vanishing point. If the vanishing point (and horizon line) where so far above her the perspective on her should look like the bottom right picture, with obvious foreshortening, and the reason the desk look likes it's floating is because of the same reason. In the diagram, you notice that the only reason why the desk should be so far upward is if it was drawn from a "top" view.

Vanishing points are not placed wherever you feel like putting them. Remember that everything in the picture is subject to the horizon line, not just the 'background'. Also another piece of practical advice: don't slap a background onto an image where you didn't think of one to begin with. It just looks silly.
>> No. 1651
>>2714
I love this.

sage for no helpful concrit.
>> No. 1652
Serain, thank you so much for the helpful crit and even more so for telling me upfront not to take it personally. I am making perspective my number 1 area to improve on now.

Anon, thanks so much, I'm glad you like it!
>> No. 1653
>>2733
No problem. Here is a good guide on perspective done by an acquaintance that explain it much better than I could. Make sure you hit the second part up. He's rad at perspective but figures could use some work. Also his advice in the second part about 'compositional' images with lines all over a rectangle is misleading, it's not practical to start out with random lines like that. Just imagine the full image in your head and draw those retroactively as guidelines.

http://fav.me/d1yamid
>> No. 1654
File 131755606585.jpg - (372.78KB , 998x1456 , tavish x jane.jpg )
1654
These two are adorable.

>>2741
That guide is so helpful, thanks!
>> No. 1655
File 131831154850.jpg - (362.79KB , 604x945 , pyro serenading demo.jpg )
1655
Pyro has a guitar, Demo has a castle; I saw the opportunity for some serenading action. WIP.
>> No. 1656
File 131895133519.jpg - (525.01KB , 1412x883 , miss pauling.jpg )
1656
Miss Pauling in what I imagine is some sort of Admin Base cafeteria overlooking the barren land near the battlefield; and all the decor is purple.


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