| >> | No. 7757 
You've shown a pretty good grasp of volume and proportion so far, but the shading needs to be even more extreme and the proportions more closely reflect the original reference.
 Shading:
 - Shadowed areas should be even darker, using complementary colors instead of just more saturated hues.  Then, to better define the volume, add a little bit of a rim highlight to the dark side.
 - Give Scout more muscle definition besides in his arms.
 
 Proportions:
 - Scout's eyes are crooked, even if they're supposed to be almond-shaped in this picture.
 - The face is, skull aside, rather box-shaped, and the potion of the face that the eyes, nose mouth are in should face distinctively forward, especially in 3/4ths view.
 - The proportions of the face should be in rough thirds: hairline to brow, nose, bottom of the nose to chin.  Scout's nose is, therefore, too low on his face.
 - His chin also needs more definition.  TF2 is a game full of Manry Men and Manry Jawlines of Masculinity, even on Scout.  Generally, I also don't color lips on men since that gives the appearance of wearing makeup, but that's more of a personal preference.
 - His cheekbones are, ironically enough, too well defined, making him look like he hasn't had a proper meal in ages.  Smooth out some of that shading.
 - His back and shoulders look a bit too high on his body, but that might vary from person to person.  Consult pictures of shirtless dudes to get a better idea of how it's supposed to be proportioned.
 
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