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  • Blotter updated: 2013-05-24 Show/Hide Show All

File 131966898674.jpg - (120.92KB , 800x1062 , medic.jpg )
5326 No. 5326 hide watch expand quickreply [Reply]
Hey, guys.
15 posts and 8 images omitted. Click Reply to view.
>> No. 6796
>>6794

Funny, these don't look anything like Steadman's art to me.

Closer to Egon Schiele if anything.
>> No. 8346
File 138466153063.jpg - (941.20KB , 864x1169 , snoipah web.jpg )
8346
I colored your Sniper, hope you don't mind, I just couldn't help myself...
>> No. 8353
File 138567384727.jpg - (17.42KB , 460x276 , 2008_0506_images_000updike.jpg )
8353
>>6796
or Joe Ciardiello's caricatures! (left) Love 'em.


File 138364305195.jpg - (15.79KB , 251x356 , scrap3012.jpg )
8318 No. 8318 hide watch quickreply [Reply]
Just working on improving the arts, help redline/constructive criticism?
>> No. 8319
File 138364434323.jpg - (69.47KB , 500x700 , scrap3013.jpg )
8319
it's past midnight. stupid sketch and try again in the morning.
>> No. 8336
File 138409861419.jpg - (99.22KB , 475x356 , red line.jpg )
8336
They're looking good so far. I hope this helps


File 138013329334.png - (228.81KB , 1000x630 , mrmundy.png )
8261 No. 8261 hide watch expand quickreply [Reply]
whipped this up while waiting for class to start. is this chan dead yet
2 posts omitted. Click Reply to view.
>> No. 8269
her? also good idea
>> No. 8278
File 138099736865.jpg - (63.48KB , 1494x947 , watchyourback.jpg )
8278
Couple of things:

1) I'm of the opinion that there's a bit too much artistic license when it comes to the lighting. (But then, I'm a huge lighting nerd and I love diffused light through a window, so.)

2) This looks like a dude in a costume, a prop owl, and a prop gun, not the Sniper. Included in my redlines are references for the Sniper in profile (it looks like you gave him a mullet, so I went to the wiki and grabbed a screenshot of Your Worst Nightmare), the relative size of the rifle to Sniper and how he holds it, and of Owliscious.

3) On that note, Sniper's missing a lot of crucial details that help us identify him: his underbite, his head profile, his one glove on his left hand (lefty Snipers have the glove on the right hand), the little window on said glove, the piss-colored glasses, etc. These are things that should be faithful to the original regardless of style.

4) Snipers arms lack proper musculature and the placement of the elbow seems too high in relation to his arm (this may be because the lighting has obscured where his elbow is). The place where his sleeves are rolled up also conflict slightly with the angle of the arm (unless, again, there's something going on with an unseen armpit, but in my opinion there's not enough visual information there for me to conclude that).
>> No. 8305
>>8278
you see, im very, very lazy.


File 13813832683.png - (769.95KB , 837x768 , wow.png )
8283 No. 8283 hide watch expand quickreply [Reply]
I found this tf2 halloween comic here: http://pyroween.tf2mods.net/, I thought it was official its a fan comic 0_0
1 post omitted. Click Reply to view.
>> No. 8285
This goes in /dumps/, not here. /fanart/ is for stuff you have drawn yourself.
>> No. 8286
>>8285
Ok thanks, how do I delete this
>> No. 8287
If you still have the password from when you posted it, you can re-enter the password on the thread, and click the delete button.


File 138092018950.jpg - (459.63KB , 1298x1500 , thepalehorse.jpg )
8271 No. 8271 hide watch expand quickreply [Reply]
I've been looking for a redline on this drawing here. I'm mainly having trouble with the engineers legs, but feel free to point out anything else that looks wonky.
2 posts omitted. Click Reply to view.
>> No. 8279
So I can redline properly, I angled the picture so that Engie's left leg (our right) is 100% straight.

Stuff I noticed:

1) The waist thing that mawaru mentioned. Given the angle that Engie's standing at, the belt should angle upwards, parallel to the top of the overalls.

2) The seat of Engie's pants are too high. Engie's very deliberately designed to look be wearing britches a little bit larger than his actual body size. The legs of his pants should also have folds in them where he's wearing knee protection, and there should be a clearer transition to his left (our right) boot.

3) The sight of the gun seems to point slightly to the right of the viewer, and not the viewer themselves, whereas I think it'd be more dramatic if The Engineer is About to Shoot You. (The super nitpicky part of me is also wondering what sort of gun the Engineer is using because I'm not familiar with guns and I don't see anything in Engie's loadout that looks like it, but that's mostly me being, well, me.)
>> No. 8280
File 138099859153.jpg - (77.83KB , 1201x1244 , bigdamnhero.jpg )
8280
Oops, forgot to include the picture as well as One More Thing:

* The Engineer's overall straps are slightly angled. I've exaggerated said angle in the redline, so I suggest you look at references for a more accurate depiction.
>> No. 8282
File 138112375260.jpg - (534.86KB , 1400x1320 , thepalehorse2.jpg )
8282
>>8279
>>8280
here's the newer version. Thanks for the advice, the legs look better now. I completely fucked up the frontier justice though and I may have to redo it, oh well. Will post the final when I get done.


File 137680659081.jpg - (146.18KB , 500x375 , community_image_1375200529.jpg )
8215 No. 8215 hide watch expand quickreply [Reply]
Oh man. I posted art here one long-ass time ago, under a different name, and was too intimidated to really do anything. I joke that TF2 is the only reason I know how to draw jawlines, let alone people (my normal fare is animals), but I fear it's true. I've recently fallen back in love with everything the design of this game has to offer, and I'm determined to make people feel natural when I draw them. So, before this thing gets too sappy, here's a quick computin' Pyro!
2 posts and 2 images omitted. Click Reply to view.
>> No. 8221
I also like your style. The Scout sketches in particular have a very nice caricature feel to them.

However, because I'm the kind of person to nitpick, here's a couple of things that jumped out at me.
1) Pyro's missing a leg (that should be visible given the pose) and the air filter on the gas mask. And this is a super, super tiny nit, but the laptop cover looks too big.
2) I think that Scout's hatchet chin should also be a feature that stays in caricature--the TF2 classes in general have longer chins and exaggerated underbites. For Medic, I feel that his prominent forehead and egg-like skull shape (in addition to the Manry Manjaw) also deserve to be maintained regardless of art style.
>> No. 8227
You all are TOO NICE!

Doo- Thanks so much! Hope I can continue to please.
Mawaru- the Pyro doodle ended up with notes numbering in the hundreds on Dumblr (for some reason), so that was probably it. You'd be able to find my proper internet name and everything! I am so. So fandom shy and I've never been able to articulate why.
Dot- Heeeh, yes, any future art will have more attention paid to the character models. I fully admit that both of these were rather spur of the moment. Will definitely work on that, thanks!

I'm really, truly hoping to produce some TF2-related sketches soon. I just picked up a part time job on top of my other art-related responsibilities, so art funtime has been very scarce lately.
>> No. 8270
File 138086110434.jpg - (271.20KB , 800x544 , tf2_dumbs2.jpg )
8270
Unexpectedly busy! Someday I'll draw bodies! This is also the only Sniper face I've ever been pleased with, woo hoo.


File 137945774610.png - (1.25MB , 1022x887 , tf2_spookyscaryhalloweenbosses.png )
8254 No. 8254 hide watch quickreply [Reply]
Namefagging finally.

Drew some Halloween bosses, because I'm really looking forward to the event this year. Merasmus is probably my favorite.

(Captcha: Seer cycloth. We have both a Seer and Cyclopsth here, yep.)
>> No. 8255
(Ah crap, misfire post. Feel free to delete it, I'll repost in the proper thread.)
>> No. 8267
>>8265
Agh, I didn't, and now it won't let me delete this one. I'll remember that next time.


File 137977707229.jpg - (117.21KB , 662x739 , teamtime.jpg )
8257 No. 8257 hide watch quickreply [Reply]
Just passing buy, raping old memes on the go


File 137581246066.jpg - (1.52MB , 1552x1771 , HILF MIR BITTE.jpg )
8188 No. 8188 hide watch expand quickreply [Reply]
Hello! I'm back after not playing an ounce of TF2 for years. I missed this Chan.
Here's a piece I squeezed out today. (ps how do I robots?!?!?!)
11 posts and 4 images omitted. Click Reply to view.
>> No. 8241
File 137866495594.jpg - (291.88KB , 731x611 , papierkram überall.jpg )
8241
I diddly done did a doodle.
>> No. 8243
>>8241

His head looks too big (and not "Medic"-y enough, for lack of a better description) for his body and arms too small.
>> No. 8245
>>8241
I really like the emotion in this piece. I do get the feeling Medic's completely exhausted, poor guy.

For the redlining, it depends. Some people intentionally don't draw on-model, because they worry about photocopying the canon art too much (I know I do), while others strive for it.


File 137844400587.png - (419.43KB , 863x676 , Sniper 5.png )
8234 No. 8234 hide watch quickreply [Reply]
I never posted on here before so here is my first post.
This here is a perspective sketch. I was having issues with the pull back arm and thought I post it on here. I really am open for critique, the more the merrier. I find this helps me learn more with drawing.
>> No. 8236
I'm terrible at perspective, so I'm reluctant to redline on that. What I notice is that the Sniper's proportions are way off even considering the odd angle. GIS the phrase "sniper huntsman" and you'll quickly see what I'm talking about.
>> No. 8242
File 137867304370.png - (554.39KB , 920x676 , 137844400587.png )
8242
I'm afraid this is not the best redline-esque thing in the world. I can only really help with the face because I hate perspective with the burning passion of a thousand binary stars.
Anyway.
Hi! Nice to see some new art posted here! In regards to your face you have a good grasp of expression - I like his sneer, the squint of his eye - not to mention the crow's foot is a really nice touch.
His eyebrows are too arched and/or thin. Sniper's eyebrows are quite straight, heavy and forward. I find it hard to see his brows in this picture, which can be a little odd. Don't be afraid to beef them up a bit!
His nostril is too prominent. I say that because I feel his nose should be angled down, but at the same time it looks to be viewed from the side. In reality his nostrils would not really be that visible from a downward angle.
His sunglasses are possibly the main reason why his face looks a little skewiff. His sunglasses are at a different angle to his face. I find it hard to explain but hopefully you can see what I mean in the redline.
I feel his hairline is probably a little too low. With the possible exception to Scout, the rest of the team has a case of receding hairline going on.
Those are my main points to make in regards to his face. My best piece of I advice I can give is to simply use a reference! If you go over to the Resources thread here on TF2Chan there's a whopping great big thread (the first one, I think) full of renders of all the classes. Pay particular attention to their jaws, because pretty much everyone has a Manly Jaw of Manliness.
I hope this is of use to you. This is the first time I've given advice in donkey's years. But please keep drawing! You can only improve from hereon!
>> No. 8244
I can't anatomy, but it looks to me like Sniper should be aiming for the lower-left, but the arrow seems to be raised up a little from where his left hand is, and pointed more down the center. Like, it's not touching anything other than the hand that's holding it, and the tip is just kinda floating there. Which I suppose isn't impossible to hold it like that, but he sure wouldn't hit anything he was trying to aim at like that. If I had to guess based on Sniper's posture, I'd say the arrow should be pointing roughly to the bottom-left corner, maybe even cut off at the end. Based on the arrow's position, I'd say Sniper needs to be facing the "camera" more like the arrow is.

Hope I could help.


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