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  • Blotter updated: 2013-05-24 Show/Hide Show All

File 136285794127.jpg - (1.43MB , 2526x2748 , Fatty Scout.jpg )
6807 No. 6807 hide watch expand quickreply [Reply]
Well, I finally decided I should maybe post my art here... since I feel I need to share it somewhere.

Have some fat TF2, beginning with... Scoutie boy. Oh Scout... Poor thing.
2 posts omitted. Click Reply to view.
>> No. 6810
File 136307312726.gif - (488.90KB , 200x113 , Eeesh.gif )
6810
DICKS EVERYWHERE
>> No. 6817
It needs to be clearer within the picture itself that this is an actual Scout who's just let himself go, otherwise it just looks like some random rotund kid cosplaying.
>> No. 6857
really funny, i like it


File 130837470610.jpg - (173.90KB , 500x400 , Doves.jpg )
7826 No. 7826 hide watch expand quickreply [Reply]
This is my first post here and I do apologise if this ends up in a bad section or something.
Thought I'd try to be cool by drawing a medic and a dove, because I'm totally not late to a bandwagon or something.
I feel I made some mistakes to start by not knowing what I was drawing until most of it was drawn (problems mainly in the shoulders/arms?), and critiques would be appreciated.
21 posts and 15 images omitted. Click Reply to view.
>> No. 7853
File 134530151420.jpg - (144.86KB , 500x500 , facial.jpg )
7853
Not the demoman picture I referred to in the last post, but for how much I botched it, it might as well be.

I drew this to get a feel for how demoman's facial structure works: Demoman has a awfully elven face, huh? It's pretty rounded near the top, but at the cheekbones it just curves so sharply inward, he almost looks feminine. So, yeah, I'm going to try and get more practice in with that aspect.
I really wish people would leave feedback, it's o lonely in workshop but I'm not really able to go into fanart
>> No. 7854
File 135078296238.png - (447.15KB , 1000x1500 , demoman.png )
7854
I've come to realize that I don't update my deviant-ART with TF2 stuff often because post stuff here. Well, in any case, I drew Demoman because he's cool.

At this point, I've pretty much decided that all the mercs are cool and I can't keep a favorite amongst them for very long.
It's so good to get reacquainted to the internet again, even if it's one-sided.
>> No. 7856
>>3536
Thanks for the feedback! I'll try to work with it to improve my art (I did not know about the degrees a foot can go, so, like all tips involving legs, that's really appreciated!)


File 136418611077.png - (1.10MB , 2000x2000 , naga!sniper2.png )
6828 No. 6828 hide watch expand quickreply [Reply]
I'm usually just a lurker here, never really tried to contribute much. I write, and I draw. I just started getting back into TF2, and the first couple of things I've drawn are, to be honest, horrendous compared to a lot of the other magnificent pieces here. I'm still working on anatomy and such. Crit welcome. In fact, it's encouraged. I love getting tips and pointers from other artists on how to improve.

(OH DEAR GOD NO)
(Nevermind, knee-jerk reaction. You're good.)
3 posts and 2 images omitted. Click Reply to view.
>> No. 6833
For all of your pictures:
1) The head is too large.
2) Ditto the eyes.
3) The chin is too small, especially for TF2 characters.
4) The transition from man to beast looks too unnatural, like they're just wearing a costume.
5) Why black sclera? If you want to emphasize their bestial nature, why not just make the iris larger so that the sclera isn't visible (because having obvious whites of the eyes is what makes human beings capable of very subtle non-verbal gestures) that are in non-human colors and with non-human pupil shapes?

For the NagaSniper:
1) The curve of his torso looks too extreme even if he's supposed to be very skinny at the waist.
2) The snake portion doesn't seem to make sense considering gravity. Tentas get a slight pass because they're mostly in the water and they're typically drawn with thick muscular tentacles, but your Naga Sniper doesn't look like he can hold himself up with that snake portion, much less be mobile.
3) The coloring and lack of variation makes said snake part look kind of like poo, even in the picture where his pose is more "action"-y. You spent the time detailing scales on his underside, why leave the top portion undefined, especially when in real life, even snakes that are "all brown" has variations in their colors?
>> No. 6834
File 136441044992.png - (1.84MB , 1300x1300 , medic.png )
6834
Trying something new. This is a WIP, might paint it later.

Posting because I feel like something is wrong with the shape of the head, but can't place my finger on it. Can anyone else spot it?

Also, I'm aware that the ear is kinda wonky. I'm fixing it.
>> No. 6835
File 136446895788.jpg - (11.68KB , 320x380 , medic_face_side.jpg )
6835
>>6834

Here's what I noticed comparing your picture to a screencap of Medic's head from the side. (The coloring is weird because I did this in Maya and I couldn't figure out TF2's distinctive lighting style. I suggest you use Source SDK as a reference, since that's free and you can rotate and zoom in however you like.)

1) General shape - The Medic, as befitting his reputation as a mad-scientist, is a literal egg-head: the top of his noggin tapers in a very distinctive manner.

2) Facial proportions - For real people, the face is approximately composed of thirds: the forehead, the nose, and then all the rest. Medic's hairline, then, is too low, especially since the rest of the pose suggests that he's tilting his head forward.

Also, TF2's style exaggerates the size of the chin and gives all of the characters (except Pyro) Manry Manjaws of Manriness as well as slight underbites. It's up to you whether you want to draw it that way, but I still suggest you make his jawline a bit more square.

3) Lines of symmetry - even considering the shape of the Medic's head, it looks like his facial features "pull" slightly to our right (his left). It's fine to be not symmetrical, of course, but since you took the time to draw in the guidelines I thought I would point that out.

4) Faces face forward - and as the sample picture shows, the actual portion of the face that does so is surprisingly small. Medic's face looks too wide, especially his eyebrows and cheekbones. His lips also seem a bit wide (especially combined together with the above issue); in a neutral expression, the lips are not wider than the center of the pupils.

5) Less scribbling, more deliberate shading - Now, this gets more into the opinion side of things, but I feel like your hatching is very messy and it looks like it was thrown on haphazardly. If you plan to keep the shading in this style, I suggest you have these lines follow the contours of the Medic's face and eac
Message too long. Click here to view the full text.


File 136402785842.jpg - (430.33KB , 1407x698 , meh.jpg )
6826 No. 6826 hide watch quickreply [Reply]
An old sketch request from one of my deleted tumblr accounts.
Posting it because I can.


File 133254010035.jpg - (1.01MB , 1000x1000 , kritzkremecolor2_square_tf2chan.jpg )
6122 No. 6122 hide watch expand quickreply [Reply]
I miss you guys and last night I did the first TF2 art I've done in a while, so...

I'll open this with KritzKreme because it makes a nicer icon.
33 posts and 18 images omitted. Click Reply to view.
>> No. 6778
>>6777
Looking very solid!

If there's any artist that goes well with the look of TF2, it'd be Rockwell. Were any of his methods hard to adapt?
>> No. 6779
>>6777
I oooed and aaahed, and then I loled.
>> No. 6824
>>6777
I want to lick Spy's glove... which I suppose is not a surprise to anyone. But his expression is priceless.

I'll refrain from carrying on about my thoughts/feelings on the photo Spy is holding there...


File 12898624126.gif - (93.79KB , 709x800 , morning_2010_10_21.gif )
7857 No. 7857 hide watch expand quickreply [Reply] [Last 50 posts]
Will be tweaking the contract and adding a half-assed background later.
81 posts and 60 images omitted. Click Reply to view.
>> No. 7941
File 135986291929.jpg - (205.58KB , 677x1100 , omnomnom.jpg )
7941
What do y'all think? Too much? Not enough?
>> No. 7942
File 136173369992.jpg - (81.87KB , 768x630 , howdoiface.jpg )
7942
Giving this picture another shot. Spy's face looks better this time, but I think Sniper's has gone off model?

Why am I not allowed to trace baww
>> No. 7943
File 136311626482.jpg - (161.42KB , 758x600 , thosesausagefingers.jpg )
7943
Laying down some base colors and trying to figure this goddamn pose out.


File 128927873385.png - (505.49KB , 1097x1004 , Femgineer.png )
7945 No. 7945 hide watch expand quickreply [Reply]
Oh hai again, TF2chan. Have some of my terrible artses while I'm here.

Feel free to crit anything you see in here! I love feedback!

For the start, have some Femgineer. Rev suggested the hairstyle and it came out so cute! Thanks a ton, Rev.
47 posts and 26 images omitted. Click Reply to view.
>> No. 7993
File 130414392417.png - (457.25KB , 579x900 , ChieftainSollyHeadshot.png )
7993
Bamping with a simple Chieftain's Challenge headshot. God, I love that hat.

Also working on some more stuff which I will be posting later ... Hopefully. It actually might include people interacting! OH GOD!
>> No. 7994
File 130418389431.png - (566.05KB , 889x900 , Roughandshittyporn.png )
7994
AND THEN I REALIZED I FORGOT TO ROTATE THE PICTURE.

Oh yeah, people interacting. Still trying to get a feeling for that, still utterly failing. Gotta practice more, definitely ...
>> No. 7995
Your art is pretty good.
Can't wait for the next update!


File 135659615975.png - (228.95KB , 1000x1000 , hoobs.png )
7996 No. 7996 hide watch expand quickreply [Reply]
I'm not much of an artist and I've had no formal training outside of books, so if anyone could please help me with the perspective and anatomy on this sketch I would be very appreciative. I'd love it if someone would take the time to redline it so I can get an idea of what I need to fix. Thanks!
1 post omitted. Click Reply to view.
>> No. 7998
File 135960769892.jpg - (78.52KB , 1000x1000 , peoplesitinchairs.jpg )
7998
This is a general proof of concept sketch. I drew the chair first, using straight lines to simplify things, and then "sat" the Heavy in it starting from his pelvis, building the rest of his skeleton in as I went. I didn't make any attempt to have correct proportions, so don't use my sketch as a starting point.
>> No. 7999
File 13596101007.jpg - (338.68KB , 1000x819 , alittlelightreading.jpg )
7999
Here's an attempt to bluline the picture without redrawing it from scratch.

Starting from the top:
1) I suggested some minor tweaks to Heavy's skull, ear, and jawline. These are mostly just personal opinion stuff.
2) Give Heavy's neck and shoulders better definition. His right (our left) shoulder in particular is turned too far forward, in my opinion.
3) Add Heavy's manboobs so the volume of his chest is more clear, and it doesn't look like his stomach is pushing up into his ribcage (as much).
3) The new position of the chair's arms is mostly just a suggestion on my part so Heavy looks more relaxed and slouch-y.
4) As is, the book looks kind of like a styrofoam prop, so I changed the pose of the hand to have it hold the book open by the thumb and pinkey. I added more "life" to the pages of the book itself as well--I also suggest even more detail on the topmost page(s) to imply that this book has been read many, many times.
5) Similarly, Heavy's other hand might be better served into an active petting pose. Also, unless he's wearing a very form-fitting shirt, there should also be a slight gap between the sleeves and his arms.
6) I made Heavy's legs thicker and drew them slightly further apart to reduce the "side-saddle" look. The cat has also been made plumper so that it can still occupy the same ratio of space.
>> No. 8000
Thank you very much, that's very helpful, especially on his legs and hands. Looking at it now I do see where I made him look square and unnatural. I'll try to improve the sketch using your suggestions and then see how it looks.


File 134462730899.png - (34.49KB , 199x187 , clayhoovy.png )
8001 No. 8001 hide watch expand quickreply [Reply]
These all need work, so they're getting posted here.

First time posting art in years. You might remember me from Fire!crotch Pyro and something about Dickflowers in bloom.
2 posts and 2 images omitted. Click Reply to view.
>> No. 8004
File 13446275707.jpg - (49.19KB , 640x480 , 0801121809.jpg )
8004
Untrimmed page.
>> No. 8005
Your portraits look really good: you seem to have a pretty good idea of how to structure faces, though the individualization on Soldier and elf(?)Medic could use work, I suppose.
I can't really leave any solid concrit on the full body Scout sketch other than that the leg closest to the veiwer seems to be placed a little too far forward in respect to his torso, and that his hips start just a tad too low (I think). I'll compile some references and attempt a redline if you'd like.
Anyway, all that said, I like what you have here so far and I'd really like to see more.
>> No. 8006
File 135853908782.jpg - (38.97KB , 640x480 , 0801121806.jpg )
8006
>>3462
I forgot I had made this thread, oops!

I'd love a redline, actually. This is gonna sound stupid, but after three years of taking life drawing classes, drawing without a model is a bit... difficult I suppose.


Medic is an elf because I am a fag or something and I crossed it over with WoW. Pic Related, it's an Undead Pyro



File 135433940944.png - (452.53KB , 600x748 , DapperDemoV2s.png )
6743 No. 6743 hide watch expand quickreply [Reply]
KICHI attempts to use TF2chan. First finished Demo painting.
9 posts and 1 image omitted. Click Reply to view.
>> No. 6758
I agree about that lovely warm color scheme! I also wish to extend birdfeet's critique, however, to human anatomy.
I'll just be general and brief. As far as I can tell, your proportions and even your perspective are pretty good. It's the structure that needs tightening up. The "how-this-part-connects-to-this-part" aspect of anatomy, basically.

Keep it up yo
>> No. 6759
Ah alright very cool! I'll be sure to practice "connecting" anatomy more, thanks very much friend
>> No. 6764
File 135639656211.png - (545.53KB , 720x741 , PyroSmissmassSmall.png )
6764
Merry Smissmass everybody!


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