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  • Blotter updated: 2013-05-24 Show/Hide Show All

File 138026682844.png - (13.76KB , 256x256 , Duel_BLU2.png )
14085 No. 14085 hide watch quickreply [Reply]
Hudda hudda hu, fellas!
I have just found an unusual hat! Well, that`s likely not what all of you have thought... Just look at the picture! :D
>> No. 14165
shut up


File 137765725849.jpg - (110.49KB , 1024x605 , Comeonyouguys.jpg )
14037 No. 14037 hide watch expand quickreply [Reply]
It looks like we'll be getting six of these comics, complete with a death and more drama than we can handle. Discuss.

My friend theorized that Heavy will have gotten into ballet. And chubby Demo forever please.
17 posts and 1 image omitted. Click Reply to view.
>> No. 14128
http://www.teamfortress.com/bazbobarrabus

This lists the most obvious bits that Scream Fortress 2013 is bringing, but there's still a lot more to highlight.

http://www.youtube.com/watch?v=_e9Bt5YM4OA

9 minutes and 41 seconds of new voice-acting for ALL nine classes (although Pyro's is a little disappointing, but what can you do?).

http://steamcommunity.com/id/heartsman/myworkshopfiles/?appid=440&p=1

Furries and bronies have taken over halloween. GG everyone. Also, a portrait of more tf2 birds is at http://lintufriikki.Sparkledog Central.com/art/BIRD-FORTRESS-387361193

I haven't even gotten into a game yet, so I don't even know what else to put here.
>> No. 14129
>>14128

During the course of this update, I have come to the conclusion that the TF2 teams (both the dev team and the mercs) have completely lost their marbles. Which, I've got to say, isn't all that bad. Though it did lead to some...interesting items being put into the game.

However, I do how love seriously people take these updates. I just can't wait until Halloween, when I get to play on the new map. (And hear some of Spy's new voice lines oh my goodness.)
>> No. 14164
>>14163
I'm tempted to say Can't Sleep made this themselves. If it was a Valve creation, they would have mentioned that it was made by Valve, and where they found it in the SFM files.


File 135970025925.png - (86.94KB , 200x333 , 200px-Pyro_taunt_laugh.png )
13649 No. 13649 hide watch expand quickreply [Reply]
So I got my Pyro figure delivered today.

Sculpt is very good - my only complaint is I cannot seem to make the figure STAND for any length of time. I have actually broken his flamethrower the last time he fell. (It's a clean break so its mendable.)

Anyways, I was wondering if anyone had found any sort of solution or work around so that the figure can stand without damaging itself.
4 posts omitted. Click Reply to view.
>> No. 13657
I guess I've been lucky. Most of mine have at least some sort of pose that allows them a center of gravity to precariously balance for a while. Or a provided stand.

Ah well, I guess I'll have to rig up a doll stand for it if I want to display it.
>> No. 13696
My demoman has this issue. I use adhesive putty--it's by the same people who make the command wall strips. I just take a little bit and stick it under his feet.
>> No. 13697
File 136318278846.jpg - (310.48KB , 1600x1200 , Foto 0387.jpg )
13697
I've got both my NECA Demoman as well as my NECA Pyro in the mail yesterday.
Balance issues are no surprise, considering the TF2 design. Top-heavy, somewhat bulky characters, only supported by thin legs and small feet.
I do not say this to take away responsibility from the toy manufacturer. However, I'm just saying that any company producing TF2 figures would probably run into this problem. I personally prefer my figure's sculpt to be accurate instead of them being altered just to make them stand easier. Talking about stand: A toy-stand might help! I bet you can find some of these on googles.
I personally however didn't have much problems balacing my toys. My demo did take some time before he was able to stand, but then again he is the drunk one, right?
Even small differences in temperature can soften the plastic enough to alter the behaviour of joints. If this happens, especially on joints that support the figure's weight, the figure might fall over more easily.
My room happens to be very cold. Maybe that's why I don't have a hard time positioning my figures.


File 136987678913.jpg - (16.40KB , 352x125 , ffffatal_error.jpg )
13972 No. 13972 hide watch quickreply [Reply]
Nothing I try to fix this problem seems to work. Anybody else having this error message?
>> No. 13983
>>13972
Oh god yes. Let me refer you to the thread I found that let me use the tools. TL;DR Valve is ditching the unified SSDK app/launcher in favor of shipping the tools separately for each game, and you wanna load the tools in question out of the TF2 folder.

Thread here (skipped to post by Valve employee): http://forums.steampowered.com/forums/showthread.php?p=34381610#post34381610

Now, I did what they said and still have some issues, but I can at least open the darn things. Hopefully they'll have a proper fix in the future.


File 13688210543.png - (110.96KB , 380x210 , blog_nowfeaturing_34xyxx.png )
13818 No. 13818 hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
So, TF2 got his fully community item update with 57 items, the "official" scout's mana robot(and Announcer's face)and a comic with the story managed by Cat Bountry.
What do you think about this upadte?
(let's revive this damn site back to his old days (fuck you hipstr)
119 posts and 17 images omitted. Click Reply to view.
>> No. 13967
File 13697659241.jpg - (217.60KB , 2000x1125 , 01_cpSteel_2.jpg )
13967
While on the discussion on maps, I would really love to see more maps that work like cp_steel. I really love that map.

You know, the final point is open at all times, but red spawn being next to it makes it tough to cap unless reds are dumb. Capturing other points make the final cap easier bit by bit.
>> No. 13971
I think it was pretty cool but I would've liked to see some robo-weapon reskins. Just hats...I'm sorta "meh" on the whole thing
>> No. 13974
>>13967

It's a great map, but there have been few attempts by the community to try anything similar (or at least none that have achieved a similar level of popularity), and Valve are always reluctant to release anything that can't be immediately grasped by newer players.

The Lecture Valley thing seemed to hint at more Medieval stuff and I'd be down with that, but I really hope they don't do any more Special Delivery. Doomsday seriously bites.


File 136891737116.jpg - (400.68KB , 837x655 , this_is_his_torment.jpg )
13905 No. 13905 hide watch expand quickreply [Reply]
My original (i.e. pre Mann vs. Machine update) speculation went like this:
The Administrator totally doesn't trust anyone other than herself to run things. She invests in, say, Aperture, and uploads herself as an all-seeing AI, automating most of RED and BLU's day-to-day processes. The mercs are fooled into it's still 1968 ish and, accordingly, they'll keep playing death tag effectively forever.

I'm kinda undecided about how big a change the MvM update really brought. Sure, Redmond and Blutarch are dead, but in the game itself there are still teams of 12, 18, 24, or 32 fighting over RED/BLU contested territory...or are those game modes not connected to the "plot" of TF2 any more?

In general, I tend to treat canon I don't like with the handwave of "well, that might have happened to THE [Insert Class Here], but not to MY [Insert Class Here]", but maybe it's time to make up new headcanons again.
3 posts omitted. Click Reply to view.
>> No. 13913
  >>13911

Oh my god. That mental image just made me burst into laughter.

Hm...After TF2 was over? I've got a shitload of different headcanons for this. One goes where the wars go on and on forever, and signing a contract is essentially signing a death sentence. A computer will retire a man, but he will never leave the battlefield. New teams are brought in periodically, but no one ever really thinks about what happened to the old teams.

Another headcanon is that all the mercs get fired, and they all split off in their own directions, but it's actually really sad, because the only place they belonged was with each other, and they eventually meet up again and go to fight godzilla and shit as the A-Team together.

And yet another is that it's a nine-to-five job, so when it's over, it's over. The guys find other work, or move off to Australia to fight kangaroos for the rest of their lives or just do whatever they want. Nothing really comes of it--they're just not together anymore.

As far as the whole MvM thing goes, I figure they just go in, kick Grey's ass and are done with it. After that, the Admin does some handwave thing of 'oh yeah you're not all really fired' and the fighting continues, but this time the teams aren't really sure who they're actually working for, just that they get a paycheck every month to kill someone wearing a different colour than them.

I've probably got more but I'm not gonna spam with that crap.
>> No. 13970
In my headcanon, all of them except engineer and pyro die before it all ends and pyro loses his/her body when seven of them are dead.
In 1999, pyro dies of exhaustion right before the end comes.
The only survivor after it's all over is engineer.
>> No. 13973
Very late to the headcanon party here, but I'm noticing no one is bringing up the respawn mystery. There's clearly something significant keeping the mercs alive, something that was hinted to be connected to Redmond and Blutarch's immortality machines. The latter are obviously dead, but are the mercs are still relentlessly respawning with impunity?

My headcanon depends on that question, because in mine, they are immortal. They're still subject to the attrition of time, but constantly respawning has affected their very bodies and (presumably medic) has taken advantage of this by further altering their bodies to make them all live longer (obviously because he wanted to see what would happen).

Would they retire? Hell no. They might have to do it somewhere else if the robot invasion is ever resolved, but I don't see one single merc even considering putting down their guns. They'll keep shooting and slaughtering until they'll need walking sticks and wheelchairs, and even then they'll strap rockets to those and race multicoloured forest animals as demonstrated here http://www.youtube.com/watch?v=pNfBUXYuuP8

Our beloved maniacs will never stop fighting, if they've destroyed everything, then they'll just ride off into the sunset, blow the sunset up, and find a different battlefield.


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13691 No. 13691 hide watch expand quickreply [Reply]
THANKS, GAYBEN.
http://www.vg247.com/2013/03/05/skullgirls-adds-bonus-stage-cancels-tf2-hat-reward/
10 posts and 3 images omitted. Click Reply to view.
>> No. 13945
>>13944
Gosh, someone's grumpy today. Want a mint biscuit? Would that make it better?
>> No. 13950
>>13939

Skullgirls is actually pretty cool. It's a fighting game made all by fans, hand-drawn and animated in 2D (think Guilty Gear, if you're familiar with it), with a mostly female cast of monsters and macabre creatures. (The token dude is a big buff black guy who's a cyborg Jazz musician.) They were also generous enough to give Fighting Is Magic their fighting game engine for free when they ran into legal trouble.

I do think it's a bit clashy with the TF2 style, but I'm okay with them re-submitting them to make them official.
>> No. 13966
File 136962252627.jpg - (161.20KB , 1023x1655 , 26ce50992a6b98fb45a7ead9c935b501.jpg )
13966
>>13950
>The token dude is a big buff black guy who's a cyborg Jazz musician.

There's also Beowulf now.


File 132216165184.png - (386.76KB , 570x463 , Steamad_pokernight+visor.png )
10294 No. 10294 hide watch expand quickreply [Reply]
So what do you think the odds are of us getting another Poker Night game? Or some variant? (Chess Night at the Inventory?)
I remember Telltale saying they may do another if the first was profitable enough.
So if they end up doing another who would you want to see appear? What promotionals would you want?
Me? I'd like to see Soldier in it, and Sam from Sam and Max (because I want a Big Kill).
45 posts and 13 images omitted. Click Reply to view.
>> No. 13805
File 136782202115.png - (414.77KB , 568x315 , tumblr_mld36jRD5q1qj43juo1_1280.png )
13805
>>13804
>> No. 13867
Related: What's your favorite game what had a TF2 tie-in?

I asked a bunch of people on hipstr awhile back, and Don't Starve was almost the overwhelming favorite, although Plants vs. Zombies and Brütal Legend got some love, too. Heck, I even met some Sam and Max fans over MvM today. That seriously pleased me.
>> No. 13918
>>13912
That's not weird. I ran into a Soldier once who had a white Bill's Cap, white Soldier's Formals, and Earbuds. Looked pretty dapper.

And yeah, I kinda agree. The PvZ stuff for The Sims 3 was actually better.


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13764 No. 13764 hide watch expand quickreply [Reply]
http://pastebin.com/CqRq4Ctf

Discuss. Or write fics. Whatever.
7 posts and 1 image omitted. Click Reply to view.
>> No. 13774
My body is not prepared for this.
Remember some time ago they said about making a 15 minute Teamfortress 2 movie using Source Filmmaker?
>> No. 13780
File 136651399057.jpg - (31.49KB , 347x300 , tumblr_mdo7waI1nq1qeriwc.jpg )
13780
>>13774

Yeah, this is... this is literally for that short they mentioned.

It's the thing.
>> No. 13792
>scout_its_a_monster.wav
>scout_provoking_monster.wav
>scout_provoking_monster.wav
>pauling_missing_a_tooth_01.wav

Huh...


File 131574007487.jpg - (70.21KB , 318x178 , knockoff_everything.jpg )
8849 No. 8849 hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
Last time, on Final Combat... http://tf2chan.net/dis/res/5743.html

There's a new official page up at http://fc.duowan.com, let's see how long this one takes before it gets region banned.

(And it looks like all of our guesses were way off: there's only 5 classes so far, each of them having 2 alternate skins.)

Watch this space for translations--the devs have finally spoken up about all of the accusations that the game is a TF2 ripoff.
204 posts and 30 images omitted. Click Reply to view.
>> No. 13784
>>13782

She's not a good design by any stretch of the imagination, but at least they got the 'feasible activewear' part right, and they even managed to avoid making her stripperific, which puts her miles ahead of most female video game characters

thats like comparing dog shit to cat shit. Sure, cat shit is smaller, and in a catbox for easy cleaning, but it's still shit.

>>13781

If you say that the design sucks, then we can agree we disagree, since I do like it and we can't argue taste.

No, we can argue taste! This is a thread! Thats what it was made for!

>>13783

Of course I was talking about final combat sniper
>> No. 13811
http://fc.xunlei.com/zt/mechanism/?u06id=13682991994936572065

Meet the "Mechanism". (I'm assuming the final English name will either be "Mechanic" or "Engineer", the Chinese name is "Engineer".) She's around 22 years old (but the bio still calls her a "high school student"), stands about 169 cm (5' 2" ish), blah blah blah.

Loadout:
* Automated sentry (placed via the device in her hands as seen in the picture)
* Shotgun
* Wrench
* Ammunition backpack that provides 20% extra ammo for the sentry
>> No. 14015
So uh, what would it take to actually play this thing? I have the Philippine version installed but it keeps giving me some apex protection error. Was only able to take a few screenshots one night now it won't launch.

Any ideas?


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