-  [Home] [WT

Name
Email
Subject   (new thread)
Message
BB Codes
Captcha
File
[]
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 2000 KB.
  • Images greater than 200x200 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • Currently 1435 unique user posts. View Catalog

  • Blotter updated: 2013-05-24 Show/Hide Show All

File 133953284734.jpg - (1.20MB , 1700x2338 , scan0003.jpg )
6331 No. 6331 hide watch expand quickreply [Reply]
'Lo all, I do drawings in biro when I'm bored (I'm a law student, so that happens a lot).

Thought I'd dump some of my drawings in case someone was interested.
11 posts and 5 images omitted. Click Reply to view.
>> No. 6348
>>6347

Don't mind if I do!
>> No. 6357
Whoa nelly, these are awesome. Keep going!
>> No. 8219
These drawings are amazing, it's so nice to see biro being used as a medium, and so successfully too!!

Very well done!


File 137454175884.png - (23.16KB , 500x750 , pyro copy.png )
8174 No. 8174 hide watch quickreply [Reply]
I lurk around here plenty so I felt like actually contributing something. I hope I set this up right or don't come of as stupidly sudden... You can critique if you want but it was just a silly doodle I coloured in -shrugs-. Anyway, hope you like!
>> No. 8175
Fuck I love chibi Pyro. Squeeeeeeeee!


File 137273983418.jpg - (74.79KB , 512x512 , medicat.jpg )
8133 No. 8133 Locked hide watch expand quickreply [Reply]
cause things seem kinda dead. so uhhh. Here's one of the cat sprays I made for myself. Just the same cat in every class but I'll put a random. I could draw different stuff though if anyone shows any interest.
5 posts and 2 images omitted. Click Reply to view.
>> No. 8146
>>8145

Life drawing skills are essential to learning how to draw cartoons better. A good grasp on shape and form can be a boon to rendering those forms in a more simple and stylized manner while keeping those forms believable.

You talk like somebody who's underage b& and I would advise you to take good advice when it's given to you 'round these here parts. We don't take kindly to the "but it's my style" cop out when we're trying to help you improve.

You have nothing to lose and everything to gain. Your move.
>> No. 8148
I'm not actually that young and I do see your point. I'd call it quits here in that I don't have much else where to go tf2 wise. And I do understand life drawings and practicing that kind of thing improves drawing skills. Of course it does. But I do mean it bores me. I'm not a serious artist and this is a hobby. I know I can get a lot better by practicing still lives or doing anatomy sketches but that's a lot of not fun time to invest in something I do in my off time. But all the same I get why people would find my posts immature and annoying. I just would rather keep drawing casual and improve at a slower rate. sorry.
>> No. 8169
>>8148

After review with the other mods, I realized that I came off as abrasive and confrontational where it was not needed. I apologize for that deeply. Best of luck in your future endeavors.

Again, my bad.


File 137274464417.png - (1.24MB , 2624x781 , sbn fiep.png )
8134 No. 8134 hide watch expand quickreply [Reply]
not looking for a critique, just sharing this strange unrecognizable thing i drew while i was stoned.
5 posts and 3 images omitted. Click Reply to view.
>> No. 8152
>>8151
heh! sorry, force of habit... and thanks! i know i'm not the best artist- i dont really draw often cause it's just for fun... but i really do like hearing nice words about my art. and sure, i'll do a colored piece for you! it'll give me a chance to show off my line art skills as well, aww yiss
>> No. 8154
File 137331731879.png - (268.22KB , 631x655 , scoutsoldier.png )
8154
ach i know i said i'd do something colored but here have this warm up drawin
>> No. 8165
>>8154
The head/body ratio proportion is way off on this one, it's really really distracting.


File 137327179782.jpg - (70.17KB , 625x775 , sPDxG.jpg )
8153 No. 8153 hide watch expand quickreply [Reply]
Anyone know who made this?
1 post omitted. Click Reply to view.
>> No. 8156
So apparently it's by someone named Kob, and they have like no gallery other than http://rule34.paheal.net/post/list/kob/1 not even sure if they made the page but yeah. It's like this person doesn't want to be followed.
>> No. 8159
I remember when Kob would post pics like that one, and then he/she disappeared for a bit, then came back for one final hurrah before announcing their permanent departure. The ones in that URL link are basically all the pics I remember
>> No. 8161
I must admit, he was one of my biggest inspirations when I first got into the tf2 fandom. Would have been nice to have been around while he/she was still active. Or at least to know who they are.


File 13714543934.png - (1.21MB , 1692x1704 , GL Mychael.png )
8122 No. 8122 hide watch expand quickreply [Reply]
(ノ◕ヮ◕)ノ*:・゚✧
Here, have a TF2/Pokemon crossover spam!
2 posts and 2 images omitted. Click Reply to view.
>> No. 8125
File 137145468095.png - (699.56KB , 1285x1590 , GL Snipe.png )
8125
...it would be a nice excuse...
>> No. 8126
File 137145477633.png - (390.45KB , 1535x922 , Trainer Joey.png )
8126
...my GOD, these were fun!
-----
Answer: because I hate Medic.
>> No. 8127
I like the expressions and poses you have going on for the most part, but your rendering of clothing and cloth seems a bit inconsistent. Scout appears to be a more realistic rendering of clothing wrinkles and bagginess, but the Engineer's overalls look more like some sort of Spandex contraction instead of actual thick denim overalls. I would suggest looking at some photo refernces for that type of fabric, to get a better idea of how it folds and sits on a person.

I would type up more critique, but alas, I've got to go to work.


File 133091130656.jpg - (245.15KB , 862x620 , kickback copy.jpg )
6086 No. 6086 hide watch expand quickreply [Reply]
At last I have enough offerings to justify starting my own thread.

I'm a bit lost with the TF2 art style (and anatomy and coloring and linework and...), so all concrit is extremely welcome.
25 posts and 14 images omitted. Click Reply to view.
>> No. 6635
Oh, my! I'm loving these.
>>6088
I feel like the head shape and leg bending anatomy on the goats is slightly off here, but I haven't been able to find a goat being quite that adorable to double check it. (The bitey goat on the right.) Nevertheless, this is heartwarmingly cute and I love it so, so much.

>>6626
That Soldier! This one gave me a big ol' grin--especially after I noticed his spelling correction and frown emote. A nod to my favorite part of the Decoy map? I'll take it!

>>6628
>>6629
The sense of environment, depth, mood, and lighting in these is spectacular! I'm drooling. (Just remember to watch out what order your sky layers are in--those stars would look a little less stark if they were behind your cloud layer.)

I look forward to seeing more of your work!

(And here's where I apologize if I referenced these posts in the wrong way. This is my first attempt at commenting around here.)
>> No. 6693
File 135083918598.jpg - (202.16KB , 563x600 , 30_themes_03_fin.jpg )
6693
30 days otp challenge day three - gaming/watching a movie

>>6635
First of all, I'm sorry for responding so late - I didn't want to come empty-handed but for various reasons it has taken me ages to come up with something worth posting.

Second - thank you! I really appreciate you taking the time to reply so in depth. The sky layers were indeed accidentally out of order when I started merging my layers and I noticed it too late to do much about it without having to redo major parts of the sky, so I left it as is. (I know, I'm lazy.)
>> No. 8121
heavyxmedics are my FAVORITE! this is no doubt the cutest one. good work and amazing detail!


File 136804721082.jpg - (943.34KB , 1469x1734 , MEDIC.jpg )
6864 No. 6864 hide watch expand quickreply [Reply]
ouo
2 posts and 1 image omitted. Click Reply to view.
>> No. 6869
Dot, I haven't said anything because I haven't wanted to rile up the chan over shit, but I just have to say it.

This isn't /workshop/. No one is asking for your "grading". It's creating a stifling overtone in /fanart/ and /afanart/. I'm not stepping on your right to crit, I'm just being honest.




Note to Amicat: I really love the style you've got going on here! I'd love to see more of your stuff.
>> No. 6870
>>6869
I think you need to revisit the rules. This site encourages constructive criticism. I find Dotchan's comments to be polite, respectful, and very helpful. If you think we need more asspats around here then by all means take it upon yourself to pat some more asses. I'm sure the artists would like that, too.

Amicat, your shading is really erratic. Remember to establish your light source before you shade.
And look at Medic's nose. It's aqualine and points slightly downward.
I do enjoy the softness of the colours, though, I imagine you could bring it together a bit more if you added blue throughout the foreground--for example, in shadows, or in his vest--rather than restricting the selective colouring to the eyes. Selectively coloured eyes are a bit cliche to begin with, but more importantly it isn't really enough to balance the composition.
>> No. 6872
>>6870
If asspatting is what you'd like to call it, by all means... Just don't tell me to revisit the rules. Dot, no matter what I say, has every right to give crit.

My point is that the crit Dot-chan provided was indeed unsolicited. The style the artist seems to be going for isn't even compatible with the realism tips Dot's giving.

And personally, I'm of the mindset that complimenting the best aspects in a piece leads to the most profound (independent) growth of an artist.


File 136859658919.png - (354.07KB , 800x800 , DA_PootisPinsir.png )
6867 No. 6867 hide watch quickreply [Reply]
I think I'll take another whack at posting here, as my buddy encouraged to do so.
I'm going to start with this little silliness that I drew recently. It's an idea that had been floating around in my head for quite awhile and finally decided to draw out. It's nothing immensely pretty, but I figured it'd be funny.
Enjoy.
>> No. 6868
Here is a link to the Deviant Art page:
http://wild-fire-1187.deviant art.com/art/Pootis-371570700?q=gallery%3Awild-fire-1187&qo=0
Just remove the spaces between Deviant Art.


File 136675940972.png - (34.30KB , 800x600 , roughfluff.png )
6856 No. 6856 hide watch quickreply [Reply]
I'm trying to make a distinct art style for my fanfictions... what do you guys think of how 'Big C' looks here?

Naturally this is a 'sketch' and not a final product. I'll include coloring when I decide what kind of style I want to use.
>> No. 6859
First, some teal deer:
1) You have to know what the rules are before you break them. Art has a ton of fundamental "rules" (or "guidelines") that you as an artist must learn, just as a writer should know spelling, grammar, character archetypes, basic plots, a touch of literary history and so on, before he or she ever writes their first story. Look in the art portfolio of anybody famous, regardless of art style, and you'll find tons of practice art using the rules before they go experimenting.
2) "Distinctive style" implies an internally consistent set of rules, either on top of, or in place of, rules imposed by other styles. Mickey Mouse, for example, looks nothing like an actual mouse, but ol' MM as an iconic character has very VERY strict rules about how he should look. I got to visit an animation studio that did a lot of Disney's gruntwork for "Micky Mouse Clubhouse", one of their 3D cartoons. Pasted all over their walls were tons of reference pictures for how Mickey should look and move. The animators had to redo scenes all the time because somebody somewhere got the tiniest thing wrong. Or, if you think Disney are a bunch of dogmatic evil overlords, take the Looney Tunes for another example. Yes, they break the laws of physics everything all the time, but only as part of a gag does common sense get thrown out the window, and sometimes not even all at once. In the non-comedic scenes, the normal rules of reality are generally implied to have their hold on characters. In fact, what's the biggest joke of "What's Opera, Doc"? That unlike every other Bugs vs. Elmer short, Elmer succeeds in "killing the wabbit", but is stricken with grief as a result. Then Bugs "wakes up" briefly at the end to deliver the punch line: "Well, what did you expect in an Opera? A happy ending?"
3) Think 3D, draw 2D. Things that exist have actual volume. To give verisimilitude to your character, you should think about how they would take up space as a real person. That means, again, learning the fundamentals of perspective, negative space, and composit
Message too long. Click here to view the full text.
>> No. 6860
So, now that you know what my "grading" rubric is, let's take a look at how you measure up:

1) Fundamentals - I don't have a body of work to judge you from, but just by this picture, you seemed to have tried learning to draw straight from copying Your Favorite Artist without really understanding why they have done a certain thing in a certain way. Your picture parses into a portrait of a person solely on the merit of the human brain's ability to interpret images, especially that of human faces. Grade: Insufficient.
2) Internal Consistency - This one, I won't grade you on, since you only have this one picture. But I'd like to see more of your work.
3) 3D, not 2D. Let's break this down in sub-sections...
3a) Anatomy. Your character has nothing that approaches human anatomy; rather, he looks more like a puppet. If, however, he's supposed to be a puppet, then he's lacking in actual puppet parts--an opening in his back (or somewhere) for the puppeteer, and something to let said puppeteer (and/or assistants) to manipulate his hands and feet. Grade: D (for human), C- (for puppet).
3b) Volume - Though they lack proper proportion, your character does have some suggestion of volume, though if I were to be super nitpicky I'd dock you points on the wine bottle. There are also pose issues that I will address in more detail on point four. His head, however, confuses me. The entire back of his skull seems to be missing, and yet you imply by the lines of his eyepatch that at least some of said skull should be visible. The mouth should not be a horizontal line but an arc suggesting the curve of his head (yes, even for puppets whose head is literally box shaped--the curve at the edges should, in fact, be even more extreme). Grade: F (human), C- (muppet)
4) Illusion of Life. This is graded by looking at your character independent of all of the above, but I'm afraid he still doesn't cut it. This is an incredibly boring, static pose. If this is supposed to be for his "character design", then he should be standing upright with legs together
Message too long. Click here to view the full text.


Delete Post []
Password  
Report Post
Reason  
[0] [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21]