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No. 7680
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131965977657.png
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, Bite\'s Medic Redline 3.png
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I'll be honest, one issue I had when trying to redline this was the fact that I don't really understant what Medic here is doing (with his left arm, right side of the picture, in particular.
As far as critique goes, I do think utilizing guidlines for his face would help to fix a few errors (the placement of his eyes, of course), as well as doing some light sketching where his features would be (the mask is a bit too low, I think, when considering where you placed the rim of the PoP). The shoulders are too narrow; the torso slims down from there, which would give him rather childish proportions. Finally, his arms seem a bit too short. I'm not sure if super-deformed/"chibi" stylization is what you were going for, though.
As far as the clothes go, I'm no expert myself, but (in regards to the Proof of Purchase), I think you might have either made it too tall, or the brim area too small.
I'll try to do some tweaks on the picture to help illustrate my points (when I get a better opportunity to, anyway). In the meantime, I suppose I could share some references I found?
Here are some proportioning guides I found on the chan: http://tf2chan.net/workshop/src/128923662825.jpg and http://tf2chan.net/workshop/src/128923690764.gif
References of the headgear (Medic-specific): http://wiki.teamfortress.com/w/images/f/fa/Medic_proof_of_purchase.png (note how the brim is right above his brow) and http://wiki.teamfortress.com/w/images/8/88/Blighted_Beak.png
Also found on the chan was this fabric creasing tutorial: http://tf2chan.net/workshop/src/128930670967.jpg . It's not medic's coat, but it should work on about the same level. As I understand, as creases/folds become more affected by gravity (on longer fabrics), creases become longer and more vertical in appearence. Someone feel f
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