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  • Blotter updated: 2013-05-24 Show/Hide Show All

File 131398829213.jpg - (212.44KB , 1202x1017 , what_is_medic_even_doing(lines).jpg )
4512 No. 4512 hide watch expand quickreply [Reply]
okay I held off on making a thread with these because I thought I'd do ALL THE REQUESTS but then I got busy (big surprise)

feel free to add to the chain if you'd like.

>captcha: Hope, msYouri (wat)
9 posts and 4 images omitted. Click Reply to view.
>> No. 4530
>>4514

This leaf must be the most DELICIOUS leaf in the history of the universe. Just sayin.

Wonderful work!
>> No. 4538
all of these are pretty boss good sir.
>> No. 4542
>>4527
Trust me, I thought along basically the same lines. Albeit, I would imagine, gorier in my mind.


File 131397151519.jpg - (416.45KB , 1240x1754 , sniper.jpg )
7343 No. 7343 hide watch expand quickreply [Reply]
I'll be posting my practice art here, since I'll be testing my tablet with TF2 people. Edit me, please, I need it, 'specially with shading.
1 post omitted. Click Reply to view.
>> No. 7345
File 131397773776.png - (100.25KB , 410x408 , Spoiler Picture.png )
7345
>>Edit me, please, I need it

If it's critiques and advice you're after, you'd do well to head to the /workshop board, as it's specifically designed for helping shape up art.

The first thing I'd like to ask is how do you form your humans? Do you use any guidelines/skeletons/some form of geometric structure? I ask because going on this picture alone, the construction of the head, the formation of the face, and the way the head connects to the neck connects to the shoulders strikes me as linework drawn without a guide, that is, free drawn.

If that is how you're constructing your figures, I'd advise working with something as simple as a vague skeleton. It's easier to show than explain, so if need be, I can link a good example or two.

Now, two things stood out when I first saw the face. One being that the eyes and eyebrows are uneven, and not from perspective. The other being that as far as resembling the Sniper goes, you have the right idea for what his defining features are, but need to iron it out a little more. Sniper's face is long and thin, with a very tapered jaw, but you do have the nose length and the distance of the mouth from the nose in the right ballpark. Really, you just need some refining, and unfortunately, when digital comes in, that's where I'm not so good at advising.

Keep up, though, you do seem to, as I said, have an eye for what makes a character stand out; and I really do advise heading over to /workshop. There may be people there *far* better at explaining this stuff than I am.
>> No. 7346
Oops. Ninja'd by stubs.
>> No. 7348
File 131399894411.jpg - (440.12KB , 1240x1754 , dfasdfadf.jpg )
7348
here's some redlines, I hope you can make it out okay (sorry I tend to draw with pretty thick lines). also, I guess I ended up just redrawing this in my style. hopefully, this is helpful regardless. oops how does I redline???

when I first saw this I specifically thought of McCoy for some reason

the main changes I made were: lengthening the jaw, raising the hairline a little, I used some perspective lines on the face to readjust the eye placement, I used several model refs I found in /resources/ to get the shape of the facial profile down and the placement of the mouth and also the shape of the head (it's kind of long in the back). I also used these refs to set up the shoulders. the green lines are a few setup lines I used. it's a good idea to draw in a basic skeletal structure with balls and sticks and perspective lines to get the pose positioned before you flesh it in with anything, I don't know if you did that or not though. the outside lines of the nose should line up with the inside lines of the eyes and the center of the eyeball should line up with the outside edges of the mouth, unless the features are exaggerated. in sniper's case, his mouth is a little wider than this measurement.

oh and I just noticed I seem to have changed the perspective a little because I tend to favour lower angles, that's my mistake, sorry

a few things sniper-specific: if the hair in the back is too long it looks like a mullet. yours doesn't quite reach that point. however, it should line up approximately with the outside edge of the sideburn (or maybe just a little lower), which lines up with the lower edge of the ear. his jaw is sort of narrow... compare to a character like medic, who has a much more square jaw. it looks like sniper's jaw has that edge corner cut off. sniper's hairline is pretty high and his nose points slightly down with a continuous line (something I didn't realise for a long time haha but you seem to have picked up on this). his hair also has sort of a high strip down the middle, kind of like medic's but less exaggerated, and the back of his head (probably because of his hair) juts out pretty far to v
Message too long. Click here to view the full text.


File 131396226858.jpg - (29.23KB , 561x378 , fyi__i_am_a_spy_by_lagoticlogolepsy-d46sqqk.jpg )
7349 No. 7349 hide watch quickreply [Reply]
my style is in a really derp stage right now since i'm phasing myself out of anime. any help, any help at all is very much appreciated since i've apparently lost the ability to draw faces.
>> No. 7350
Go read JoJo's Bizarre Adventure, it's a nice stepping stone for anime-to-realistic.
(Part 7 is best for this kind of thing.)
>> No. 7351
It's good that you're moving away from what's comfortable, but you can't go from one style to the next. You need to know how to draw properly before you can develop your own style (which will come naturally).

So look up pictures of things and start drawing them. That's really the only advice I can give. Study anatomy and perspective and color and everything else. I know that's vague, and it's difficult, but you'll need to just start over fresh if you really want to leave anime behind (I did, it wasn't easy and I'm still learning a ton).


File 131364139487.png - (87.69KB , 700x500 , meet.png )
4429 No. 4429 hide watch expand quickreply [Reply]
This is a Pok'emon/TF2 crossover by Kuromatsu that was posted on /vp/ and attacked by babby trolls and had little appreciation. So, I thought I'd share it with you guys since this place doesn't really have trolls I think, and can be more respected.
http://www.youtube.com/watch?v=GZUuNHM09pw
2 posts omitted. Click Reply to view.
>> No. 4445
It's a reaction image gold mine.
>> No. 4447
It was certainly pretty neat and well-posed to fit the original video. Nice work, Kuromatsu.
>> No. 4492
>visit fanart
>see pokemon/Tf2 crossover
>My day has been made


File 131384428117.jpg - (114.92KB , 1023x690 , phozombietf2.jpg )
7352 No. 7352 hide watch quickreply [Reply]
My work's not nearly as good as the brilliant specimens here, but I've had enough of lurking and I've decided to show you the only decent comic I have ever done in the entirety of my love of TF2.


File 131047997013.png - (120.08KB , 759x599 , animation 3-1.png )
7353 No. 7353 hide watch expand quickreply [Reply]
But I'm making something and I don't want it to be shit. Yes, this was made in Paint. Ignore that fact. Also ignore the opaque glasses and lack of situational context. I need to know how weird this looks and what's wrong with it. So, could I get some help pretty please?
5 posts and 2 images omitted. Click Reply to view.
>> No. 7364
Major improvement with the waist. The calf on his right leg looks like it needs more curve but I'm not entirely sure. I don't know what other advice to give you, the proportions look good from my point of view but it's a shame you haven't gotten a third opinion.
>> No. 7365
>>2475
It definitely looks a lot better. I'm liking the right foot, just the way it's bent/curved speaks to the struggle. I can picture how the tendons and muscles underneath would be flexing and straining as he pulls against the tentacle grabbing his leg.

Also, I love the tentacles. Okay, yes, yes, I always love tentacles, but even pre-detail, they have the right feeling of weight and strength and gracefulness.

I also think the calves could use a little more bulk/curve, just because those are some of the muscles he'd really be working when he runs, but yeah, there's been some clear improvement from the earlier drafts.
>> No. 7367
>>2511
Actually, there are a couple places where the shading looks pretty darn good. I like the light and shadow on his shoulder/upper arm, and the left legs I can't find any shading problem with.


File 13135494824.jpg - (116.64KB , 400x400 , GRAGH.jpg )
7369 No. 7369 hide watch expand quickreply [Reply]
This is probably a bad thread choice for this sort of question, I don't know, maybe someone can direct me to a better thread/a place with some answers, but here goes: my tablets acting up in an odd way that I can't really say is broken. It's a bamboo pen and touch (wacom), but it's not responding to the pen, only to my fingers. Clicking the button on the tablet that'd normally turn touch off isn't helpful, because now it's acting like the back button for the internet. The other buttons on it are just generally acting like a mouse clicker. I've tried googling for a solution, but nothing came up that seemed to adress this particular problem. So, I'm just convinced that's it's not a grave malfunction so much as a different configuration. If anyone has any tips for making it work as I'd like again, I'd really appreciate it.
For now, cruddy Medic/Archimedes doodle. I apologise if this is in a bad section as a whole.
1 post omitted. Click Reply to view.
>> No. 7372
If replacing the pen nib doesn't work try re-installing/updating the driver. Best of luck!
>> No. 7373
>>2502
and
>>2506
I appreciate your tips and advice. Replacing the pen nib didn't resolve the issue and I'm reinstalling the software now. If that doesn't work, well, I'll just have to get re-acquainted with my old tablet. It's not the end of the world.
Thanks a bunch, though, you guys! I appreciate your willingness to help me out here.
>> No. 7374
...Aaand... Done! The tablet's responding to the pen again, pressure sensitivity's working and I can freely turn touch on and off with the appropriate button. Thank you guys so much! Sageing because this really doesn't need to be a bump.
(capcha: helsout rejoicing? Yes.)


File 131345868648.jpg - (149.42KB , 2012x708 , 1334323456.jpg )
7298 No. 7298 hide watch quickreply [Reply]
So, right off the bat, I'd just like to say that I am NO artist. I do it for shits n' giggles, but I really have close to zero desire of improving. I'm a writer first and foremost. That's what I put all my stock into. So you can offer crit if you really want to, but don't expect results.

Second, I know that I draw in a horrible, retina burning, cartoony animu-like style, and I am SORRY. I try to do a little here and there to make it less awful, but it's nowhere near the quality you guys are used to.

Third, I don't have PS, soooooo I've made a ton of crude edits (especially on my church pamphlets) to keep the public from seeing spoilers (real AND fake), and to protect identities and the like. There is also a fucking annoying solid black line my scanner puts on the far right of all of my pictures. I hate it, but have no clue how to edit it out or make it stop. TL;DR: sorry for the eyesores.

Despite my shortcomings, I hope you guys will enjoy.
>> No. 7299
Engineer be trollin'. I giggled when I saw this, despite the source material, mostly because of the rage guy and troll faces.(Not a whole lot more to say, sorry!)
>> No. 7300
Thanks, Zigzagoon! (I'm gonna call you Ziggy from now on, because I'm boss like that.)

So, uploads will be kinda sporadic because my scanner decided it'd be a great effing idea to blow everything up to three times its original size. Probably more.

The filesizes were so huge, the chan wouldn't allow me to upload them. I'm currently trying to work this out with a friend, but it'll probably be slow. Currently, we just found out a way to get a file that was a whopping 8.7 MB big to about 1.5 MB. which is still too big for the chan. FAWK.


File 131330417589.jpg - (100.26KB , 344x407 , cupcake.jpg )
7301 No. 7301 hide watch quickreply [Reply]
Friend told me to upload some stuff for critique/help with head shapes.

So uh, yeah.

/casually has no idea
>> No. 7302
If you want to post art for critique and help, than there is a workshop thread which you can find at the sidebar to your left. So far as i can see the head is a bit to egglike and hasn´t the full proportions of a normal head. And the right shoulder is a bit too high.

The workshop thread has References of the classes and good tutorials how to draw humans anatomical correct.

But i like your coloring already and i hope to see more of your art.
>> No. 7303
Ah, thankyou for moving this here then!

The egghead thing is a habit i'm trying to rid myself of (to no avail) but i'll take a look at the resources here to see if they'll help me any.

And i've got plenty more drawings that I haven't uploaded because nonexistant confidence.


File 131317391547.jpg - (580.85KB , 2400x1807 , BUGSCOUT1.jpg )
7304 No. 7304 hide watch quickreply [Reply]
M. Gui's Bug Scout from the fic Harvest.

Hey, M, does he look ok to you? I hope you don't mind if I didn't get everything right.
(excuse unworthy anon for taking artistic license, like giving Scout bee wings instead of grasshoppery ones and other such details.)


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